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Messages - Virtz

Pages: 1 ... 93 94 [95] 96 97 ... 134
1411
Other Games / "Choice of" Games
« on: April 20, 2010, 04:19:50 pm »
While I gave mention of this in the neat games thread (with Choice of the Dragon), I thought it deserved its own topic now that a second game of this type appeared as well as the ability to make your own.

Basically, Choice of Games created a pretty neat browser stat-based "Choose your own Adventure" text game engine and have thus far produced two games utilizing it- Choice of the Dragon, where you play through the life of a dragon in a high fantasy world, and the recent Choice of Broadside, where you play through the career of an "Albion" Royal Navy officer. Apparently they even take suggestions from players concerning choices that could've been there but aren't and may add some in.

What's more, the authors of the engine have made the source available as well as the ability to create your own games using their intuitive-looking scripting language. They even offer to host finished stories on the site and give 75% of the revenue (ad revenue, I presume) the game produces.

1412
Other Games / Re: TBT RPGs for the PC
« on: April 19, 2010, 12:38:28 am »
So basically games with party/squad-control turn-based combat?

Realms of Arkania series
Fantasy Wars
Knights of Legend
Hammer & Sickle
Knights of the Chalice (indie)
Temple of Elemental Evil
Gold Box engine games
Tom Proudfoot's games - Natuk, Nahlakh, etc. (indie)

1413
Other Games / Re: Suicide Pact, anyone?
« on: April 16, 2010, 04:01:15 pm »
Now what???
Aren't there like 3 X-Com indie games being made at any given time? It'll be nice if this one turns out to capture that ol' X-Com gameplay style, but thus far every attempt has made sure not to do that at all, starting with not making soldiers expendable and fragile.

1414
Other Games / Re: Suicide Pact, anyone?
« on: April 14, 2010, 05:53:14 pm »
I understand that bit, and it's very important, but I have, up until a certain point, looked at movies like the somewhat-recent "War of the Worlds", where a simple human being survives incredible odds, with a little disdain - after all, how probable is it for a single human to survive all this? And then I realised - out of all the people caught up in the events, there will be a few survivors like that. A movie about a guy who dies to a random death-ray blast isn't exactly what you'd like to see, but a movie about one of the survivors will be interesting. It's the same thing in games. For example, Call of Duty (except CoD4, where one of the protagonists dies) - it's not like you're a super-soldier because you kill enemies left right and center, and emerge victorious after dozens of encounters. It just so happens that the game is from the perspective of the survivor. If you die, the game ends for you - just like that uninteresting movie. So, you replay again and again until you survive.
Actually, you're not just a survivor. You're the one who gets the most kills (so many per minute you'd make Zaitsev blush), the most meaningful kills (MGs, snipers, etc.), the one who pushes the frontline forward and even the one who puts the soviet flag on the Reichstag (in CoD5, maybe also in CoD1, but possibly you were just there next to the flag carrier who put it there).

FPSes where you're not the center of the universe are pretty rare, really.

1415
Other Games / Re: Suicide Pact, anyone?
« on: April 14, 2010, 09:31:20 am »
They're taking the series in a new direction, what's wrong with that?  Yeah, Enforcer and whatever were bad, but an X-Com FPS has never been done before, and you're condemning it while knowing nothing about it except "It's an FPS of some sort"
Yes, there was. It was called Alliance and it was cancelled (although not due to the game itself). And looking from behind the character and from the character's head hardly makes a difference when the emphasis is on the shooter part.

They've already taken the series in a new direction twice. How about returning to the roots for a change?

And I've yet to see how this is relevant to those who don't want a spin-off X-Com. Why would they be happy or optimistic because they're making a spin-off again ("taking a new direction") instead of making an actual X-Com game?

I suppose that's the fate of a well-loved game.  If you make a sequel and don't change anything, people get mad.  If you change fundamental gameplay elements, people get mad.  You just can't win.
Fixed.

Remember how pissed people were about Fallout 2 changing hardly anything in terms of gameplay? I don't. Or how about Baldur's Gate 2? Or Jagged Alliance 2?

1416
Other Games / Re: Suicide Pact, anyone?
« on: April 14, 2010, 08:47:20 am »
Hey guys, let's rage before we have any news on how the game is going to play.  Moderation and optimism are for mainstream gamers, and you know how those guys are.
Yes, let's totally bash this game down before we get a hold of so much as a shred of plot or a single gameplay description. Really.
"FPS" is description enough for those who don't want a spin-off X-Com. What are they supposed to be optimistic about?

1417
Other Games / Re: Suicide Pact, anyone?
« on: April 14, 2010, 05:54:40 am »
just try imagining Supreme Commander being a FPS.
I'd imagine it as a more massive Battle Engine Aquilla, which in itself was actually pretty fun. Or C&C: Renegade... which was a bit less fun, but at least it didn't feel formulaic.

Btw. anyone remember the cancelled X-Com: Alliance? Similar concept, squad-based shooter with strategic overgame. Apparently same stuff planned here.

High chances are this'll suck, though. But somehow I don't find this as great a travesty as FO3 was now that X-Com already has 2 spin-offs as official sequels (Interceptor and Enforcer).

1418
General Discussion / Re: President dead
« on: April 11, 2010, 11:42:23 am »
By the way, the reason Stalin ordered to kill all those officers is because he held a grudge against Poland from back in 1920 where the Poles attacked the red army (togethers with the Brits, French, Americans and the white army) and defeated Stalin and captured like 3000 troops and broughty them back to Poland as POWs and most of them died from disease or starved to death. So in my opinion it's totally justified.
What? British, French and Americans? What are you talking about? The only other side in the Russo-Polish war was Ukraine (both Soviet Ukraine and independent Ukraine).

I'd also note that not only military officers (as opposed to common troops) died in Katyń, but also civilian intellectuals and police officers.

1419
I think the closest thing to this was one of the Brothers in Arms games' (Earned in Blood, I think) skirmish mode, which was basically singleplayer/coop mode with no real "storyline" as such, but simply about fulfilling campaign-style objectives. Nothing really delving into the life of a Wehrmacht soldier, but simply being able to fight as one in first-person against dozens of Allied soldiers.

1420
Okay I'm trying to think of a game that may or may not have become vaporware.  I first saw this game sometime between late 2001-2003.  It was touted as an upcoming high fantasy 3rd-person 3D MMORPG, I believe.

I only remember one part of the trailer which was just a pre-rendered CG movie (not game-play).  It showed a side view two powerful warriors walking through a dark cavern toward each other.  The lighting effects were really cool with each warrior carrying a torch to light their way.  I believe that the two warriors began to fight each other, and there was a huge, awesome-looking dragon that came at the end of the fight.

I don't think it was being developed in the USA, it was European or Russian I believe.  I forgot the name of the game and don't know what became of it, but would really like to know what happened to it since it appeared to have a lot of potential.
Sounds like the trailer of Mortal Online. Last I checked it was in open beta.

1421
Other Games / Re: Hey, any games where you can make your own AI?
« on: April 03, 2010, 05:24:53 am »
I remember an old 3d game where you had to program a robot doing some planet exploration sort of thing. It was for kids to learn C, but it was interesting.
Colobot?

1422
really? i thought the definition ended at "provoking others"
Wouldn't be very "good" trolling if the troll just got immediately banned.

1423
I consider myself more mature than that:-)
Trolling messageboards - mature, lol.
Use the report button, little one.
Or are you trying to troll yourself? bait much?  :-*
Laff.
I would, but dismissing other people's opinions as illogical in broad generalizations, comparing their arguments to inane trains of thought (via an analogy that doesn't fit the situation in any way) and finally calling the opposing position on the matter the "immature" one is probably just within the rules of this forum.

Trolling doesn't mean breaking the rules, it means provoking others to do so within the rules.

1424
I consider myself more mature than that:-)
Trolling messageboards - mature, lol.

1425
Other Games / Re: Indirect control games
« on: March 25, 2010, 03:30:05 pm »
Dominus. Sort of Dungeon Keeper like. You mostly teleport in minions and they fight by themselves. You can even delegate minion deployment to one of 4 generals. Although you can also directly cast magic at the enemy, place traps and even come in on a flying, drake-driven chariot and personally fight the enemy.

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