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Messages - Virtz

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421
Okay!

A game about being bartender in shady bar thing. It had animated intro with jazzy sax and some lady singing about live in downtown.

The graphics style was cartoonish, and the clientele involved Superwoman, some black dude with afro, and I especially remember the supermodel who was so skinny that the wind pushed her around.

There was also a bouncer that could get rid of clients you didn't want to serve, and I remeber that actual 'recipebook' was quite large in terms of recipes and available ingredients.

I believe I played the demo in 2000, but definitely not earlier.
Sounds like "Last Call!".

422
Other Games / Re: What is your favorite co-op rts?
« on: December 15, 2013, 06:40:03 pm »
Dawn of War Dark Crusade with the Firestorm over Kaurava mod was pretty fun to play against AI in skirmish mode. There's even new mod-made AI difficulty levels to make it more challenging. Although the AI seems to have a tendency to eventually "give up" (get dumber) once some really big assault fails, and the Eldar were pretty OP last I played.

423
Medieval game where you where a character in a dungeon. One of the player characters you could choose was this dumbass knight with almost no armor but pants and a horned helmet which you could only see red eyes in. Some enemies where slimes, vampires, and skeletons, there where monster spawners and all sorts of gimmicks. Top down style.
Get Medieval?

424
Other Games / Re: Starbound - We have lift off.
« on: December 05, 2013, 06:32:20 am »
Is it living up to the hype, people? XD
No.

The concept of different planets with diverse biomes is good, but the basics are very much like Terraria, except better or worse in places. If you're someone who's grown tired of Terraria's gameplay, I would not recommend it.

There are such vast differences between the two that I can't help but outright dismiss this post.
Which is why you've decided to answer it?

To me this is Terraria 2.0. From the shitty knockback combat, through pestering enemies spawning off-screen, to the boss-summoning beacons. These are staples of Terraria that have carried over here and define the basic gameplay. There's improvements to these basics here and there, like the foreground/background interaction (as well as some really shitty changes like the crafting relying on upgrades and requiring currency), but they're not that vast. They're like the differences between Doom and Duke Nukem 3D.

425
Other Games / Re: Starbound - We have lift off.
« on: December 05, 2013, 06:06:19 am »
Is it living up to the hype, people? XD
No.

The concept of different planets with diverse biomes is good, but the basics are very much like Terraria, except better or worse in places. If you're someone who's grown tired of Terraria's gameplay, I would not recommend it.

426
The funniest example of this is in the newest Forza, where there's a car DLC (Lotus E21) that costs as much as the game itself. And it's just one car. That's kind of amazing.

Personally I usually just steer clear of DLCware.

427
It's been funded!

There's talk of stretch goals, most notably co-op (although unspecified whether local or online), but it's still a one-man project with a 2014 release date slated, so he's reluctant to make promises in that regard.

428
I just realized there's an extended gameplay video out there as well as a VS Mode video.

Spoiler: Highlights (click to show/hide)

429
So here's a kickstarter I initially dismissed as looking very samey next to all the other pixely platformers, but realized there was more to it thanks to a recent update RPS pointed out.

Basically it looks like a platformer with rogue-like elements - permadeath, randomly generated levels and loot. The great twist showed off in the recent update is that it features more complex interactions than the average rogue-like platformer, such as using a rock to trigger a trap or a lever, being able to tackle someone and use them to cushion your fall onto a bed of spikes or creating distractions to sneak past.

It looks well on its way to reach its rather humble 20k goal, but had they shown this off at the start, I think they would've been way past that by now.
Now funded, with talk of modest stretch goals.

430
Other Games / Re: Android games for a deserted isle? DosBox included
« on: November 27, 2013, 03:47:29 am »
Ultima 7, parts 1&2 on dosbox. although I'm not sure how it'll play out on a small screen.
I was gonna say, not to mention with only a keyboard and touch screen.

If it can emulate the GBA (since PS1 emulation is in question, I think it should), I would suggest Ninja Cop, Metroid Zero Mission, Metroid Fusion, and Castlevania: Aria of Sorrow. Perhaps some Fire Emblem or Advance Wars as well.

431
Other Games / Re: Older games that you've been playing recently
« on: November 20, 2013, 06:25:40 am »
I've recently played through the first episode of Bio Menace. It's not great. Though the music's good.

I've also been playing FEAR 1, possibly the last non-indie FPS with a decent singleplayer.

432
Other Games / Re: Things your favorite game did wrong
« on: November 19, 2013, 12:06:34 pm »
Fallout 1 and 2 - too big battles for their turn-based system. Fallout 2 in particular was guilty of this by introducing the mantis swarm, the most tedious and pointless encounter ever, though FO1 was also an offender with how the Boneyard battle went on forever even with animations all the way up (cause only walking animations were affected). But at least it was one instance compared to FO2s many.

Ultima 7 - the combat. The first Ultima to have real-time combat, and it wasn't great. It didn't break the game, just made combat rather unmanageable and more a matter of preparation, I'd say.

433
The procedural animations in Wolfire games aren't exactly the same kind, though. Like the characters in Overgrowth don't need to actively balance themselves during combat, and their movement is pretty floaty (more abstract). This is basically like trying to make an AI to control QWOP.

And yeah, the teleport is OP. Should be way costlier to teleport and really high-end stuff to tele-kill someone. Probably just a dev thing to show off the features quicker. Here's hoping they make Ultima 8/Gothic style climbing for non-magic characters as well.

434
Necrobumping this on account of the recently published pre-alpha video, showing off how development's been going. Best view in HD to see the collisions and stuff.

Spoiler: Featured in the video (click to show/hide)

Overall it brings back memories of Ultima 7 for me, so I'd say it's shaping up pretty great.

435
There was that one first-person-perspective game (I think it was first-person) where  you were some sort of a chick who could control a dragon (which itself had a fire breath ability with a limited "ammo").
I don't remember literally anything about the story or anything like that. I was like 6 when I first played it.
Drakan? If it was on console, could also be its PS2 sequel.

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