Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Virtz

Pages: 1 ... 40 41 [42] 43 44 ... 134
616
I once played a PS2 game where you're a dog, I think square is bark and circle is bite or something like that. Didn't play much, but got to jump over a fence, and seemed (probably wasn't) to be a sandbox. Any ideas? It's been bothering me slightly for years and years D:
Dog's Life?

617
Other Games / Re: Dishonored :(
« on: October 10, 2012, 04:52:54 am »
Lights being shot out worked in Thief, I guess because we can sorta believe that that guards just thought that torch went out or something on it's own. Though you might think it would be their job to re-light them, they are a primary tool of keeping watch after all, right?
The fully lit torch suddenly went out and there's a mysterious puddle of water around it. Though I guess that's on par with dragging away dead people, leaving trails of blood and no one ever taking notice of the blood nor the person missing. Stealth game tropes, I guess.

618
I have a vague memory of an RPG mechanically similar to the Avernum series where you control a party of 8 Orcs in a similar sort of underground environment. It had a similar sort of demoware business model from what I remember too.
Natuk?

619
Other Games / Re: DishonoUred
« on: October 08, 2012, 03:37:12 am »
Interesting note - art director same as the one on Half-Life 2. Hence some similarities with Combine architecture here and there.

Also, I've pre-ordered this. At first I thought it was like first-person Assassin's Creed and thought meh. But in gameplay videos it reminds me more of a cross between Thief and Bioshock or Deus Ex.

620
I'm also trying to think of a DOS game. The graphics were textured 3D, so it had to be made around 1994-1995. It was a pretty straightforward racing game, except for the huge loops, jumps and other things that couldn't possibly exist in real life.
Whiplash/Fatal Racing?

621
Other Games / Re: UFO: Extraterrestrials, how is it?
« on: October 02, 2012, 03:13:40 pm »
I thought resorting to use of bioweapons and defending an already horribly disfunctional society was creepy enough. Although I guess what you describe would be the icing on the cake.

622
Other Games / Re: UFO: Extraterrestrials, how is it?
« on: October 02, 2012, 02:59:55 pm »
Yeah... if anything the ending of Apoc was actually quite disturbing and creepy...

Well one of the endings... I am not sure how accurate it was because it was in a letsplay.

Spoiler (click to show/hide)
I'm pretty sure there was only one possible ending.
Spoiler (click to show/hide)

623
Other Games / Re: UFO: Extraterrestrials, how is it?
« on: October 02, 2012, 02:06:17 pm »
Though be warned, Apoc is known for having one of the worst endings in PC-gaming history.
Wha? It wasn't that bad. I mean, the cinematic was sorta weird and cheesy, but the actual ending seemed reasonable. Or do you mean like the end-game missions? Either way, I've seen much worse.

624
Other Games / Re: UFO: Extraterrestrials, how is it?
« on: October 01, 2012, 01:34:39 pm »
What I remember most from ET is that the engine was really awful. Like despite using 2D sprites for people (which was something no one did anymore by that time, and before that it was used to render thousands of units, not ten), they couldn't get it to perform nor look decently. It may seem like a minor thing, but it really rendered the game unplayably slow while looking like crap. It just felt really horribly coded.

625
Other Games / Re: Prison Architect
« on: September 30, 2012, 05:11:40 am »
I have unsolved murder. Is there a way of solving it?
Build a morgue?

626
Other Games / Re: Project Eternity, Obsidian's new RPG. Funded!
« on: September 29, 2012, 04:13:10 am »
-They're still thinking of the races, but apparently humans, elves and dwarves are in. They call these the "recognizable" races, and they're also considering "out-of-the-ordinary" and "truly odd" races to put in. And since they've now reached two stretch goals encompassing a new race, hopefully we'll see something more interesting among the playable races.

out-of-the-ordinary races sound's interesting. Hopefully more interesting then the usual Human, Elves Human, Dwarves stubby Humans etc. Im also interested in how "out-of-the-ordinary" races would work with the gameplay. some slight stat adjustments, or something quite different?

Hopefully its not too D&Dish, in my opinion it does not very well on a computer.
Well, what gives me hope is that I think one of those involved once said more or less "If we can't program in reactions to a party of dryads entering a town, then we won't put the possibility of such a party in.". Like basically maybe NPCs will react differently to different races? Then again, that might've been Tim Cain's words and he's been saying he's not in a designer role this time.

And they've mentioned they're making a new system to fit more with a cRPG than their previous P&P system based projects did.

Still, its a fantasy setting.  While new, creative races are nice, there's a reason while elves, dwarves, and usually some form of orc or goblim is the main-stay for fantasy settings all over. Everyone recognizes them, and everyone knows exactly what they are.
You know, the most interesting thing around in terms of popular fantasy right now is Game of Thrones. Not an elf, dwarf or orc in sight in that one. What I'm basically implying is that the only element of familiarity people need is humans. It's alright, you don't have to rip off Tolkien's/D&D/whatever race archetypes, you can move on. Do something new. Just have humans around and you're golden.

While it probably won't drain my enjoyment much if the typical fantasy races are there, I'm really tired of seeing these races over and over for no reason. Like at least put a fucking twist on them. Make them look like the Die by the Sword orcs, kobolds and dwarves or something. Stop with the needless sameyness.

627
Other Games / Re: Prison Architect
« on: September 28, 2012, 02:59:18 am »
Yeah i have seen that...I have gotten into the practice of random searches though...just every time I have a lot of people in one area I pause and select most of them for searches.


They still manage to slip lots of stuff though...which I love...its one of those random elements that helps keep the game interesting.

Oh also search people when you get them in...cause I have found guns and knives and drugs and all kinds of crap on new people lol.

I think the game should implement a processing center, where new inmates go/get searched/get assigned cells and such.
You can sort of do that with a metal detector. What it does is it'll alert guards to prisoners carrying something and the guards will automatically search them. I put one at my cafeteria entrance and found a hacksaw and a drill among the first 8 prisoners.

628
Other Games / Re: Prison Architect
« on: September 27, 2012, 12:40:50 pm »
Anyone else having an issue of not getting drains to work in the showers? Or is it supposed to fill up with water?
I think you're supposed to place drains at the entrance to the showers so that it doesn't spill to other rooms.

629
Other Games / Re: Prison Architect
« on: September 27, 2012, 06:20:26 am »
The game sorta killed me when I ran out of grants to fulfill and they suddenly announced they're sending in 24 prisoners my way (even though I had like 3 or 4 cafeteria riots resulting in prisoner and staff injuries and deaths).

Is there a way to get a decent income once the grants are gone? Cause I had like 500 bucks daily once that happened. Also, can you expand a building? Like without double walls in between?

630
Other Games / Re: Prison Architect
« on: September 25, 2012, 04:37:54 pm »
Also, they added an intriguing tweet with a youtube video today.

It kinda reminds me of the sort of thing you'd see in a Kickstarter tier.

Pages: 1 ... 40 41 [42] 43 44 ... 134