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Messages - Virtz

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631
Other Games / Re: Prison Architect
« on: September 25, 2012, 03:42:29 pm »
Their tweeted bugs sound very DFish (some examples here).

Also, I'm very much interested in this.

632
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: September 25, 2012, 10:01:34 am »
On a few of your points:
1) The green stuff, I don't think they've explained it yet. It seems to me like it's designed to incapacitate large groups of humans, as they seem to appear on all the "abduction" missions, I'd imagine it's to make for easier transport. I'm sure more will be reveal in game.
2)I also don't understand hilife (german for help? If I remeber the demo correctly), also, I found the narration enjoyable, and gave a bit more life to the world. Also, not sure her accent is french, I thought it sounded more germanish, but I'm hardly an expert
3) Didn't feel insulted personally, not sure how you found them stupid?
4) Didn't find the cutscenes hindering personally, and since it was just the first two tutorial missions, I'd expect them to be more story heavy. i'm not quite convinced that complete freeform, no story is always the best way to go. It works sometimes, but sometimes I like a good story element.
5)Again, first two tutorials, of course it's over narrated, it's both the tutorial AND setting the scene and mood for the game. It's first contact! And the second is to ease you into the game. From the gameplay we've seen elswhere, the levels will open up, don't worry.
6) I like the concept of an impactful decission, while I hope they have some sort of explanation for it, I feel it works. Again, just my opinion.
1) Makes sense.
2) Apparently she is supposed to be German, yeah. But that's a very basic German word. You'd think a guy sent to handle an international organization would know the basics of some more prominent languages enough to know what the XCOM soldiers might be saying (if they weren't all talking flawless American English). Like I've never studied German, and I know more than this guy.
3) Alright, two examples:
"You're our first and last line of defence." - so the armies of the world are sitting this one out? Alright. Sounds like an idiotic buzz phrase to me, though.
"Do you have visual on the crash site?" "Yeah, you could say that." - game expects you to find this funny/quirky. This is on par with Transformers.
4 & 5) Yeah, the first really sets the atmosphere. Problem is this is Independence Day level atmosphere. Like who the fuck would approach an apparently crazy guy holding a grenade and shotgun? You tell the guy to drop 'em from a distance, you don't walk up like a dumbass.
Also, even for a tutorial the first level is pretty horrendous. Like it's one thing to tell you what to do, it's another to have you clicking at exactly the places the game wants.
6) Except this decision only infuences a number in a very artificial way. In the original this would happen emergently, and you could handle both if you tried hard enough. Your hand was never forced through a Choose Your Own Adventure prompt.

633
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: September 25, 2012, 09:07:26 am »
Yeah they could have just had a few actors doing different accents, actors do it all the time, ie: theres heaps of british actors doing american accents on american tv.
They could have just done maybe 5 sets of accents, American (Midwest or something with a hint of cowboy feel but not overkill), english, some kind of terrible european accent that'll serve for every damn EU country, Morgan freeman, and chuck norris Bruce lee for all of asia.
That should be sufficient to create some kind of illusion that theres people from different countries, while also pissing 90% of the players for having unrealistic interpretation of their accent.
They've sort of already put that in, except not for the soldiers. The researcher woman in the briefing has a thick French-like/European accent.

Also, having played some of the demo, I now realize why they stuck with such a limited number of voices. It's cause the soldiers talk in length during the god awful cutscenes, and there's probably a lot of them.

Some other things from the demo:
-Aliens initially drop some things that turn people into green stuff or something? Is that supposed to be like a Troll 2 thing where they change people into this stuff and eat it? Or is it supposed to be like the most inept bioweapon ever? If this was ever explained, then I must've skipped it.
-The briefing guy is a moron who cannot understand "hilfe" and needs dr. Frenchie to translate for his stupid ass. I do not want either of these idiots to say anything, really. The whole concept of adding a narration this explicit is completely misguided and cheapens everything.
-The speeches are horribly cliche and constantly insult the player's intelligence.
-The gameplay isn't bad at all (when looking at it as a separate tactical turn-based game), except it's hindered by horrendous cutscenes and "story" levels.
-Both levels presented are cutscene shooter design. The first is an over-narrated tutorial where you know what's gonna happen before it does and would totally avoid these things using common sense if the game didn't order you to do them. The second is a corridor. It's got like 1:4 ratio dimensions, and cover everywhere along the way. It's just there to present the three basic alien types and give each a short cutscene where they do something and the briefing idiots start blabbering something about them before you shoot them.
-Having to choose between two locations to go to is nonsensical. In the post-demo cutscene, they even refer to an XCOM team as "Alpha team", implying there's more than one team. So why do they send out only one team at a time?

634
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: September 25, 2012, 06:19:05 am »
There are definitely more than twenty sovereign nations.
Uh, yeah, over 200, unless I'm seriously mistaken.
Not in the game. I recall them mentioning a number, and it was definitely less than 3 digits.

Also, somebody here is overestimating the cost of including different voices. Jagged Alliance 2, anyone? That fit on 1 cd.

635
Other Games / Re: Fallout 2 problem (Spoilers!)
« on: September 23, 2012, 12:35:55 pm »
Huh. Not really sure, then. Revert to an earlier save (before the FEV was released)? Or use a save editor to give yourself some dynamite? I can't really think of anything else. Although it strikes me as odd that the Enclave wouldn't have any explosives.

636
Other Games / Re: Project Eternity, Obsidian's new RPG. Funded!
« on: September 23, 2012, 07:13:48 am »
So, uh, they've gotten to 1.8 mil. And they've been doing daily updates. So far, some of the more notable things:
-There will be a DRM-free version on GOG.
-They're still thinking of the races, but apparently humans, elves and dwarves are in. They call these the "recognizable" races, and they're also considering "out-of-the-ordinary" and "truly odd" races to put in. And since they've now reached two stretch goals encompassing a new race, hopefully we'll see something more interesting among the playable races.
-There's supposed to be themes related to souls, how they fragment over generations, how more than one can reside in a person, and how that ties to magic (update 5 for more details).
-Civilization technologies are to range from stone age to Renaissance-like (early gunpowder weapons).
-They're using the Unity engine.
-Experience will be quest-awarded, so diplomats get the same exp as berzerkers.
-Utility skills are built up separately from combat skills. So you don't have to choose between upping your lockpicking and upping your sword skill (or whatever categories they'll have) when you level up.

Also, Tim Cain in a Kingdom of Loathing t-shirt.

637
Other Games / Re: Fallout 2 problem (Spoilers!)
« on: September 23, 2012, 06:54:28 am »
My memory is a bit sketchy, but...
Can't you use science where the scientist is? Like use the panel he'd use? Also, what about the rooms to the sides of the trap room (the sorta locker rooms)? Nothing like explosives there? And wasn't there like a use for the card the president has related to this? Also, if you wanted to use explosives, then maybe just attacking the thing you were trying to blow up will work. I seem to recall that whatever it is you do, it's gonna trigger a countdown or something.

638
A flash game I played on kongregate, You play as a small little semi solid sphere and you had to swim underwater to kill and bring up creatures made of lines. It had an oxygen meter and you could upgrade different stuff. And the further you went underwater, the biigger the creatures got.
Fisher-diver?

639
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: September 20, 2012, 02:10:21 pm »
Because this time we'd be the commies with rifles, and the aliens would lose for the same reasons we did - by making beating us simply too expensive to bother with.
Problem is that no longer applies when the gap is sufficiently high. For example, the US basically drove over the Iraqi military. What do you think a futuristic army could do to the 50s US, then? When it's an army versus an entire planet, it's somewhat more ambiguous (unless we're talking Spehss Mehreens).

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No. We couldn't do that now. We have troubles sending shuttles to and back from space. Imagine sending out something large enough to sustain itself and the people on board for light years of travel. Just imagine the heating bill to keep people warm when they're out of reach of any sun. And the way we manufacture things right now it couldn't hope to last a hundred years, let alone light years. It'd critically malfunction before it got a hundredth of the way there. And imagine the resources and finances it'd take to make more than one of these. There's just so many things that simply wouldn't work with this plan.
Pffft, of course we could. We won't, obviously, because it is hard, and expensive, and super reliable, but we could. If our race had different priorities, we might have already started.
(Also, the heating bill would be practically nonexistent thanks to the lack of an atmosphere in space that would leech it off. Vacuum is the best insulator in the known universe. If anything, we would have to find a way to dissipate the constant heat generation of the people on board)

And there's absolutely no reason we couldn't make it last well more than a hundred years, as long as we had the money to be redundant and the willingness to suffer a 50% failure rate or something. Again, the technology would be enough for aliens-who-are-not-us, humans wouldn't find it acceptable but an alien easily could. And given, say, the combined military budgets of the US+China, plus a national industry dedicated to the pursuit of this situation... I don't see any of your problems being problems, so much.

Final alternative: The alien tech is SO advanced we simply lack the ability to reverse engineer it.
Uh. If heat couldn't escape in a vaccum, then Earth would be a fireball. It's heated by the sun, and technically insulated from the rest of the universe by vaccum. Problem is heat is transferred by radiation as well. As in, we radiate heat, and receive heat radiated from the sun. When you've got no star close enough, you're gonna be losing heat (albeit slowly).

But even without heat concerns, there's still other problems. Like dragging enough fuel into space to keep the thing powered for hundreds of years and then have enough to actually land it somewhere. Getting enough water there and the means to recycle it without loss. Some means of food. Oxygen recycling. And so on.

And I'm still not convinced it'd actually be possible to make something that'd last a hundred years. Though I guess that's just speculation since nothing produced these days is made to last, cause it pays more to have people regularly buy new models once the old ones break down. But then I don't think there's anything out there that could possibly last this long without constant maintenance.

As far as the final alternative goes, wouldn't they dig out this technology later on? Like once they got to the 90s, they apparently wisened up as to how to reproduce alien technology. With the alien incursions going on, it would've probably been a good time to pull out that shape-shifting thing and try and understand how it works.

640
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: September 20, 2012, 12:52:04 pm »
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What? When?

The threat of war or an ongoing war are things that really drive technological advancement fast forward, if anything. A lot of the stuff we use today was developed for the military first.

Some weapons were developed and flourished during this period and others have been almost exactly the same since the first world war. Obviously the kinds that would be used in this game would be the stagnant ones.
Weapons in use by the military during the Cold War have totally changed since world war 1. Also, there's a difference between a weapon being developed and a weapon being popular.

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What are you talking about? "Their alien nature working against them"? Elaborate, cause that doesn't make sense.

The blob monsters being weak to fire for example... or the robot monsters that are weak to electricity. Both are creatures with weaknesses that stem from their alien nature.
Both weaknesses shared by humanity, hence no advantage to either side.

Also, I guess the electric gun would be totally useless in X-Com 1. If only electricity helped stun things. Then a ranged weapon that did that would be totally more useful than the stunrod. But alas.

Imagine a spacefaring race that HASN'T mastered faster than light travel, and is just disposed to being very very patient. They send off ships in hundreds of directions, hoping to get lucky, and the passengers deal with what they find when they arrive, but mostly plan on being settlers. Like the military outpost in Pandora, they lose because they aren't prepared for a war, and their best effort still isn't enough.

Like District 9, but the aliens are hostile albeit under equipped and with generally incompatible technology that isn't far beyond what we have now (since we could, in fact, do this same exact thing ourselves now with the technology we have, if we had the desire).

That is perfectly sensible. Even if they HAD sent a scout first, he would have reported a planet with no civilization to get in the way of colonization when he returned! Why would you bother giving a bunch of civilians tons of advanced weaponry when they'd just end up killing each other with it? It's a colony run, after they get fabbers set up they can make their own if needed, but even that would take dozens of years...


And all of this is moot, because the aliens didn't cross a ton of anywhere, they were supposed to be extradimensionals like the Apocolypse kind, and the "attack" could simply be a probing attack to determine "is this area worth invading" (and your job in game is to convince them its not worth the cost)

None of these are really all that far out there for scenarios, and none require the overwhelming force or supertech the other aliens earth would encounter later have.
No. We couldn't do that now. We have troubles sending shuttles to and back from space. Imagine sending out something large enough to sustain itself and the people on board for light years of travel. Just imagine the heating bill to keep people warm when they're out of reach of any sun. And the way we manufacture things right now it couldn't hope to last a hundred years, let alone light years. It'd critically malfunction before it got a hundredth of the way there. And imagine the resources and finances it'd take to make more than one of these. There's just so many things that simply wouldn't work with this plan.

Also, considering the events of X-Com 1 and Interceptor, it'd be a really crappy investment. Like a couple decades later, we've got fast and reliable space travel. Whoever they sent out into a deep space voyage for thousands of years would be easily caught up with.


Alright, so they know how to travel through dimensions. That's actually worse for your argument, cause it suggests they can send more shit without the agonizing wait.

The two of you mention being under-equipped and not having the technology to surpass 50s America. But as far as the gameplay videos have shown, they have advanced beam weaponry, vehicles that alter their own geometry and force fields that'd make the Apocalypse aliens gurgle with envy.

How is 50s USA a match for this shit to the extent where they could contain and cover this up? The very same USA that later couldn't win a war against a bunch of commies hiding around in tunnels with crappy weaponry.

641
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: September 20, 2012, 09:46:00 am »
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that would still show a stagnation in technological development

Actually that did happen... in real life.
What? When?

The threat of war or an ongoing war are things that really drive technological advancement fast forward, if anything. A lot of the stuff we use today was developed for the military first.

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Like they only ever showed up in the 50s USA and got beaten back by the FBI with colts and tommy guns? Seriously?

Tommyguns and whatever they could make that would combat the aliens more effectively. Their alien nature working against them, which would make sense.
What are you talking about? "Their alien nature working against them"? Elaborate, cause that doesn't make sense.

"Oh no! Shitty inaccurate SMGs! Our one true weakness!"

Think of it as not a proper war, something more like Apcolypse where it really only seems to effect one small part of the world, and things are dealt with in the course of months, and none of it seems that unreasonable. No super weapons to develop against other alien types, just a limited amount of improvisation in a couple months, and the skirmish has been dealt with and the weird things held back, and the world itself decides to form an organization just in case something like this happens again.

It could simply be that it was never a proper war, simple the a few battles that made us realize dangerous stuff is out there.

(Of course, it's been fifty years, so it's not like X-Com would be super well funded anymore knowing the world govs, and if it was local most govs wouldn't even have personal experience. Who's to say X-Com wasn't doing research the whole time, though, and that's where many of our current advances in things like computing and such come from? And the troop delivery vehicle!)
That doesn't work either. Apocalypse happened after the whole world united to fight off a space faring alien race and now had its technologies. Humanity had conquered the stars in between X-Com 2 and 3 (Interceptor), and the city you were in was special as well. What the FPS seems to imply is that we've encountered an advanced alien species that travelled to our world, yet couldn't fight off a single country with 1950s technology. This is a scenario you play for comedy these days. Or horrible summer blockbuster titles. Either way it's awful.

I didn't mean the research was to be done by X-Com either. Anyone could've taken the technologies and done something with them. Like in Apocalypse it's mostly Marsec and Megapol that decided to do something with the technologies. Apocalypse X-Com ain't got nothing to do with what's available at the start. But X-Com still develops something even more suited to what they're fighting at the time (mostly horrible horrible bioweapons that ignore shields and kill their target in seconds).

642
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: September 20, 2012, 08:38:18 am »
Obviously the stupid FPS was covered up. Hense why it was never referenced.

As well this was BEFORE I heard about any "alien technology"... mind you as I said... if the final stage of weapons was the starting weapons of the first Xcom it would be genius.
How do you cover up a war with aliens from another world? Are these aliens really supposed to be this impotent? Like they only ever showed up in the 50s USA and got beaten back by the FBI with colts and tommy guns? Seriously?

And no, that would still show a stagnation in technological development. Like 40 years and they've come up with nothing new? In the Cold War arms race?

643
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: September 20, 2012, 08:14:43 am »
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So you're saying NONE of the technologies used against the aliens in the prequel were considered practical against the ones later


Exactly. Other then the practical weapons, which would have been long since outdated, the weapons would not have been practical against the Xcom aliens.
...what? How do weapons based on alien technology become outdated compared to clunky versions of modern weapons? They also fought armed bipeds in the stupid FPS. If a weapon is good against one biped, it can be good against others, especially when you're in the 50s and get a hold of alien technology that's way more advanced than the shit you're using.

And again, in X-Com 1 we have the first Alien War. Not the second. The events of the stupid FPS couldn't have happened because they are never brought up.

644
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: September 20, 2012, 05:11:33 am »
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No. It couldn't have. There was no mention in the original X-Com of this and there was no trace of any improvised alien technologies. Compare with Apocalypse where you've got elerium-based technology everywhere and even sectoid-human hybrids. Making a prequel that contradicts the proper series is just sloppy writing.

No no no... The Improvised weaponry wasn't improvised alien technologies but improvised real life technologies. For example the Flame Grenades were very much possible using the technology of the time but weren't practical so no one would make any instead of just an ordinary grenade... However against oil based amourpheous blobs of alien origin it is excellent. Thus all the weaponry is improvised technology against unknown enemies. (Ohhh it would have been so awsome if the final tier of weapons... were the starting weapons and equipment of the original Xcom)

Plus they had a excellent reasons, before they showed its more silly side, as to why there wouldn't be any trace once Xcom started.

It would make it a much better Xcom shooter then the ACTUAL Xcom shooter... well... until the game became more like Mass Effect
What excellent reasons? I must've missed them.

So you're saying NONE of the technologies used against the aliens in the prequel were considered practical against the ones later (or human beings in general)? Like I'm pretty sure I saw bipedal aliens in the gameplay vids that turned the game into a cover shooter. You'd think whatever they devised to fight these shits would prove sort of useful later on. Even against other human beings. There was a thing called the Cold War supposed to be going on, you'd think someone would use the technologies as leverage later on. So like 40-50 years between the wars and these idiots lose all the technologies rather than developing something based on them?

In Apocalypse you had laser sniper rifles, plasma pistols, limited psionics, vehicle-mounted plasma weapons, anti-gravity elevators, corporations manufacturing power armour and flying power armour. All things from the first alien war.

Also note how it's called the first alien war, indicating there wasn't a zeroth alien war.

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Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: September 19, 2012, 07:15:41 pm »
I haven't heard anything about it for quite some time.

Which is kinda a shame, since I thought the FPS looked kinda neat. It wasn't X-COM, but the idea of 50s-era FBI agents fighting eldritch abominations is pretty awesome.

In some respects I thought people were being to harsh on it. I saw it as a sort of prequil to the original Xcom where you saw the events that lead to the creation of the team.

A shooter based on you being an alien investigator, well really originally an ordinary government lead investigator, where you improvise weaponry in order to fight an alien force that is otherwise much more advanced and alien then you? Sounds perfect! Yeah it isn't 100% Xcom but honestly it just means it has its own style and identity while still using the same prime elements with a story that COULD have happened in the universe.
No. It couldn't have. There was no mention in the original X-Com of this and there was no trace of any improvised alien technologies. Compare with Apocalypse where you've got elerium-based technology everywhere and even sectoid-human hybrids. Making a prequel that contradicts the proper series is just sloppy writing.

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