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Messages - 100killer9

Pages: 1 ... 18 19 [20] 21 22 ... 85
286
God battle!
I charm the Duke.

287
Hold on...

288
Cast charm, considering no one's actually attacking head on.
Jorn: attack head on! Move to the enemy.

289
Sorcerer?

290
Old Man rRamblinhs will either kill us all or end the battle.

292
...time has come today! TIME!
Your time has come, Dwarmin.

293
Forum Games and Roleplaying / Re: F-moarg
« on: March 12, 2010, 03:58:35 pm »
I shout in reply, "Your guess is as good as mine!"

294
Forum Games and Roleplaying / Re: TRIBES 2 - A Whole New World
« on: March 12, 2010, 03:55:59 pm »
Can I just copy my tribe from the other game?
If so, then actions are:
1. Domesticate animal of some sort
2: find food
3: look into cause of trees falling
4: make stone crafts
EDIT:
The Ko'ormols are a race of people who inhabit grasslands next to dedicious forests. They can inhabit temprate or tropical, but prefer temperate climates.
They are medium-sized, with longer limbs that would look gangly on a human. They usually aren't hulks, but can build up respectable muscle tone. They are grayish in complexion, with a small percentage of the population being partially or fully albino, with pale skin or red eyes. Reddish eyes (as opposed to normal brown) are seen as more attractive, while darker skin is preferred. They have largish eyes, and smallish mouths, and communicate emotion primarily through the eyes rather than the mouth.
The Ko'ormols do not worship the trees, rather, they consider the trees to simply be a part of the nature one of their gods has created, but more on that later. They thus have no regrets using trees for things such as sap, which they love to eat. They gather plants from the forests, with large knowledge of plants. They also hunt, usually using fashioned sticks with stone tips as spears.
They take shelter in the forests, however they dig dugout-caves for shelter if that's not enough. They sometimes weave together sticks to serve as doors or to make aboveground structures, which they much prefer over a dugout if they can get it.
They know the need to work together to survive, and live in groups of 25-40 adults, with varying numbers of children. These are known as clans, and each clan has the oldest competent elder attend meetings in a standard council of elders that controls the whole tribe. If a clan gets too crowded, often a clan will willingly split into two clans to get enough food. If someone goes against the tribe, excommunication is common, though usually multiple people who have been exiled will be sent out at the same time, since the point is not to kill the rule breaker but just kick him out. Each clan is in turn made up of several families, who will usually decide upon who gets to represent the clan in the council (often by arguing who is the most competent elder). It also contains guilds, which are just the different groups of people with the same job (plant-gatherers, hunters, etc.).
The religion of the Ko'ormols is fairly complex. There are several gods, each sprouting from a different seed from the tree of origin. The acorn's god, Trai'us, is the most important. He represents shelter, guidance, and abundance, and created the plane of dedicious forest. The god that sprouted from a grass seed, Kaizuml, is also important, representing fertility, sunlight, and endlessness. She created the grassland plain. The god from the pinecone, Khatlama, is not a good god, representing punishment, coldness, and death. He is the one who created the plane of taigas, which was based upon a time from when the race resided near taigas. Finally, Traa'tia is the god that rose from a raspberry. She is the god of water, and earth, and created the swamps. The world was these four planes until they shattered, causing the gods to try to piece them into something close to what they originally were, and as the pieces collided mountains were formed. The universe is a flat expanse of near-infinite shattered pieced-together planes. The Ko'ormole were created by Trai'us and Kaizuml when they combined a tree with sunlight, making its branches into limbs and its leaves into a head. After death, dead are buried, to plant a new existance for the deceased outside of the plain, where the gods live.
The Ko'ormols are not skilled metalcrafters, but are decent stonecrafters and excellent weavers. When they find a log, they use it to practice woodcarving, so are decent at that, but what they are really interested in is where the logs are coming from. How are they appearing? The Ko'ormols have figured out how to use fire, but don't know to cook their food, and are fine with the taste of raw meat.
The Ko'ormols see women as similar to men. They prefer men hunt rather than women, as women are needed for reproduction, but if a woman wants she can hunt.
Children are seen as children until age 9, when they are prepared for adulthood at age 11. This is an important ceremony among Ko'ormols, and the clan often celebrates on such an occasion.
Their understanding of seeds producing plants is important, but they don't realize the potential. 

295
Forum Games and Roleplaying / Re: WORMY
« on: March 11, 2010, 11:46:00 pm »
A2 B2

296
Forum Games and Roleplaying / Re: F-moarg
« on: March 11, 2010, 11:44:36 pm »
I have a strange feeling that under us is the real earth, and we are on some parallel world.
I doubt that's it, though.

297
Próthaa walks over towards the levers.
"What exactly do all these levers do?" she asks the blacksmith. "I mean, what could so many levers be for?"

298
DF Dwarf Mode Discussion / Re: Oooh, Surprise.
« on: March 11, 2010, 10:48:50 pm »
It looks like...
*Sunglasses*
...a caravan was destroyed by something.
YEEAAH!!!
[/oneliner=terrible]

299
How about we have active sessions during active session times, and passive sessions in which you wait for everyone to post (and until you yourself have time) before posting results? It would move along the thread.

300
I'd like to try this.

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