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Messages - Shinziril

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196
DF Gameplay Questions / Re: Civilian Uniforms
« on: June 17, 2011, 02:15:25 pm »
Okay, so assigning them to an inactive squad with the correct uniform is the way to go about it, but it doesn't currently work on miners/woodcutters/hunters because bugs.  Gotcha.  Thanks. 

197
DF Gameplay Questions / Re: Civilian Uniforms
« on: June 17, 2011, 12:57:16 pm »
Well, one's a woodcutter, so ideally he'd be wearing armor while performing his normal tasks (since woodcutters have a nasty habit of catching ambushes). 

198
DF Gameplay Questions / Civilian Uniforms
« on: June 17, 2011, 12:52:55 pm »
Say that I have four sets of armor, and I wish for four specific civilian dwarves to wear this armor in case they need to be activated as military in a hurry, but to otherwise retain their civilian jobs.  How would I go about doing this? 

The obvious answer is to draft the dwarves into a permanently-inactive squad with the metal armor uniform assigned.  However, I am uncertain if this would properly cause them to wear the armor while going about their civilian tasks (one risk is that if their military skills are too high, they'll end up doing nothing but individual training, instead of their important civilian jobs, or they might properly remain civilians but not wear their uniforms).  Does anyone know exactly how this works? 

199
General Discussion / Re: MSPA: tick tick tick tick tick tick SMASH
« on: June 16, 2011, 11:03:44 pm »
Look what I found (obviously not mine).

Spoiler: WARNING: ALL THE SADS (click to show/hide)

EDIT: Listen to Alternia while looking at the picture for full effect.

200
General Discussion / Re: MSPA: why are you EVENING posing here
« on: June 11, 2011, 06:03:44 pm »
Err, honeybee drones are male and can fertilize with the queen?  I think you mean workers, who are sterile females who exist solely to serve the queen. 

201
DF General Discussion / Re: Future of the Fortress
« on: May 23, 2011, 12:24:10 am »
The next release is going to be awesome.  Delicious adventure mode grave-robbing goodness, towns, and all sorts of other goodies. 

202
Seems that supply is controlled by messing with the algorithm that centrally generates the data sequences corresponding to the coins.  These are distributed to whoever solves a certain cryptographic problem relating to a given "batch" of coins first, so more computing power gives you a better chance of obtaining them this way.  These "handouts" are programmed to decrease over time such that no more than 21 million bitcoins will ever be generated. 

The problem with that is that since the supply of currency is limited, as the size of the economy running on that currency increases, the value of each individual coin increases.  Thus if the economy is growing, your money is rising in value, which means it makes sense to save that money and spend it later . . . but if everyone chooses to do that, the entire system grinds to a halt since nobody is actually spending the currency. 

I wouldn't be terribly surprised if it has a moderate effect for some period of time, since being untraceable and untaxable is useful for certain purposes, but I wouldn't be surprised if the system crashes and burns at some further point in the future.  We'll just have to wait and see.

203
General Discussion / Re: MSPA: [S] Flip.
« on: May 18, 2011, 08:58:41 pm »
Welp.

That's a pretty big explosion.

204
General Discussion / Re: MSPA: [S] Flip.
« on: May 17, 2011, 09:55:54 pm »
Maybe that's what makes sense normally, but in this case it seems that the "lucky" outcome is whatever Vriska wants it to be.

Whether this is actually the outcome she'd want if she knew the consequences in advance remains to be seen. 

205
General Discussion / Re: MSPA: [S] Seer: Ascend.
« on: May 14, 2011, 02:57:17 pm »
Wait, what?

When did PM become a badass?

Don't worry, you'll find out about that later.  Better keep reading.

206
Quick look at the eight ungrouped gemstones:

Tiger Iron is basically bands of tiger's eye, hematite, and red jasper, according to the Wikipedia article.  Tiger eye and jasper are both quartz-based, so tiger iron could probably go in the "quartz" group. 

Schorl is apparently tourmaline, so that can go in the Tourmaline group.

Variscite is hydrated aluminum phosphate, which doesn't fit into any of the groups you currently have.  It could be grouped under "phosphate minerals", but it would be the only member currently in DF.  Turquoise is about the only other commonly known phosphate mineral (of course, variscite itself isn't exactly commonly known). 

Chrysocolla is hydrated copper silicate, which doesn't go in any obvious group (it's not really a quartz mineral, although it's associated with quartz and copper ores for obvious reasons). 

Pyrite is iron sulfide, which again doesn't go in any obvious group. 

Peridot is simply gem-quality olivine, which is a (magnesium/iron) silicate.  No obvious grouping here. 

Tanzanite is calcium aluminum hydroxy silicate (yeesh), which again doesn't fit into any of the other groups. 

Kunzite is lithium aluminum inosilicate, in a class referred to as "pyroxenes".  Jadeite is also in this group, and is apparently one of the two minerals recognized as "jade" (the other is nephrite), but you might want to keep the jades group exclusive to actual jade minerals. 


I might work on a possible framework for material values.  Metals are really easiest to characterize, particularly because they tend to be isotropic (uniform characteristics in all directions) and similar in tension and compression.  Ceramics and wood are harder, particularly wood, since wood is basically a naturally-occurring composite material and is thus highly non-uniform.  At least wood's properties tend to be definable as three sets of characteristics at right angles to each other (orthotropic behavior). 

207
General Discussion / Re: MSPA: [S] Seer: Ascend.
« on: May 02, 2011, 11:54:15 am »
Depends on how good you are at sewing, I guess.  If there's a long-hood hoodie available in the correct color from somewhere you might be able to buy one and get an iron-on design added to it, or something similar. 

208
General Discussion / Re: MSPA: [S] Seer: Ascend.
« on: May 02, 2011, 11:47:03 am »
I would assume that they're only too hard to make for the guys who make custom-printed shirts (i.e. they don't stock them and don't feel like starting for just one guy, no matter how many fans he has).  Major clothing brands would have less trouble producing them, but good luck getting them to make something for you.

209
 . . . is that like Bizzaro World Trolls or something?

210
Having the human wagons be 2 squares wide would also let them be pulled by two draft animals side-by-side, which is a pretty standard configuration for a wagon (to the point where it generated the width of "Standard" gauge, as cited in your post). 

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