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Messages - xam

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1
Creative Projects / Re: Creation of a DF Browser Based game?
« on: July 04, 2010, 04:17:55 pm »
So you're using one IP to leech off it and try to mimic it?

I don't quite understand your question

2
Creative Projects / Re: Creation of a DF Browser Based game?
« on: July 04, 2010, 04:11:51 pm »
we're doing pretty good

have a javascript tile engine that loads procedural maps from the server, so you can move around for ever!

3
Creative Projects / Re: Creation of a DF Browser Based game?
« on: June 28, 2010, 08:32:41 pm »
okai! i've got a forum/wiki up

should be a good communication basis for the game

im gonna start posting some of the bits i've done so far, world gen algorithms, stuff like that

i won't start putting together any game bits until we've decided how we want to manage it. ie, login, create a dwarf, pick one of your dwarfs, choose a world or generate a new one, etc once we decide i'll get on it asap!

you can head over to www.dfmp.co.nr to check it out

4
Creative Projects / Re: Creation of a DF Browser Based game?
« on: June 28, 2010, 02:56:51 am »
if i get the lil forum up, we can all plan and develop together

also, i could code it so we could have different tilesets. start off using ascii, then anybody could develop a tileset and use it.

stuff should be up later on today :]

also learnt some cool stuff about ajax push engines, will make the game alot faster

peace

5
Creative Projects / Re: Creation of a DF Browser Based game?
« on: June 27, 2010, 01:35:25 am »
Alright guys

yonks ago i started work on a php/sql browser based df style game, much like what has been discussed in this thread (just read through it)

what I had down was: some basic world generation algorithms (using temp, rainfall etc like df). this created maps which were then stored in the db

i also had a simple page where you could move around the map (and chat to everybody in that current 'world'). started working on mining you could mine down and around (yes, implemented a z layer)

it used ajax, so you could see other dwarfs moving around you/tiles changing/chat updating instantly/etc

having no webspace, and lot's of people having a go at me, i lay it to rest

now I have a dedicated server (for my other games) and reading through this thread (despite its age) im thinking there are people who want this!

if you guys are still interested, let me know, and ill get a mini forum/discussion page up on my server for us to talk ideas/etc, along with a basic wiki, and we can start getting some people together to help (although i can do quite a bit by myself for the time being)

i've already done enough so the interested people can come play the game as its being developed

if your interested, send me a pm, or reply in this thread. if enough people give me a shout, let's get started!

6
im still working through a list of things I want done before people can have a play ;D

i've planned it all out, just doing it at the moment.

and you wont need to download anything, you can play it in your browser anywhere :)

7
ok, i've just finished a basic inventory and equiping system

also done basic mining, so youd equip a pickaxe into slot a, then use it in a particular direction to mine that square


edit: you can also press L to look around (shows you what the current tile is, who and what is around you)

and pressing o brings up a list of your skills, if you have any

8
it plays real time, no moves or anything

so you and a friend or 20 could be carving out a fortress togetherand it would all be 'happening'

9
you can now change the view (top down, side on, bottom on)
am just working on a script that grows foliage/trees at the moment, dependent of above/below ground, biome, etc

various soil types around, and stone to mine. movement works in all 6 directions. if you walk off of a cliff you will fall right to the bottom!

10
php/sql, using some javascript

11
UristMcGunsmith : all those screen shots are from working scripts I've created in the past few days. you can try them if you want!

you haven't got a clue whats going on, just the reality you've created in your head where i'm some dancing naked lunatic crafting images in paint to try to impress everybody -.-

drop the ego maaan


12
Im open to criticism!

Why does everything have to mean something to you? christ, let go man

what are you so bitter about? whats the real problem here?

13
yeh man, pretty much :)

i've thought of ways to do fluid dynamics, its just implementing it and making it efficient

also little layout update, the box on the right is for info (nothing there atm), square info, etc

the map is still showing my biome data so dont worry to much about that, apart the face i can see in it D:

http://img190.imageshack.us/img190/9688/layo.png

15
Creative Projects / Re: Heyho! Andd..Im working on DF Multiplayer
« on: October 22, 2009, 03:18:33 pm »

UristMcGunsmith, the thread didn't go quite how I planned, in fact I didn't plan it as such. But whuutever :]

If your interested, then that's cool, loads of you guys are proper friendly and welcoming  (:

If your not interested, or feel some enormous urge to try and put me down , quit with the moaning and crappy sarcasm! its such a waste of energy :3

Anyway, I've just finished the log box, it updates with whats going on; you were punched, you leveled up a skill, you equipped a thing, world chat, a camel nibbled on your ear, private messages etc.

Implemented at the moment is world chat, private messaging and local chat (range: x,y,z +- 10 at the moment)

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