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Topics - notquitethere

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16
Mafia / U, Robot II - Game Over - Humans Win
« on: June 19, 2021, 12:40:43 pm »
The first law of robotics: A robot may not injure a human being or, through inaction, allow a human being to come to harm.

Unfortunately, some intern didn't check their edge cases.


U, Robot is a nightless mini-setup where scum have a majority, and you can kill people whenever you want! This game is quite different from standard mafia, so if you're looking for a more beginner-friendly game, I recommend you head over to Tric's Matrix6.

Game 1 here (D1 robo-victory)



Roles:

2 Humans:
Quote from: Human role pm
You are a human. You win when all robots are dead. You lose if you or the other human die.

3-5 Robots:
Quote from: Robot role pm
You are a robot. You win when one human is dead. You may not vote for a human at any time. You may communicate with your fellow robots [here - replace with quicktopic link].

Rules:

Please read and understand all these rules. Let me know if there is any way I can clarify them.
  • At any point, a player may vote for another player by putting their name in red and bold. This immediately kills them and ends the day. When this happens, no players may post until the next day starts.
  • Robots may never vote for humans.
  • If a human is killed, the game is over and the robots win.
  • If a robot is killed, a new day starts, unless all robots are dead in which case the game is over and the humans win.
  • Dead robots may no longer communicate in scumchat.
  • Days last 72 hours. If no votes are cast in 72 hours, the game is over and the robots win. Day change will probably happen at 9:00 pm PDT, but I may change this.
  • This game is self-moderating; webadict's MaMoBo will be sending out the role pm's so that I can play. See the self-moderation guide for details about how to moderate as we play.
Players:
  • ToonyMan
  • notquitethere
  • prefuzek
  • NJW2000
  • Webadict
  • TricMagic

17
Mafia / Invitation to Mafia Championship - Season 8
« on: April 19, 2021, 04:02:02 am »
We've been invited to the big league again. It's a nice opportunity to play at a different level and make friends in other mafia-playing communities. I've copied their invite below:



INVITATION TO THE MAFIA CHAMPIONSHIP (SEASON 8)

Ahoy there! :)

I’m very excited to invite your community to participate in Season 8 of the Mafia Championship.

The Mafia Championship is an annual forum-based tournament series that pits representatives from various online Mafia (aka Werewolf) communities against one another as they compete to determine the Internet’s greatest forum Mafia player. Each participating community democratically elects one person to represent them and be their “Champion”.

The tournament first started back in 2013. Since then, 320+ different communities and 50+ different nationalities have been represented.

It’s a super fun event that has created many new friendships and close bonds between communities. I hope that you would be interested in taking part :)

1. DO YOU ACCEPT THE INVITATION?

If your community wishes to participate, please confirm your participation to Lissa as soon as you can to ensure yourselves a spot. Currently, the plan is to accommodate 150 communities this season. If there is further interest, additional communities may sign up as substitutes; generally there are some replacements needed both before and during games.

If your community agrees to participate, the deadline for selecting your representative is May 7th, but the sooner the better.

The games will take place on Mafia Universe. If it’s okay, I can link directly to the general discussion thread regarding this topic on Mafia Universe.

Important notes
  • You may decide yourselves how you want to elect your representative, but we highly recommend some sort of democratic process (public nominations followed by a poll usually works out well).
  • In addition to electing a representative, you should also name an alternate who will be asked to step in if the first choice needs to back out.
  • Your representative should be prepared for having to read upwards of 500-600 posts per 24 hours during the early stages of the game. Additionally, there’s a requirement that each player must make at least 10 posts per Game Day. Only active players should apply/participate. I repeat: Your chosen player needs to be able to promise a good amount of activity on a daily basis.
2. SEASON 8 FORMAT

The tournament structure
  • 150 communities will participate, each sending one representative.
  • QUALIFIERS: 10 Qualifier Games will be played, consisting of 15 players each. I.e. every representative plays in one Qualifier Game. The players themselves vote post-game to determine who is deserving of advancement. 1st and 2nd place will advance to the Semifinal Games.
  • SEMIFINALS: A Jury consisting of finalists from Season 7 will select 25 additional players to advance to the three Semifinal Games. From each game, five players will advance to the Finale Game based on a post-game player vote, just like in the qualifying phase.
  • THE FINALE: The Finale Game is played. Once it has completed, the players vote to determine who shall receive the title of Season 8 Champion and a winner’s certificate signed by Dmitry Davidoff, the creator of mafia.
This year’s setup: Gold Rush 15er
The setup features 15 roles consisting  of the following:

2x Mafia Goons
1x Mafia Roleblocker

1x Town Motion Detector
1x 1-Shot Town Vigilante (n2+)
1x Town Doctor
9x Vanilla Townie


Flips are alignment only.

Relevant mechanics info
- Day start.
- Majority elimination is enabled Day 2+, but majority is not required at any point for the elimination.
- Tied votes will result in a player being eliminated at random from among the tied players.
- No outside communication. I.e. you may not contact the other players outside of the thread (unless you are Mafia and wish to speak with your teammates).
- Phase Lengths and Deadlines will be up to the players themselves (I’ll organize your representative into a game with deadlines that suit their preferences).
- Thread is locked during Night Phases.
- Votes are automatically locked in at LYLO.
- Mafia factional kills are assigned. They can be tracked, watched, roleblocked, etc. (In this setup, that means they display as an action to the Motion Detector action.)
- Mafia share a factional Night Kill, which is a single standard shot for their faction. The mafia faction kill is mandatory.
- Mafia may communicate at any time.
- Each individual player may make a maximum of 150 posts per day phase (this restriction is lifted 2 hours before day end).
- The game will have a host to oversee everything and make sure everyone’s following the code of conduct, but otherwise the game is completely automated (automatic votecounts, thread locks and reveals alignments automatically, the bot receives and processes actions, etc.).

3. SEASON 8 TIMELINE

There will be 10 Qualifier Games, and your representative plays in just one of these. They will have start dates ranging from early May to early July. So in other words, as long as your representative can play sometime during that period, they should be good and I’ll make sure they get scheduled into a game that suits their schedule well. I.e. if your rep is busy until June, that isn’t a problem.

The Semifinal Games will be played in July/August, and the Finale Game sometime in August/September (whenever we can work out something that suits everyone).

If you want to get in contact with me ASAP, you can find me on Discord (Lissa#8083).

Kind regards,
Lissa

18
Mafia / Mafia Quotes & Meme Archive
« on: April 06, 2021, 11:40:59 am »
Let's have a place for posting funny or out-of-context quotes, and for storing memes for posterity. All from mafia games on this subforum, or associated quicktopics.

I'll start with a couple to get the ball rolling:

As you can see, town arsonist probably can't be considered a particularly pro-town role, so town were unlucky I included two of them

Hmm, I thought it's only popular in Russia. It's not well suited for forums, because you need to see and hear a person to properly guess their motives.

Did somebody say memes.

Spoiler (click to show/hide)

19
Mafia / Revolution III - Assassination Games - Rebel Victory!
« on: April 03, 2021, 11:51:18 am »
Revolution III - Assassination Games


In the words of GlyphGryph, "This is not mafia. It is almost mafia."

In 2013, Birdy51, last ran the game known as Revolution. Although it is certainly not Mafia, the main goals remained the same. There is Scum and Town players, as always. Only this time, there are no lynches, hammers, and night kills. There is no Night and Day. There is only the glorious Revolution.

The concept is simple.

On one side, you have the Rebels or Revolutionaries. It is their goal to overthrow the evil Empire.

On the other, you have a smaller group of Spies dedicating to protecting the righteousness of the Empire by sabotaging Rebel operations.

Each round is split into two phases, the Planning Stage and the Mission.

During the Planning Stage, a player is tasked with the job of assembling a team. This role proceeds in a predetermined order - the order people sign up. After selecting a certain number of players (exact numbers depend on the total number of players we get to play), everyone posts their vote in the thread - either to either PASS the current team or FAIL it. The vote passes or fails on a hammer (it needs a majority to pass). If the vote is a failure - if people decided they do NOT like this team choice - the role of team assembler passes to the next person on the list, and the process repeats. After a certain number of failed attempts to select a team (dependent on player size), the mission is simply declared a failure. Eventually, people will accept a team. When that happens, we proceed to the Mission.

During the Mission, the thread will be locked, and players will submit their actions for the night. Rebels on the mission do not need to submit any particular action - it is assumed they will aid the Rebellion and insure the mission succeeds. Spies may choose to either "Lay Low" or "Sabotage". A certain number of sabotages (1 for all missions except mission 4, which requires 2) lead to the mission being declared a failure. Come morning, I reveal the results of the night action, including any visible actions such as sabotage, but not who took those actions. Players will simply know that one, two, or three players threw sabotage actions, leading to mission failure.

There will be a maximum of five rounds total. Each round requires more members to go on a mission, meaning that you must be more and more sure of who you trust and who you don't as the game progresses. The game ends after three failed missions or three successful missions. If three fail, spies automatically win; if three succeed, the assassin gets a shot and if it misses then the rebels win.

The game will be played with the following rules. We will be using the Assassin Module:

*You are either a Spy or a Rebel; one Spy will be the Assassin, one Rebel will be the Commander, one Rebel will be the Bodyguard. The Commander knows the identities of the Spies, and the Bodyguard knows the identity of the Commander. At the end of the game, if the Spies haven't won, the Assassin may pick a player to kill: if they pick the Commander then the Spies win.
*No player may communicate about the game with any other player, including Spies, outside the thread.
*Spies are informed of the identity of other spies. However, they will NOT be given a pregame day to discuss strategy.  If they need to communicate to one another, they must use the thread like everyone else.
*Each Mission will last at least as long as is needed for all actions to be gathered. Hopefully, not too long.
*Provided we have enough players (5-10), the game will start on Sunday the 11th.
*Mission votes are now public, to hopefully speed things along and give more conversation fodder
*If a mission pick hammers a failure, players may proceed on to the next person's pick even if the mod hasn't arrived yet to declare that
*If a mission pick hammers on a pass, players should stop posting in the thread and any spies on the mission should send a PM to say if they're sabotaging or not

That is all. Who here is ready to start a Revolution?

Player List:

1. Toonyman
2. BluarianKnight
3. Knightwing64
4. JimGroovester
5. FallacyofUrist
6. Webadict
7. EuchreJack
8. Vector
9. TricMagic

This game is based on Resistance. Full rules here: https://www.ultraboardgames.com/the-resistance/game-rules.php

Previous games:

Revolution I: http://www.bay12forums.com/smf/index.php?topic=122540.0 - Spy Victory!
Revolution II: http://www.bay12forums.com/smf/index.php?topic=126947.0 - Spy Victory!

Spoilspec:
- Could Be You

20
Mafia / Choose-Your-Own-Mafia 4 - D1 - Bloodless Town Victory
« on: February 12, 2021, 02:27:49 pm »
CHOOSE YOUR OWN MAFIA 4

Choose-Your-Own-Mafia 4 is a game of mafia where you pick aspect of your roles. It's a successor to earlier CYOMs.

Spoiler: Basic Mafia Rules (click to show/hide)
Spoiler: Additional Rules (click to show/hide)

Character Creation
1. Pick a Species or ask for a random unique species.
2. Decide whether you want:
2A: one random level 1 profession
2B:  two different random level 1 professions and a random flaw
2C:  a random level 2 profession and a random flaw
3. When the game begins, you will be given an alignment.

Spoiler: Species (click to show/hide)
Spoiler: Professions (click to show/hide)
Spoiler: Tags (click to show/hide)
Spoiler: Flaws (click to show/hide)
Spoiler: Items and Conditions (click to show/hide)
Spoiler: Action Sequence (click to show/hide)

Signups
- TricMagic Replacement Need
- Toony
- Caz
- FallacyofUrist
- Vector
- LuckyOwl
- Secretdorf
- mightymushroom
- Juicebox
- Egan BW Replacement Need
- Nirur Torir
- Webadict
- Jim Groovester
- Toaster

Spoilspec:
- (could be you)

21
Mafia / Mafia Championships 2020
« on: April 04, 2020, 02:44:09 pm »
It's that time again. We can choose someone to send to the Mafia Championship. Everyone on the subforum can nominate people, and whoever actually wants to do it and gets the most nominations can go.

Here's the formal invite:

Quote
INVITATION TO THE MAFIA CHAMPIONSHIP (SEASON 7)

Ahoy there! :)

I’m very excited to invite your community to participate in Season 7 of the Mafia Championship.

The Mafia Championship is an annual forum-based tournament series that pits representatives from various online Mafia (aka Werewolf) communities against one another as they compete to determine the Internet’s greatest forum Mafia player. Each participating community democratically elects one person to represent them and be their “Champion”.

The tournament first started back in 2013. Since then, 320+ different communities and 50+ different nationalities have been represented.

It’s a super fun event that has created many new friendships and close bonds between communities. I hope that you would be interested in taking part :)

1. DO YOU ACCEPT THE INVITATION?

If your community wishes to participate, please confirm your participation to Lissa as soon as you can to ensure yourselves a spot. Currently, the plan is to accommodate 150 communities this season. If there is further interest, additional communities may sign up as substitutes; generally there are some replacements needed both before and during games.

If your community agrees to participate, the deadline for selecting your representative is April 27, but the sooner the better.

The games will take place on Mafia Universe. If it’s okay, I can link directly to the general discussion thread regarding this topic on Mafia Universe.

Important notes
  • You may decide yourselves how you want to elect your representative, but we highly recommend some sort of democratic process (public nominations followed by a poll usually works out well).
  • In addition to electing a representative, you should also name an alternate who will be asked to step in if the first choice needs to back out.
  • Your representative should be prepared for having to read upwards of 500-600 posts per 24 hours during the early stages of the game. Additionally, there’s a requirement that each player must make at least 10 posts per Game Day. Only active players should apply/participate. I repeat: Your chosen player needs to be able to promise a good amount of activity on a daily basis.
2. SEASON 7 FORMAT

The tournament structure
  • 150 communities will participate, each sending one representative.
  • QUALIFIERS: 10 Qualifier Games will be played, consisting of 15 players each. I.e. every representative plays in one Qualifier Game. The players themselves vote post-game to determine who is deserving of advancement. 1st and 2nd place will advance to the Semifinal Games.
  • SEMIFINALS: A Jury consisting of finalists from Season 6 will select 25 additional players to advance to the three Semifinal Games. From each game, five players will advance to the Finale Game based on a post-game player vote, just like in the qualifying phase.
  • THE FINALE: The Finale Game is played. Once it has completed, the players vote to determine who shall receive the title of Season 7 Champion and a winner’s certificate signed by Dmitry Davidoff, the creator of mafia.
This year’s setup: JOAT^2
The setup is called JOAT^2 and features 15 players.

The setup consists of the following:

3x Mafia Goon
2x Town Jack Of All Trades (9x Doctor, 9x Motion Detector, 9x Tracker)
10x Vanilla Townie


Note that the Jacks Of All Trades must use all three actions before repeating an action, i.e. they are rotating. This does not mean they must use the actions in the same order every time.

Relevant mechanics info
- Day start.
- Majority lynch is enabled Day 2+, but majority is not required at any point in order to lynch.
- Tied votes will result in a player being lynched at random from among the tied players.
- No outside communication. I.e. you may not contact the other players outside of the thread (unless you are Mafia and wish to speak with your teammates).
- Phase Lengths and Deadlines will be up to the players themselves (I’ll organize your representative into a game with deadlines that suit their preferences).
- Thread is locked during Night Phases.
- Votes are automatically locked in at LYLO.
- Mafia factional kills are assigned. They can be tracked, watched, roleblocked, etc. (In this setup, that means they display as an action to the Tracker and the Motion Detector actions.)
- Mafia share a factional Night Kill, which is a single standard shot for their faction. The mafia faction kill is mandatory.
- Mafia may communicate at any time.
- Each individual player may make a maximum of 150 posts per day phase (this restriction is lifted 2 hours before day end).
- The game will have a host to oversee everything and make sure everyone’s following the code of conduct, but otherwise the game is completely automated (automatic votecounts, thread locks and reveals roles automatically, the bot receives and processes actions, etc.).

3. SEASON 7 TIMELINE

There will be 10 Qualifier Games, and your representative plays in just one of these. They will have start dates ranging from late April to mid-June. So in other words, as long as your representative can play sometime during that period, they should be good and I’ll make sure they get scheduled into a game that suits their schedule well. I.e. if your rep is busy until June, that isn’t a problem.

The Semifinal Games will be played in July, and the Finale Game sometime in August/September (whenever we can work out something that suits everyone).

If you want to get in contact with me ASAP, you can find me on Discord (Lissa#8083).

Kind regards,
Lissa

22
This is a Warring States game set in Brittania. It has a few differences from normal Warring States: kings, formal alliances, and joint victories.

Signups always open, feel free to join or rejoin at any time.

(Thanks to Haspen for inventing this game.)

Spoiler: RULES (click to show/hide)
Spoiler: MAP (click to show/hide)

1. Shadowclaw777 - King of Aberdeen
2. Naturegirl1999 - Queen Tiabeanie of Mide
3. TricMagic - Queen Conan of Conatchta
4. Pokeboss44- King Primrose of Devon
5. Haspen - King Randulf Eriksson of York
6. Kashyyk- Donnchad, King of Ui Neill
7. Evicted Saint- Count of County of Cornwall
8. ?
9. ?
10. ?

23
Mafia / Proc Gen Mafia 3 - Game Over - Mafia Win!
« on: December 16, 2019, 10:33:09 am »
Procedurally Generated Mafia 3

Proc-Gen Mafia is a normal game of mafia except that the role powers are procedurally generated using this generator. You could call it semi-open in design, as the source code for the generator will be public at the start of the game. The previous game can be read here. Players will be given roles that look like this:

Evil Warp: Once per night you can redirect the actions of your target to a random player.
Elite Vampire: Once per night you can give a random ability to everyone targeting your target.
Friendly Magnet: If someone targets you with a priming they will be given a piece of fruit.
Confused Randomizer: If someone targets you, a random player will morph into your role.
Cryptic Angel: Twice per night you can give an extra vote to a dead player until the next lynch.
Peculiar Skulker: Once per night you can protect your target's target.


Spoiler: Mafia Rules (click to show/hide)
Spoiler: Roles (click to show/hide)
Spoiler: Power Clarifications (click to show/hide)
Spoiler: Action Resolution (click to show/hide)

Players:
- Superdorf - Mafiakilled N1
- Persus13 - Mafia and survived to the end.
- Dolores - Ignited N2
- TricMagic - Lynched D1
- FallacyofUrist - Lynched D2
- Deus Asmoth - Ignited N2
- Naturegirl1999 - Auto-nightkilled N3
- Shadowclaw777 - Mafiakilled N2
- Icytea31 - Ignited N2

Spoilspec:
- Shakerag

24
Warped II!
A roleplaying game of questing in a mutant post-apocalypse

It is October 18th, 2061 and the world has been abandoned. Billions of people have uploxed their minds to the satellites that orbit an Earth that is full of overgrown, empty crumbling cities.

Earth has become the playground of the uploxed. Competing gangs of cyborg creatures roam the wastes, hunting down the last real humans for sport. Camera drones buzz around the countryside, filming these fights for the entertainment of the uploxed. But in Norwich, a small city in what remains of England, there is relative peace. The uploxed require radio transmission to operate their drone-bodies, and the tower that covers Norwich has been switched off. This had made Norwich a safe zone, and many survivors have flocked there.

But humanity isn't quite what it used to be. Strange mutations are spreading among the populace, aided by a cryogenics organisation from the old world, Walt Labs. Some of the mutants succumb to a madness that drives them to eat each other's hearts. A gang of Londoners recruit such mutants for their own purposes. The Church of the New Millennium offer immortality for the living but are banished from Norwich. The Keep maintain peace in Norwich, but have become more strict in their edicts. The Postwick Mob hold tight control over the tower, threatening to switch it back on if their tribute isn't met.

Warped! II is a post-apocalyptic roleplaying game of factions, quests and intrigue.

You can be either a faction member or an independent agent. Faction membership comes with considerable perks, including special powers or bodies and access to higher value faction quests. However independent agents have more freedom to pick their own path. If you played in Part I, you may either create a new character or you can resume your old character. If you resume a character, I will convert the character sheet across and tell you what's been happening the last 6 months.

There are a lot of sections below, so I've marked out which ones can wait until after you've made a character.

Spoiler: How To Play (click to show/hide)
Spoiler: Character Creation (click to show/hide)
Spoiler: Character Types (click to show/hide)
Spoiler: Map (click to show/hide)
Link to the Discord.

25
Pentagonal Perdition
Colonisation Game for 4-8 players: 6 preferred

Congratulations, you have died and gone to the great beyond! Your god was a true god. Unfortunately there were several other true gods and now the heavens and hells are crowded. Invent a god, conquer the afterlife, wall off your empire of the clouds.

This is a game similar to Heretics of Hexland:  turn-based, colonisation strategy boardgame, with no randomised elements. Where HoH is about taking over an island with a unique species & belief system and transforming the form of land tiles, this game is about warping heaven to suit your god, recruiting the likes of angels and devils, and spreading out among the cloudy lands. This is also possibly the only game to use tessellating five-sided tiles.



Spoiler: Creating a God (click to show/hide)

Spoiler: Actions (click to show/hide)

Spoiler: Map (click to show/hide)


Signups:
- NQT
- Crazyabe
- Kashyyk
- Shadowclaw777
- Tricmagic
- Naturegirl

26
Heretics of Hexland 4: Hex Redux
A game of colonisation for 3-6 players

Sign-ups open for a turn-based colonisation game in a fantasy world. Each player controls a rival expedition from a civilisation of their making. Each expedition is made up of one species that is beholden to a heresy. These civilisations vie for control of Hexland. If you want an idea of what this looks like, check out the last game. Think of this as a mixture of Civilisation, Small World and Diplomacy.

Game basics: The aim of the game is to achieve the most victory points. Victory points are typically gained by expanding and conquering hex tiles. Doing this requires actions; a player can take as many actions as they have population. Thus, the game is about expanding, while protecting one's ability to grow their population through harvesting crops.

Spoiler: Civ Creation Sheet (click to show/hide)
Spoiler: Heresies (click to show/hide)
Spoiler: Species (click to show/hide)

The game takes place over five years, after which the New Age will begin, as all heresies agree. Each year is made up of four seasons (spring, summer, fall, and winter), and each turn takes exactly one season. (So each player gets 20 turns in the game). On your turn you may take a number of actions equal to your population number. Increasing your population mid-turn doesn't give you additional actions for that turn. You have a maximum population equal to 1 + the number of tiles you control + the number of cities you own. You have a minimum population equal to 1 + the number of cities you own (your population can't be forced beneath this number).

On your first turn, pick a coastal embarkation point that is on land and not next to a tile owned by another player. Embarking doesn't cost an action.

Spoiler: Actions Explained (click to show/hide)
Spoiler: The Map and Key (click to show/hide)


Turns will be processed at the end of each season. If a player does not submit an action within 36 hours of the last turn, their go may be taken by the mod. If a player is skipped twice in a row, they may be replaced. When (as in the early game) your turn couldn't be constrained by the actions of players earlier in the turn cycle, feel free to submit your actions for the season out of turn. As a strict order of action resolution is maintained, feel free to edit your season's action if someone earlier in the turn order posts their action after you. Actions are always submitted publicly, but players are allowed to communicate privately if they wish as well as in-thread. It is possible to end the game prematurely through diplomatic resolution. Any queries, feel free to ask.



Starting Civs


27
This is the spinoff thread for the Choose-Your-Own-Trading-Card-Game.

This is a game where you make your own deck (think Magic: The Gathering, Pokemon, Yu-Gi-Oh! etc.) of forty cards and face them off against each other. To make your own deck, follow the rules below. If you don't want to make your own deck but you still want play, you can play with one of the house decks. There's currently only one house deck: Anarchy, but more could be made on request.

Spoiler: Game Rules (click to show/hide)
Spoiler: Card Creation (click to show/hide)
Spoiler: Additional Mechanics (click to show/hide)
Spoiler: Example Cards (click to show/hide)

When you have a deck, go ahead and challenge someone in the thread (or the main thread). You can even challenge someone with a game variant! Here are some example variants:
- 1v1v1 (three players against each other)
- Extra Stars (player 1 starts with 1 star, player 2 with 2 stars)
- Flexible (Instead of drawing a card, you can choose to play two cards, or instead of playing a card you can choose to draw two cards)

28
WARPED!
Mutant Hexcrawl RPG

In the year 2021, Walt Labs developed the first working cryogenic chamber. Now, anyone could freeze themselves and wake up... in the future! Fed up with your old life or running away from your past, you signed the forms and paid the sum and entered the chamber.

It worked, but all too well. You awake in the distant future, year unknown. Civilization has collapsed and you and your fellow frozen find yourself in a vast overgrown city that looks nothing like the place you walked in. Moreover, your genome is unstable! Your body is twisted with strange mutations. What secrets does this strange world hold? How will you survive?


This is a light roleplaying and hexcrawl exploration game. There's no waitlist, anyone can join at any time, and everyone starts off in the lab. To explore a new hex, just say the compass direction (ne,nw,n,se,sw,s). Players may wish to co-ordinate their exploration and work together as the city may be dangerous... others have clearly awoken from being frozen and disappeared forever.

- To join, fill out a character sheet- you pick everything except the mutation(s), which is random.
- Once we've begun in earnest, to play, describe your actions in bold. I'll do the rolling and any resolution and keep track of tallies. In return, you keep your character sheets up to date and post them when you make an action (it speeds everything up).

Feel free to ask questions on the Discord Channel.

Spoiler: Character Creation (click to show/hide)
Spoiler: Gaining Experience (click to show/hide)
Spoiler: Mutations (click to show/hide)
Spoiler: System (click to show/hide)
Map
Anywhere with a ? is unexplored and explorable. The colour gives some indication of what sort of environment it looks like (but only through exploration can you determine for certain).

Spoiler: More Recent Map (click to show/hide)
Spoiler: List of Mysteries (click to show/hide)

29
Mafia / Angry Ghosts - [cancelled- not enough players]
« on: June 10, 2019, 05:46:43 am »
ANGRY GHOSTS
Time to get spooky!

Angry Ghosts is a game of mafia with a spectral twist. You play mediums conversing with the spirits of the departed, but there are possessed mediums in your midst who want only wish to bring bloodshed and ruin upon you all. Death is only the beginning!

- When players die, they stay on in the thread and can keep posting (though their votes no longer count).
- Only dead players have night actions.
- Some players will start the game as ghosts.
- There are no roleflips.

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30
Forum Games and Roleplaying / What makes a good forum game?
« on: June 04, 2019, 03:09:47 pm »
Please excuse the meta-posting here, I'm interested in game design and forum games are a great lab for iterating game ideas. I've ran some games that were a success and some games that were an outright failure. The majority of forum games I've played in have petered out without resolution. I've got some insight as to why-- but I'm also keen to see other people's perspective here.

Why Games Fail
1 - Single Point of Failure
A frequent killer of forum RP games is that someone disappears and everyone is waiting for the player to return before the action can continue.

2 - The GM is overambitious
This has happened to me a few times! The game is too lengthy or becomes too complex, or updating it requires too much concentrated creativity and the effort-to-reward ratio for the GM no longer feels worthwhile. This can happen if there are too many players, if there are too many updates to write, or the busywork (especially in heavily mechanical games) becomes too much like a second job.

3 - Something is lost
The original spark of a game can go out, the GM can lose their notes or an important file, they can run out of fresh ideas, the players can grow disinterested. Often the GM will get busy for a week and when they come back to the game,  they no longer have enough enthusiasm to figure out what was happening and pick up the pieces.

Solutions
1- Make it easy to keep playing
Forum games should be designed to keep up momentum. You can't reliably have the same RP you'd expect around a table. Having a turn structure that pushes things on regardless is good. Avoiding too much work burden or complexity makes it easier to keep running the game after breaks.

2 - Have an end in mind
No game can go on forever, and even very long running games can be broken up into arcs, seasons or missions. You're more likely to lead to somewhere satisfying if you know when you're going to wrap everything up.

3- Remember why you play
There's often an initial novelty in a game, or an expected experience the players are hoping to get out of that. It's important to make sure the game is still delivering that.

I tried to bear these lessons in mind for my recent Pokefusion game. In the first iteration of the game, players were racing to capture 151 pokemon and when I started the game I didn't really think through how damn long that would take. I was overambitious! The game was mostly player-versus-environment and I had to provide all the environment. In my latest Pokefusion game I honed in on the more interesting element of the first game, the player battles. Then I worked out exactly how many battles I would be able to run and still be interested in running the game and made sure I didn't take on too many players. The game wasn't so complex that I could still pick it up after being busy for a week. As such, we're 13/15 battles in, wrapping up the league within the next week and the players can at least have the satisfaction of a conclusion. I also put in a small mechanical benefit for players to write up their half of the battle reports, meaning slightly less work for me.

What do you all think? Why else do games fail and what can we do about it? Why are the longest running games still running?

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