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Messages - notquitethere

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646
Sorry I will stop posting until I am up to reading back the pages I missed.

If this is true, I think Tric is town, so let's park things on Webadict, Webadict. Feels good to vote him.

647
Forum Games and Roleplaying / Re: Try to guess the AI prompt
« on: May 18, 2023, 08:37:40 am »

648
I could absolutely see Max/Web power scumming it with their bogus mason claim. But why isn't it Toaster/Egan? What have I missed?

649
The tile colors for march and hill are a bit too similar for my liking.
How's this?



Edit: Also, I assumed that I couldn't, but can I transport 3 scouts to the same starting point with one boat?
I'll allow it, though they might all turn back if the starting point is occupied.

650
Trading makes for more of an interesting co-op experience, so I'll be nice and let it be instant like other kinds of purchases.

651
Actually I just assumed that trade between players is possible, but now that I look I notice it's not listed in the op. Can we trade resources/artifacts between each other notquitethere?
Sure, let's say players can send any resources/artefacts etc..

Also, how exactly do siege engines work?
Each siege weapon spent gives you +1 to attacking castles.
I'm assuming this is for one entire turn.
Yes:

You can assign seige weapons when attacking forts and castles, they are expended whether the attack is successful or not.

So the seige engines are spent on the first attack, and if you're still beseiging in subsequent turns, you can always get more engines.



I think you used an old version of my orders (updated about 14 hours before the turn). Which may have been a blessing.
My apologies. A fair warning: I sometimes start processing a turn as and when the orders come in, so if someone changes things after I've processed their bit, I might miss it. I've noticed this turn's edits.

652
Forum Games and Roleplaying / Re: Try to guess the AI prompt
« on: May 18, 2023, 07:38:16 am »
Check back on the first response, you guys are forgetting you already know something.

"Dryad, spirit, elf, elves"
0/4

653
Sorry, when I say dispute, I suppose I meant more "You have no proof other than you say it isn't."  You aren't exactly trustworthy, and I have no reason to believe you.  Plus, you're still voting Egan like someone that doesn't care who they vote as long as it isn't you.
Sorry, why isn't Egan cult? What have I missed? I did say I'm not in a position to read back right now. Maybe tomorrow. Eyes too bloodshot. I tried to kill Egan last night, who else do you expect me to vote??

654
Edit 2: Third question; Should I have gotten gold for the Thornish I killed, or is that only when besieging a fort? (I suppose they bury their gold before going out on a raid. :P)
I don't think the engine knows about Thornish loot yet(Edit: apparently it did know about it, but not for the enemy phase), so this is good spotting. I've updated the report: you got 2 gold.

655
A fully prepared thornhold just a stone throw from my Castle. Fantastic! Thus a question on Thornish behaviour. As their only option is my Castle, will they besiege it for multiple turns, locking me in until they're dealt with?
They will only attack (and beseige) when they have 4 units in their fort, which is due to happen next turn. It won't happen if you beseige them first. Your choice really.

Also, another thing I noticed, I think I should have killed an extra thornish unit when they attacked my village since I rolled both a 6 and 5, both kills? That would have caused them to flee a round sooner if I understand correctly, saving me 1 unit, although also saving the thornish a unit. If this is a bug, I'm okay keeping it as is or adding those units back in either way.
Good spotting. I've updated the post accordingly: one less of your guys died.

Also will a unlead skeleton defend the castle and surrounding lands if left in it?
They can defend alone but not patrol alone.

Edit: Second question; In situations where a castle is sieged by the enemy and it's not seized in a single turn, what happens when the armies that were out scouting and marching return to the castle?
They can opt to "break the seige" which is just a regular combat on your turn. I'll add a second option: they can fight back through their walls (suffer an attack from the enemy, and any survivors go into defence of the castle). I'll update the OP.

657
Also, Egan claimed NQT had the Frefly Autos during Night 1 and NQT has yet to dispute that.
Wrong.
Pfp

My role is Primordial Jelly, I can gunk people up with slime and I can automatically bounce low level negative stuff off me.  Apparently that included Egan's auto inspect. I have never had any firefly role.

I've missed the last 20 hours of the game and I've just had laser eye surgery and shouldn't be on screens too much so I'm not reading back rn... have we found the teams yet?

658
Good question. Looks like my combat engine assumes all Squelsh combat is an ambush, but that's not what it says in the village entry.

Going forward: Squelsh barbarians get their ambush bonus only when it's an ambush (so they can fought like normal units when they're defending villages or when you've encountered them in an attack or by scouting). They will still have the increased lethality trait in all cases.

As I programmed a generator for the combat, there's bound to be a few wrinkles, so thanks for pointing this one out.

659
Can a monster like a boar equip artifacts?
In theory yes, but I'll say in a scouting report whether an artefact is equipped or not.



I've updated the OP with clearer rules on losing the game. In short: your castle is taken if enemies attack and there's no one left in defence, but you only lose if you have no more armies remaining to retake the castle.

660
TURN ONE REPORTS

Spoiler: Marchioness Aywen Ayes (click to show/hide)
Spoiler: Marquess Gerald Wright (click to show/hide)
Spoiler: Marquess Ambrosio Vulk (click to show/hide)
Spoiler: Enemy Turn (click to show/hide)


The Lords send out their armies. To the bleak north, many are slain in the unforgiving marshes, while in the far south a boat is turned back to their island haven after a surprise attack by barbarian hordes. The valleys around Castle Mysterious prove to be quite populous, while the land between Castle Wright and Shandston's Folly is harsh and rugged.

TURN TWO

Library Research
- Countess Andice Gloronisits learns that in R3 is The Castle of Bryn the Brawn (Keep/Tower/Tower) Defence 21/21, occupied by Bryn, a giant, and his family, three more giants. The adjacent squares are also within his domain. Bryn will wage war to retake any squares adjacent to his castle, always accompanied in battle by 1d6 wolves.

- Prince Mackial FitzHarbort learns that in I5 is the Shimmering Coin (+2 on rolls that determine gold amounts)





Notes:

- Be sure to update your resources and unit numbers after the fights and discoveries.
- Remember to check the enemy phase to see if you took losses
- There can be counter-attacks in the enemy phase, and units out scouting will not count towards your defence. If the Thornish fort had decided to attack the Oak and Ash, it was unmanned and Aywen Ayes would have been in a difficult situation.
- Let me know if I missed anything!

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