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Messages - notquitethere

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661
Forum Games and Roleplaying / Re: Try to guess the AI prompt
« on: May 18, 2023, 03:42:15 am »

663
Pfp

My role is Primordial Jelly, I can gunk people up with slime and I can automatically bounce low level negative stuff off me.  Apparently that included Egan's auto inspect. I have never had any firefly role.

I've missed the last 20 hours of the game and I've just had laser eye surgery and shouldn't be on screens too much so I'm not reading back rn... have we found the teams yet?

664
Toony, I doublechecked and my disable should have worn off by now. It sounds like someone else has messed with you.

Web, Egan died and came back and my shot was expended, so what did you actually do?

665
Time to finish the job on Egan. The cult theme seems to be cultists who can come back. I think we must have had exactly 2 cult leaders, Jim and Egan. I've got more reasons around this to unpack in a bit.

Tric, pretty sure that's Toaster, as Jim's convert (or maybe Egans?)

I gooped up Toony on N1 with my sludge powers, the Magnus Opus. Dunno what happened N2, as I spent all my actions on my shot. Guess I got lucky Web decided not to block me.

666
Scout Q 13 Q 12 Q 11
Q13 and Q12 aren't actually conencted unless you have a boat.

These aren't connected?


My mistake, I'd read it on the map as R12. All good.

667
Forum Games and Roleplaying / Re: Try to guess the AI prompt
« on: May 17, 2023, 04:51:53 am »

668
Scout Q 13 Q 12 Q 11
Q13 and Q12 aren't actually conencted unless you have a boat.

Scout O14 O15 N15 (If that's allowed, if not just O14 and N15?
Yeah, I guess I don't mind indirect routes. Most scouts go home after the first tile anyway.

No action just yet though.
Fair warning: I might roll on the turn any time after ~36 hours.

672
My Marketplace lets me start with one extra Gold, right?
Well, as of Turn 1 yes, you get 1 gold at the start of your turn.


673
Important Update
Sorry for the confusion: all resource production can happen at the start of your turn, and trading and equipment production can happen during your turn, with only scouting and attacking processed at the end. That way it maximises the stuff you're doing on your side and the less I need to report on. I'll update the OP accordingly.

Also, can we edit posts?
Sure, I don't mind. I don't mind double-posting either. Just be warned that if I'm mid-way through doing an update, I might miss an edit.

Should Bog hag be a 9 in the encounter Terrain Features list? Also should prince Mackial be starting at 5 gold like everyone else? Can we use boats/bows/siege stuff the same turn we make them?
Yes, that was a weird error. The Prince has debt but the same starting cash.  Yes, see above.

674
Lords

Six Lords are granted castles along the marches. These Hedge Lords are entrusted with protecting the border and expanding the domain of King Alkabar.

Once a Thornish enemy, Aywen Ayes defected to King Alkabar's cause and was able to keep her castle, The Oak and Ash, and be made Marchioness. She knows of the nearest Thornish fort: two Thornish holdouts hold a fort at 8/8 strength in P11.


Countess Andice Glorinisits, of high noble birth, has been granted a castle on the remote southern island, Point Swearing.


Seasoned Naval Captain, Fritz Ferdinand von Bockhoven has been granted a fine castle in the north, Bockelstein.


The King's own builder, the Marquess Gerald Wright, has raised up the Castle Wright.

Spoiler: Marquess Gerald Wright (click to show/hide)

Prince Mackial FitzHarbort, a royal bastard who was an inconvenience to the court, has been sent away to the tower of Shandston's Folly.


Finally, the unsettling Ambrosio Vulk has settled in Castle Mysterious.

Spoiler: Marquess Ambrosio Vulk (click to show/hide)

TURN 1

The marcher lords look westward at the wild country beyond...

Resource increases happen at the start of your turn. From here, it's your responsibility to keep accurate records on your sheet, so update them accordingly.

Library Research

- Countess Andice Gloronisits learns that in R4 is the Shield of Earth (the army wielding this is considered to have +1 defence at the start of every combat, as if they were siege defenders)

- Prince Mackial FitzHarbort learns that in C8 is the Crimson Tower (Keep/Tower/Bloodforge) Defence 17/17,  - Dai the Bloodsinger has a Bloodforge in which 3 armies may be sacrificed to create a new artefact (and become anathema to all).





So main question is if lands being connected by the sea counts in general, or just for my island to the nearest coast.
Skipping ahead across water to get to prime locations is maybe worth having to jump through some hoops in the late game to join things up with a castle to get more points. There can be artefacts or sites which will give additional victory points, so it might not be the end of the world if you're spread out.

675
Stone costs the same as wood, so always better to build stone forts with gold than wooden ones.
Sure, wood is just a lot easier to get in the Hedge.

And I'm guessing conquering a castle would give any tiles connected to it the higher victory points at game end?

...I just realized my castle is literally not connected by land to anything, so I might have to get on that!
If you conquer the land next to your island, you'll connect up to the castle. It's more that you get less for having disconnected patches of tiles.

I'm going to do a last minute change from library to wood production, if that's permissible, I could be wrong but right now with how it works it sorta feels like library is probably mostly just going to spawn loot for others which is a sorta feels bad thing.
That's fine.

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