2896
DF Suggestions / Re: "Voluntary" surgery
« on: August 27, 2010, 09:08:07 pm »
Then what about severing sensory nerves to make them immune to pain? Removing bodyfat to make them faster?
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Honestly, if we're asking Toady to make a change to the game, rather than having us manually order a surgery, I'd rather he fixed the bugs that prevent it from being automatic.
As for misdiagnosing healthy dwarves, wouldn't the dwarf have to come in for a checkup or something, anyway, to even be diagnosed (mis- or otherwise) in the first place? That would mean that dwarves would have to start going to the hospital for some kind of scheduled exams that don't exist right now...
<Insert obligatory Dr. Zoidburg reference here>
*cough*
http://www.bay12games.com/dwarves/mantisbt/view.php?id=2813
*cough*You guys mentioned infinite weapon traps with glass serrated discs.This makes so much sense. I have a few hundred long corridor of traps, and I have been noticing a number of highly skilled goblins every time they run through. It's been too long since I last played to reliably say anything, but I'll see if I can test that and see what happens.
I was reflecting on that... wouldn't the first 3-4 traps, hitting about 120 times, level up an iron-armored gobbo to legendary EVERYTHING if it survives? Then, it WILL dodge all the rest of the traps, as well as anything else you can throw at it.
I had this happen with an invasion - a single goblin survived my multiple traps, and as a result became immune to them. Then, the fortress died.
Humorously enough, if that's true then the glass serrated disk traps actually hurt you more than they help.