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Messages - Todestool

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31
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: February 24, 2010, 01:57:23 pm »
Quote
flying item thieves

Hmm, the first thing that comes to mind would be crows. Dragons and other mega/semi-megabeasts already steal stuff, although not actively from your fort.

The first thing that came to my mind was a kobold that bumped into my hammerdwarf.

I'm getting the feeling that despite all our new dwarf medicine, horrific deaths will be not only more diverse as a result of poisons, venom, and various breath weapons, but also more numerous.  Better start stockpiling the coffins...

32
DF Adventure Mode Discussion / Re: Fun Pocket Dimension Adventure
« on: February 23, 2010, 08:26:03 pm »
Yeah, now that I've wiped out the elves there's only humans, dwarves, and kobolds, which would make for a fairly tame fortress experience.  Maybe I'll find and breach some HFS just for my adventurer.

33
DF Adventure Mode Discussion / Re: Fun Pocket Dimension Adventure
« on: February 23, 2010, 12:05:28 pm »
This thread inspired me to gen my first pocket world for adventuring.  The NE mountains held one dwarf fortress, the NW plains had a human town, the central forest held two elven retreats (different civs), a kobold cave was in the far SE across haunted dunes, and the SW ocean had a volcanic island.

Legends told me the humans and both elven civs were at war, and there was one dragon that harassed everyone, though it apparently had a taste for elves and dwarf-owned donkeys (poor donkeys :'().  The dwarves worshiped it, and maybe the humans too.

I genned a few humans and went exploring.  The first died when paralyzed by a giant scorpion. The second was killed on his diplomatic tour - his two dwarf buddies just stood and watched while a swordself effortlessly gutted him.  The third was torn to pieces by the dragon.  This provided three targets of vengeance for my fourth adventurer, a lasher.

The scorpion, now named, had moved into the kobold cave.  When I arrived it managed to mangle three kobolds, but one of them was a shockingly lucky thief that managed to stick its dagger in the beast and kept on twisting despite the horrific things being done to his own body.  The scorpion bled to death before I ever saw it.

The elves were next.  My righteous vengeance could not be contained.  Children, herbalists, rangers, guards, and more children watered their beloved trees with their blood.  Never before had one man sliced so many ears from elven heads.  At one point I had three arrows and a wooden sword stuck in my body, yet didn't even slow down.  Even a brain-piercing shot from one of the last surviving guards proved no difficulty.  While sweeping the surrounding forest for survivors, I discovered the dwarves, and enlisted them.  They would soon prove their worth.

With the elves slaughtered, only the dragon remained on my hitlist.  The dwarves and I arrived at his cave, and followed the screams of burning kobolds.  The dwarves rushed him, surprisingly willing to fight their deity.  His dragonfire hit them, and one burst into flames, but fought on.  As the dragon ripped pieces off the burning dwarf, I began throwing wooden arrows at him, but his hide proved too sturdy.  By this point the burning dwarf was paralyzed, yet still valiantly tried to bite the dragon, but soon died.  The other dwarf then got a lucky hit, knocking the beast unconscious, but it soon recovered.  Finally overwhelmed by smoke, the other dwarf fell, but much to my surprise the same happened to the dragon.  Mighty though it was, it could not last so long wreathed in the flame and smoke of its own making.  When the fires died down, I collected the hammers of my fallen companions and the scorched skull of the dragon and returned home.

Wishing to leave this violent life behind me, I soon left the town, and swam across the ocean to the island that none ever traveled to.  However, even here I could find no peace, and was forced to slay a camel that proved to be a worthier adversary than any elf I had known.  Seeing that this was my inescapable lot in life, I returned home and am now preparing for my last great task - the final destruction of the elves, who have plagued my kinsmen for the last thirty years, and shall plague us for a thousand more if given the chance.  I will not permit them their chance.

34
A nice feature - I used it just yesterday to wipe out all the refugees trying to flee the elven community I annihilated.  I do wish we could get more info than just "creature" though.  Maybe it could be tied to the ambusher skill so it goes creature-->elf-->swordself.  I know tracking and hunting will do this in DFv1, but I'd appreciate an improved stop-gap.

35
DF Adventure Mode Discussion / Re: Most BS Deaths
« on: February 21, 2010, 05:17:34 pm »
I had a fairly experienced swordsman wearing high-quality iron armor I had stolen from some town, and he was ambushed by wolves.  He was merrily delimbing them until - "The wolf bites your head from behind - your throat is torn out!"  WTF?  That wolf must have had a particularly long and flexible neck.  Of course, it and all its buddies still died, and my swordsman was so ridiculously tough that he wandered around the battle site for a while, bleeding copiously, and still wouldn't die.  So he went to sleep, which caused the game to lock up upon his death, so I had to close with the task manager, so there wasn't even the consolation of being immortalized in legends mode. >:(

36
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: February 16, 2010, 04:28:05 pm »
If the clothing is silk, bolts not piercing through would actually be legit, though the bolt with silk wrapped around it should still pass into the body.  The biggest advantage is making the bolt easier to remove.  I believe the Huns used this to great advantage in their invasions of Europe, though a quick survey of the Internets failed to confirm this.

37
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: February 10, 2010, 09:07:58 pm »
Still though, you've gotta remember that they didn't have any anestcetic (sp?) in those days. At most, they would have been given some strong beer or something.

Hard liquor is the dwarfy way to go, but other painkillers and anesthetics have been in use for thousands of years (http://en.wikipedia.org/wiki/anesthesia), particularly opiates.  I wouldn't mind if having a patient chew on some rat weed would improve their odds of survival, but I would only expect that to counter or eliminate shock effects from extreme pain, which I don't think are currently modeled.

38
DF Bug Reports / Re: [40d14] Cant Exit after Dying in Adventure mode
« on: October 26, 2009, 03:45:55 pm »
I also have this (40d16).  The game seems to keep on running as if you were holding down the "wait a step" button.

Partial workaround: DO NOT hit space to clear the "you have been struck down" message and whatever horrible things came before it. If you hit escape with the messages still up you can exit normally, and your hero can be forever remembered in the legends screen.

In Memoriam: Gen Actedbusts (204-233) This unskilled adventurer punched a pikemaster to confirm the above workaround.

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