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Messages - Count Dorku

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121
DF Dwarf Mode Discussion / Re: Things that have surprised you
« on: November 19, 2009, 10:38:16 pm »
Kobolds: "Just another kobold thief - oh crap, my drafted recruit just got neck-stabbed!"

Orcs: "OH ARMOK THOSE THINGS HAVE TRAPAVOID".

My first megabeast: "Damn that thing is hard to kill - wait, did it just blunder into a cage trap and die? Awesome!"

122
An 18-storey Rubik's cube, not completed. Each 'square' on the outside surface is 6x6. This should require a truly brain-breaking number of blocks. Of six different colours. For a bonus, mount it on a single rim of walls, and make the bottom floor coloured too, permitting dwarves to walk throughout the Great Cube of Urist Rubikendol.

An enormous sculpture of a carp. The mouth is a ballista emplacement.

123
DF Dwarf Mode Discussion / Re: Lost my only soldier at my newest fort...
« on: November 19, 2009, 10:15:12 pm »
Freakish coincidence or proof of how fragile the dwarven mind is?

Dwarven minds aren't fragile, they're always insane. The dwarf in question is just trying out a new form of crazy.

124
DF Dwarf Mode Discussion / Re: Goblin spawn inside fortress defenses?
« on: November 19, 2009, 10:10:52 pm »
If they are stealthy its an ambush, so thats probably your case. But sometimes siegers spawn inside fortress. There was a place inside on of my fortresses that had to be walled, because orc and goblins siege squads spawned in there with every siege.

Sometimes there's a glitch that treats a given region of the space inside your fortress as the edge of the map, so things spawn there even though they're not supposed to. (The Hitch Hiker's Guide joke that is my sig at time of posting came from the thread in question; in case of future changes to said sig, here's the original quote)

I had a fort that suffered from a bug where a certain line across the middle of the map seemed to be treated like a map edge, inasmuch as animals, merchants, and invaders would sometimes spawn on it. Naturally, the line bisected my fort. Every few months there would be a sudden plague of "dwarf cancels everything and freaks out: interrupted by entire herd of wild camels magically appearing in the middle of the fort."

125
DF Dwarf Mode Discussion / Re: Holy crap that's evil...
« on: November 19, 2009, 12:37:45 am »
I actually didn't arrange to kill a female cat in Dig Deeper, despite the risk of eventual catsplosion, because I saw it carrying around a dead mouse as a kitten and went 'awww...'

On the other hand, I set up a set of gargantuan steps so I could research how far you can drop an orc before it dies, so I'm not setting myself up as a total knight in shining armour...

126
DF Dwarf Mode Discussion / Re: Your best engravings
« on: November 18, 2009, 02:14:05 am »
I think my legendary engraver is getting fed up with his job.

Arcethkenmugshith, “The Strategic Whimsical Tortures”
Engraved on the floor is an exceptionally designed image of a dwarf by Cerol Odshithendok. The dwarf is engraving.

127
DF Dwarf Mode Discussion / Re: Because of Dwarf Fortress...
« on: November 17, 2009, 09:04:15 pm »
...I instinctively scope out the points in every building I enter that I'd have to lock if goblins ever showed up.

128
DF Dwarf Mode Discussion / Re: Your best engravings
« on: November 17, 2009, 02:05:36 am »
(Made with Dig Deeper engraving enhancement)

Uker Vuknud, "The Waves of Strangling"

Engraved on the wall is an exceptionally designed image of demanding elf nobles by Cerol Odshithendok.


It's like he engraved a Dwarf Fortress Scrappy-Doo.

129
DF Dwarf Mode Discussion / Re: Your favorite thing to see in a new embark
« on: November 17, 2009, 01:41:48 am »
Lots of trees. (Look, I never seem to get magma and I hate depending upon caravans when it comes to smithing. Besides, it offers me so many ways to piss off the elves.)

130
Anything involving magma.

131
DF Dwarf Mode Discussion / Re: Blood and vomit
« on: November 17, 2009, 01:31:37 am »
Well I hope all fluids become properly "fluid". I would drown my foes in the blood of their ancestors and keep elves alive to harvest them for my sickening flesh moat. If trolls regenerated we would even have the famous "infinite food source" ready, completed with a fresh drink of regenerative blood.

ooh.. new idea...

On behalf of Warhammer players everywhere, I'd have to point out the Grom the Paunch Problem: http://warhammeronline.wikia.com/wiki/Grom_the_Paunch

132
DF Modding / Re: what in the name of god
« on: November 16, 2009, 02:29:09 am »
Yeah, you get some really weird stuff with mods. I managed to create a world where typeless, zero-cost meat would spontaneously come into existence, and turtles were apparently extinct by combining Prehistoria, Dig Deeper, and Zoo Mod 3.5 (which meant I had a ton of redundant critters). After wiping the raws and data and re-extracting the precious strands of programming adamantine, I tried simply combining Prehistoria and Dig Deeper...
...and dwarves went extinct. I found myself embarking with a solid crew of very dwarfy Elves. Don't get me wrong, having an entire fortress of Cacame wannabes was interesting, but I play DF for the manic-depressive alcoholic midgets rather than the manic-depressive alcoholic beanpoles.

133
DF Dwarf Mode Discussion / Re: Gathering the sweet, sweet nectar from GCS.
« on: November 16, 2009, 02:23:22 am »
...Must...resist...oh no, failed my Will save...

Better title for this topic: How do GCS shot web?

134
DF Dwarf Mode Discussion / Re: Major food and alcohol shortage
« on: November 16, 2009, 02:09:35 am »
Yeah, you have to be careful with your food supplies. I once nearly had a heart attack when I checked the supplies of my 150+ Dwarf fort and realised that I hadn't brewed a drink in so long I now only had 5 units of booze left. I'm just glad I had several stills and had been mass-producing barrels for about three years.

135
DF Dwarf Mode Discussion / Re: My wrestlers are just that skilled...
« on: November 16, 2009, 02:06:54 am »
Dwarves list their blood type as "ethanol".

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