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Messages - S.K. Ren

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76
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: October 07, 2011, 12:20:05 am »
Curious, does the SSH version ever reset? Cause it occurred to me that with enough people playing and dieing, most of the already limited supplies will become even more so.

77
I often use the smg for 'surgical deconstruction' of enemy fortifications. Else I prefer the Rifle still.

78
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: October 06, 2011, 05:01:03 pm »
Umm, ok I don't know if this is a bug but... a Zombie Hulk spawned in a wall then killed me. The wall was fine, I was asleep then all of a sudden Zombie Hulk -> game over. And no the wall was not destroyed either. He just phased through it.

79
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: October 06, 2011, 03:49:43 pm »
You know its funny. The atmosphere this game provides is EXACTLY what we need to see in a zombie survival co-op game. People coordinating supply gathering and manufacturing, actual threat to being hurt, limited resources.

In other news, some nice combos I've discovered in the last 24 hours:

Schizophrenia + Heartless = 3 free creation points. The only downside to Schitzo is the killing of you mother hallucination which heartless fixes. So unless you want 3 good perks that don't include heartless, this choice is gold.

Fast reader + 16 Int = 20% read times! Wow, That's impressive however I've noticed that when Fast Reader reduces the base read time by 2/3, it also reduces the effect of higher Int by 2/3 as well, which is why those 8 additional Int make the read times 20%((1-5%*8)*33%) rather than 3%((1*33%)-(5%*8)). So you could just as well take fast reader and put the points into something other than Int.

You can wear unlimited numbers of Utility Vests, however they are easily destroyed so if you are forced to fight, make sure to drop all your crap before you do otherwise they will likely be destroyed. EDIT: Also, just because a piece of clothing does not have an encumbrance rating, it does not mean it doesn't encumber you. I'm not sure if its liner or quadratic but for each piece of clothing on a slot beyond the first incurs additional encumbrance.

Trenchcoat + Backpack or Double Backpack are probably the best combo for carrying capacity for the torso. Its encumbrance 3 but that's not too bad really.

Based on morale/time to read, the Spy Novel is the most efficient in raising morale at 6 minutes per +1 morale. Others rank as follows:
Romance novel - 7.5m /+1 Morale
Drama novel - 6.25m /+1 Morale
Science fiction novel - 6.66m /+1 Morale

Finally, the Hatchet is the best melee weapon as it deals both respectable cutting and bashing damage.


80
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: October 06, 2011, 12:14:44 am »
Ok, this one has got me stumped. How do you kill Giant Mosquitoes?  I can never seem to hit them and they just poison me until I die. What weapon should I be using on them?

81
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: October 05, 2011, 08:03:00 pm »
Thanks, now I just have to find a gun reliably. I can never seem to find any Police Stations/Gun Stores within a reasonable distance from my starting location.

EDIT: Also, wtf is with not-being able to reload my gun when being hit. I can see a delay being reasonable and *maybe* if they get a crit stopping my reload progress, but as it is now if I'm using guns and I miss or encounter a fast enemy, I'm utterly screwed and imo forced to just make a melee character.

82
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: October 05, 2011, 06:35:16 pm »
Hmm, how do you take stuff from shelves and racks? The game freezes when I access the tutorial so if anyone can tell me I'd appreciate it.

83
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 26, 2011, 06:10:11 am »
Despite being one of the recommended classes, I've been having a tough time getting a Vampire Monk past D:4 let alone XL4. Should I be sticking with unarmed (Base Speed 10, Base Damage 3 +4 UC Skill = 7) or switch to a light blade/polearm? Wands + Slouch are my desired solutions for ranges which shouldn't be a problem. Also should I pick up armor skill early (Dragon Armor will be a must endgame). Unless I go Light Blade, I don't plan on picking up shields.

My ultimate goal is to be a bloodless vampire monk of Cheibriados using Bat form for escapes and stacking on defenses like crazy (Bloodless + ponderous full set is insane. Something along the lines of rC+++, rPois, rN+++, rTorment plus more). I picked vampire because I don't want to deal with Ghoul rot and Mummy rF-.

84
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 25, 2011, 06:55:43 am »
I wonder how playable a Troll following Zin could be, considering Zin forbid to eat anything that is more intelligent than an animal.

Pretty good actually. iirc, if you are a follower of Zin and pray when starving you become satiated. Free food!

85
General Discussion / Re: Songs to play when you're feeling evil?
« on: October 31, 2010, 02:24:34 pm »
March of Mephisto , and really... a lot of Kamelot's Black Halo Album would fit perfectly.

86
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 25, 2010, 07:03:00 pm »
Let's see. I embarked, had my water evaporate on me. Got two waves of immigrants and then lost 10 dwarves to thirst. I then went two seasons with no immigrants and then got 21 Immigrants at once for a total of 30 dwarves. I then uncovered 2 Kobold Ambushes which murdered 16 of my dwarves, my war dogs and the elven caravan before they all died. Now I'm in the recovery stages and awaiting the next 'gift' the RNG will give me.

87
DF Dwarf Mode Discussion / Re: Bronze Colossus
« on: October 24, 2010, 03:35:53 am »
Sounds like Bran was blessed with suck  ;D

88
DF Dwarf Mode Discussion / Re: Alternate route to HFS??? *Spoiler*
« on: October 22, 2010, 11:10:32 pm »
Who needs magma when you have FLAMING CATS?
Well this does seem like a suitable use for the darn things. Can't seem to kill them fast enough. Just trap the cats on a platform and periodically drop it.

89
Roll To Dodge / Re: Mercenary RTDX: Epilogue
« on: October 22, 2010, 09:46:54 pm »
Damn! I knew I was forgetting something! I actually forgot Bay12 even existed for the past month. Between a Renaissance Faire, reinstalling my OS and looking for a job I totally spaced. BTW, nice avatar RNG. You have good taste. Long live the Unstoppable Airman Higgs!

90
Roll To Dodge / Re: Mercenary RTDX Turn 64: That's gonna leave a mark
« on: September 07, 2010, 09:28:15 pm »
Head south from the intersection quietly and approach the first door on my right (left on the map). I peek inside if the door opens without trouble.

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