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Messages - S.K. Ren

Pages: 1 ... 5 6 [7] 8 9 ... 19
91
Roll To Dodge / Re: Mercenary RTDX Turn 63: Heightened Tensions
« on: September 03, 2010, 03:12:14 pm »
I will proceed to inspect the right end of the main hallway. Weapon drawn and ready for any traps/ambushes

92
Attempt to kick in the door again. If Frederick wishes to do so as well, we kick at the same time.

93
Roll To Dodge / Re: Mercenary RTDX Turn 61: Huh
« on: August 26, 2010, 06:59:51 am »
Before Frederick wastes bullets, attempt to kick the door open in case he doesn't need to fire. I'm aiming to kick where the deadbolt is. Knowing our luck this is just a supply closet.

94
Roll To Dodge / Re: Mercenary RTDX Turn 60: Two Steps Forward, One Back
« on: August 23, 2010, 04:07:50 pm »
Hey Derm, would you like to Coordinate this move?
If so,
I'll toss a grenade in the room and pull Derm back out into the hallway before he does anything stupid like stay in the room full of turrets and lightning death.
If not,
Ill meet up with Fredrick and check the doors thickness. If its a standard metal or wooden door, Ill shoot the lock out. If its a tough security door I'll keep an eye on the right end of the hallway.

95
Roll To Dodge / Re: Mercenary RTDX Turn 58: More Progress
« on: August 21, 2010, 02:47:11 pm »
I didnt bail either. Its at the end of my last post and bolded.

96
Roll To Dodge / Re: Mercenary RTDX Turn 58: More Progress
« on: August 20, 2010, 01:03:31 am »
Blow a hole in the upper left hand corner.
Really?! Not the lower left instead?

Unless tehstefan decides to change where the hole is going, Im heading in with everyone else.

97
Roll To Dodge / Re: Mercenary RTDX Turn 57: Progress
« on: August 15, 2010, 02:26:41 am »
Ask Roderick to blow open a hole in the side of the building and head down and wait for a new opening.

98
It doesn't matter how much armor you have. All I need to find is a 9mm diameter hole to administer the 'cure'.

99
Yes but I can 'cure' you from much farther away and with much greater precision. Besides, Shotguns are messy and I don't want to have to deal with that mess if you decide to cure yourself :P

100
Hehe, Infection eh? I can cure that for you Zako...

*chambers a round in his pistol*

What do you say?
 

101
I had intended to use  the supplies on myself seeing as how I am also wounded. The swamp also sucks for me but of course I forgot to be specific.

I will go and help people operate the large turret and suggest we renovate some new windows into the building.

102
Roll To Dodge / Re: Mercenary RTDX Turn Turn 55: Overkill
« on: August 07, 2010, 06:23:24 am »
Use my personal medical supplies to apply Disinfectant, Bandages and Tourniquets where necessary.

103
Roll To Dodge / Re: Mercenary RTDX Turn 54: A new DaVinci.
« on: August 02, 2010, 09:23:04 pm »
Climb up quietly and kill any enemy in the control box.

104
Roll To Dodge / Re: Mercenary RTDX Turn 53: Autoguns Hurt...
« on: July 31, 2010, 12:03:36 am »
Attempt to get close enough to the tower so that it can't shoot me. Then apply first aid to myself. If I cant get close enough then Ill roll into the swamp when the big gun fires again. I can deal with infections later.

105
Roll To Dodge / Re: Mercenary RTDX Turn 52: Bogged Down
« on: July 27, 2010, 02:24:21 pm »
Stop for a moment and fire off 3 rounds at the runner and continue running to the large turret tower regardless of whether I hit.

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