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Messages - NRN_R_Sumo1

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286
for the guns, its quite impossible to do any sort of complex process like, pouring gunpowder in, gun cotton, ammo, cotton again.
due to the way ranged weapons work, shooting pre-made projectiles like modern bullets is just simply.. simpler, and doable.

Acids, I'd reccomend checking out Syndromes and Extracts.
etching would not be possible unless each etching was exactly the same. (Frosted glass for example) we simply cant add more arts yet.

if you wanted your dwarves to write stories, you should know that you cannot add new items to engrave things with, so inks wouldnt work unless you botched a workaround using something else.

but most of all the most important thing to know about modding these things, is that two out of three of these would have been answered using the "Search" function.

287
Deon something I've found that might interest you.
You probably have to do some finagling somewhere along the line.  In experimenting with creating gold thread, I was able to make gold thread/cloth, but couldn't make any clothes from it.  The clothier shop only allows plant or silk to be used for clothing, so somewhere along the way you'd probably need to change it to a dummy material type.

WIRES!
Think it might be useful at all?
I'm thinking of a few possibilities myself, but its looking like flavour for the most part.

288
DF Modding / Re: Crematorium Workshop.
« on: June 24, 2010, 05:20:07 pm »
Oh, okay, but is the idea sound? We could call it the loom mark 2 or whatever.

You probably have to do some finagling somewhere along the line.  In experimenting with creating gold thread, I was able to make gold thread/cloth, but couldn't make any clothes from it.  The clothier shop only allows plant or silk to be used for clothing, so somewhere along the way you'd probably need to change it to a dummy material type.

Gold thread you say? sounds like I should mention this to Deon for wasteland, wires could be used in it somehow I'm sure of it.

289
as it would turn out my slings are still used to attack with, by slapping people, even though they do not have any sort of attack mentioned..

290
simple work around, just keep a small storage area next to the trainers.

Cept when it doesn't work around and you have 15 dwarves all not doing anything when there are about 40 spaces right next to the anatomical theatre just ready to have shit placed on it.

Strange, never had that problem before.

291
simple work around, just keep a small storage area next to the trainers.

292
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: June 24, 2010, 03:48:30 pm »
I've never really worked with ice... So, by place boulders of ice everywhere you couldn't muddy a floor? They don't produce 7/7 tiles of water any more when melted?

They never really did. They create howevermany pieces of "item" water. Like you carry in a bucket.
I thought you could muddy floors with that, however. Time to experiment!

during water dumping it gets turned into real water.

I'm more interested in brewing drinks from rocks and ice myself though, but experiments done already dont seem to show much progress..

so far looks like you'd need to have an ice cleaner step before the actual melting, to convert it into a plant for brewing.

293
DF Modding / Re: Silly mods you've done in 2010
« on: June 24, 2010, 03:14:55 pm »
Made a Nacho race. With 3 Castes. But they always bleed to death and there would be Cheese everywhere!
How might one go about changing elven traders to act this way? and is the cheese edible?

294
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: June 24, 2010, 03:13:31 pm »
Would it be possible to create a reaction that creates a large amount of ice, that would then melt into water to muddy floors?

no.
we cant produce liquids, so no magma or water fountains.

@haspen
"Ice" is a rock, the water puddles do not muddy floors

295
Of course a good pebble for slinging is hard to find.  You could use that to justify a custom reaction to make X pebbles out of stone.
precisely, theres also no possible way to make anyone but an adventurer use stuff from the ground.
unless it fired Sand.. but that would be rather odd.. and would still require being transformed into a projectile.

296
I had made slings for my kobolds in 40d and it wasnt very hard to do.
Should be even easier now, although actually getting my troops to use bolts seems to have become a minor challenge as they favour the bashing method.. (I wonder if its possible to remove the bashing attack from the crossbow and make it completely ranged? if so that should work wonders for flimsy slings)

I'm going to test these out as I've written them here ingame, based them off the crossbow but adjusted numbers that might look right, someone more experienced in this version should look these over before they get added in.


Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_SLING]
[NAME:sling:slings]
[SIZE:200]
[SKILL:HAMMER]
[RANGED:THROW:PEBBLE]
[SHOOT_FORCE:500]
[SHOOT_MAXVEL:200]  This is just to make sure a near-weightless object doesn't go faster than the string could possibly go.
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
[MATERIAL_SIZE:3]

Code: [Select]
[ITEM_AMMO:ITEM_AMMO_PEBBLE]
[NAME:sling pebble:sling pebbles]
[CLASS:PEBBLE]
[SIZE:175]
[ATTACK:BLUNT:300:200:hit:hits:NO_SUB:1000]

297
DF Modding / Re: Custom Butchering Reaction
« on: June 23, 2010, 08:53:22 pm »
could try changing the corpse items to just be a rock, easily used in a reaction but then it wouldnt rot which would be odd..
perhaps some sort of useless rotting material like nerves would work as a base?

this way would require a LOT of custom reactions though.

298
DF Modding / Re: Silly mods you've done in 2010
« on: June 23, 2010, 06:48:05 pm »
You got a duplicate state name tag.

As for my product of sillyness,

   [SELECT_MATERIAL:ALL]
      [BOILING_POINT:0]
      [STATE_COLOR:ALL:PINK]
      [STATE_NAME_ADJ:GAS:poof!]

I dont quite recall the reason I made this, but it makes a creature go poof in a little pink cloud.
certainly an interesting solution to the cat infestation.

299
Thank you, I will fix it.
I just didn't want it in stone crafts.
its a sacrifice I think most of us are happy with taking Deon :)
Good news is that this means all the other stones which were missing could be easily fixed.

also I have a Minor suggestion of something that could be added, Fire on Demand by Warlord255, it's still kinda rough but I think it makes a nice addition to my own game and I'm sure that this very useful and flavour adding mod will make a great addition to any fortress.
http://www.bay12forums.com/smf/index.php?topic=58806.0

300
..Has anyone else had strange issues with rats combusting and causing fires?

at first I thought it was my obsidian dwarves shooting at crows, then I found a rat body, and my obsidian dwarf detested rats so I laughed.

this is my third reembark on this location and I have no obsidian dwarves at all, burning rats seem to be the cause of my fire and I have no idea why they are igniting.. I'm not in a warm zone I am fairly sure, as my water freezes in winter and doesnt thaw until mid spring.

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