466
DF General Discussion / Re: Toady's Grand Fortunes
« on: March 11, 2010, 07:06:38 pm »Are you the same NRN_R_SUMO from Warcraft 3's Clan SWWT?Yes. Hi Grake. :B
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Are you the same NRN_R_SUMO from Warcraft 3's Clan SWWT?Yes. Hi Grake. :B

Please stop off-topic ranting. :/Can't you even mickey together your own random item creation? Like I said, I have no experience with this thing, but it should have a command to roll a random number. Then just take the output from that and assign an item to each number.
I COULD, but the If/Than/Else chain would be ridiculously long. Like, 400+ lines long.
I tried circumventing the problem a second ago by having a dummy unit right beside the unit die, drop from a random item set, and have the unit pick it up immediately.
It worked.
And then I ran into another problem!
For some unexplained and defective reason, you cannot set item drops to a unit with triggers, so my idea of having units be created and killed in a row is moot.
Seriously Blizzard, what the carp are you doing.
Your editor is missing things it should have, your B.Net is overrun with hackers, trolls and viruses, and the game itself is currently bugged (When playing on B.Net sometimes you will immediately get a fatal error which causes a CTD(And still adds a loss to your record, I might add!))


Surely it'd be more appropriate to upload to the DFFD?or even just an image hosting site since its a jpg.