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Messages - Lancensis

Pages: 1 ... 46 47 [48] 49 50 ... 58
706
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: November 30, 2009, 01:49:59 pm »
Of course we all are.  No human could possibly analyze all this ASCII on the fly.  Wait you aren't?

I will have to report this to skynet core.  We have a mole in our midst.  Quickly, everybody pretend to be human.

10 PRINT "Hello fellow mammal.  Are you functioning at peak efficiency today?"
20 PAUSE
30 GOTO 10

Aww man. I knew all the cool kids were transcending via the technological singularity. But nooooo, Mom wants to assimilate me into The Great Hive with the rest of my brood-clones. And then of course, I get nothing but hand-me-down DNA extracts! GAWD

707
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: November 30, 2009, 01:25:10 pm »
I can't really make heads or tails of the player base. They are too human... So I don't dare attempt to make a guess at how they will feel. Only what they might feel.

Neonivek...are you a sentient A.I?

708
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: November 30, 2009, 01:00:51 pm »
There's some truth in this.  It would be bad if those strange habits were completely removed, since there are some dwarves crazy enough to engage in them.  Personality, mental attributes, and mood should play into this kind of thing in a big way -- dwarves who are depressed, lazy or un-self-conscious/undisciplined/overindulgent/etc. should get sloppy about their hygiene, sometimes to the point of going around caked in blood/vomit.  Similarly, job cancellations due to hunger etc. should be more likely for dwarves who have ADD traits.  To me, it makes the insane behavior even more hilarious when it's happening for a coherent reason instead of just oversights.

Yeah. I am glad that the military will actually be of some use now though. I always go to the trouble of picking the dwarves with the highest discipline and respect for tradition that I can find, for the army, in the vain hope that this time they'll actually defend the fortress when I order them to.

709
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: November 30, 2009, 12:02:17 pm »
I'm almost a little sad that the dwarves seem to be losing some of their idiosyncracies. I mean I know it's going to make the game a hell of a lot less infuriating at times, but I have a sneaking suspicion I'm going to miss seeing my hallways filled with half-naked champions splattered with gore tromping through piles of stuff that nobody finished moving before they had to go drink.

710
DF Modding / Re: Mineral and metal modding madness
« on: November 29, 2009, 08:53:58 pm »
I know. Wolfram is way better than titanium

711
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: November 29, 2009, 05:05:57 pm »
The other is the difference between being Frozen and hyperthermia

In a SOMEWHAT similar way that there is a difference between Heat stroke and being burned alive.

Which is the other difference. Biological limits vs. Material limits

Some creatures have resistance to heat and cold but have little ability to heat and cool themselves as well. Yay three dimensions of complications!

Well, I suppose a creature would generally suffer frostbite before other cold-related damage, which is I suppose technically a form of oxygen starvation, as the capillaries cut off bloodflow to the sin/surface. I guess that would take a little while to show through as actual damage. In fact, cold in general is a more gradual way to die than by heat. Sorry if that sounds obvious, but it means that an ice-ray is going to damage you differently to a fireball.

712
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: November 29, 2009, 04:48:01 pm »
I KNOW chemistry disagrees, I'm trying to say that its not what everyday people would think of as bieng a metal. Actually, I didn't really know or had forgotten that it was called an alkalai metal, but I knew it wasn't in the same group as the transition metals.

Neither are Tin, Lead, Bismuth, Magnesium or Aluminium. The majority of elements are metallic, and not every metal is a transition element.

Sodium is pretty obviously a metal upon observation, just a particularly soft and ductile one.

713
DF Modding / Re: Civilization-specific Domestic Animals
« on: November 28, 2009, 04:54:00 pm »
Looks like you've done it.
I think you can get around the camel problem by making some otherwise identical camels that lack [COMMON_DOMESTIC] and [GOOD]. Call 'em wild camels, or just the same displayed name with a different filename. The second route will give you some wierdness if someone requests camel leather, or suchlike, but otherwise it makes sense.

Pet Cave Lobsters, here we come!

714
DF Modding / Re: Misc token questions - Entity ARMOR(etc); ITEM_WHATEVER
« on: November 28, 2009, 10:57:47 am »
Only [COMMON] items can be made at your Fortress too. Hence why you can sometimes get dwarves wearing togas, but you can't make them yourself.

*wistful sigh*

715
DF Modding / Re: Reaction editing (cheating/new type of Mod)
« on: November 28, 2009, 10:55:46 am »
Maybe a stickied thread about smelting creatures would come in handy. A new thread pops up every couple of weeks, and I for one, still don't understand it. I guess a wiki guide might work too

716
DF Modding / Re: Mineral and metal modding madness
« on: November 27, 2009, 02:01:22 pm »
EDIT: To the OP: Your new super metal's weight is insane. No dwarf could possibly wear full platemail of it without becoming incredibly slow.

Unless they were a decent armour user of course. Super-light metals bore me anyway. If you want perfect protection, you should be prepared to wear half a mountain. Mythrill is for hobbits.


717
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: November 27, 2009, 01:13:32 pm »
I know we're all bored of eagles by now, but I just remembered I had this link lying around and figured people would enjoy it. Or at least be horrified.

http://www.youtube.com/watch?v=Re644qgnCtw

718
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: November 27, 2009, 09:38:48 am »
On the other hand, big falcons (like the Peregrine Falcon) gather a huge speed (P.Falcon is the fastest animal in the world. In your face, Cheetah!)

The peregrine falcon cheats though. It's not like it flies that fast under its own power, it just drops out of the sky and reaches the same terminal velocity of a skydiver (with limbs tucked in).The fastest powered flight is the Swift.
Really, the fastest animal in the world is a Cheetah running headlong down a vertical surface. WHEEEE!

719
DF Modding / Re: Deon's elves and ratmen
« on: November 27, 2009, 09:07:30 am »
Oh dear. Sorry to hear that, Deon
It wasn't for making sprites during workhours, was it?

720
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: November 27, 2009, 08:32:18 am »
Also I don't know if the Eagle would slice heads off with he talons. I'd think they would be graspers so to speak in that they attack with their claws by grabbing and/or raking

Yeah. They tend to just plunge their talons into their prey's skull, or spine. I doubt they'd really be much good for fly-by attacks, since they'd just get the talons stuck, and tumble comically to the ground. They'd be pretty good at pouncing on an enemy, and glowering menacingly for a few seconds, before taking off again. Assuming the rider could convince them to stop eating their kill.

Have you ever seen an eagle or hawk attack in real life? I have. If a person was in metal it's be OK, but if not... If it's a large or giant variety of those species (and you ignore the implications to flight) if it doesn't shred you to bits and drive it's beak into your skull they will indeed pick you up and drop you to your death then tear you apart. It's one of the reasons why small dogs are a bad bet where I grew up. (Cats do OK though.)

Well, (pre)historically, eagles that preyed on hominids usually did so by killing them there and then, and tearing off chunks to take home to baby. Obviously it depends on both the size of the eagle and how much you're willing to look the other way with regards to the square/cube rule. Given that we've got spiders bigger than horses, I guess you've got a point.

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