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Messages - darthbob88

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31
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: August 24, 2011, 01:03:36 pm »
May or may not be a failure of competence, but still, I'm amazed/ashamed. In my most recent embark, I did some searching with dfreveal, and discovered that the magma sea is down on z-level -58. I want to setup my magma forges/obsidian farm on z-level -15, fed by a pump stack from the magma sea. This comes out to a 43 z-level difference, requiring 3 DWRs, 43 pumps, and a fuckuva lot of scaffolding for punching through the caverns. No fear, dwarven engineering will prevail, my body is ready, etc. I make plans to do it in a 4-phase operation; punch through one cavern and to the next, punch through that cavern, punch down to the magma, then install all the pumps and get them turning. In the middle of phase 2, while I was mining out everything I could see in that cavern, one of my dwarves discovered a magma pipe on z-level -40. 18 z-levels higher than I was planning, I could save 19 pumps and a helluva lot of work. If only I'd known about it earlier, I could have planned for it. As it stands, I'll continue with the original plan. I've got everything dug out for the reactors, most of the pump stack, all I need to do now is finish punching down and get the magma going.

Edit: Not that it matters; for whatever reason this game keeps crashing in late summer, so I'll just let it die and try another world.

32
DF Dwarf Mode Discussion / Re: Best ways to prevent tantrum spirals?
« on: August 06, 2011, 01:22:08 pm »
Never actually had a tantrum spiral, but the above methods have served me well in preventing them, and I fully endorse them.

My main method is a wonderful dining room, with very nice chairs and tables, some snazzy statuary, smoothed and engraved walls and floors, preferably built into or including a mineral vein, and with every placeable artifact available built in it. One of the statues is used to define a statue garden for people to socialize and throw parties, thus providing even further happiness. Admittedly, that last would lead to increased death if it ever came to a tantrum spiral, but I've been lucky so far. I also almost never use raw food, everything gets cooked into really nice prepared meals or brewed into snazzy booze. I'm also considering moving my primary animal storage cage to the dining room, for use as a zoo sort of deal.

33
DF Dwarf Mode Discussion / Re: What is the most useless job?
« on: August 03, 2011, 07:42:25 pm »
I never RPT NEVER use: Animal jobs aside from training; wax working, beekeeper and presser, mainly because I don't do beekeeping; fishing skills likewise; I don't use the HFS, so strand extractors are no good; siege operators and engineers don't help at all; glazers because I never need glazed pots, I use stoneware/glass/rock.

I infrequently use: potash makers, pump operators, wood crafters, and glass makers OR potters, depending on how my fort goes. Exceptions are made for mandates and similar; this is the only time I use trappers and siege engineers.

34
Gamewise, the site finder sometime lists flux that was placed in worldgen but later eaten by subterranean features. That's a persistent annoyance.
??? You mean like flux layers which have ridiculously large caves, or flux layers which contain the magma sea? Both are technically flux layers, but economically useless.

35
DF Gameplay Questions / Elves are Greedy Bastards
« on: July 22, 2011, 01:10:38 am »
Short version: 1000% profit only makes elves "very happy", as opposed to "ecstatic".

I traded the elves a zinc cage stuffed with animals, worth about 4000db, for some wood, plants, and thread worth maybe 400db, for admittedly only 3600db profit, about 900%. Still, a deal like that would get the humans or dwarves dancing with ecstasy, but the pointy-ears just want more. It does not help matters that they don't have a helluva lot of stuff I want; all I want are plants and occasionally animals/cloth/thread. On more than one occasion I settled for buying back some of the stuff I sold them just to get them to ecstatic.

Does anybody else have this problem, insatiable trading partners?

36
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 21, 2011, 08:20:30 pm »
Dammit, why are so many forgotten beasts made of meat? I had 700-ish food, enough for my fortress of 60-some, when I got hit by three consecutive forgotten beasts, dumping something upwards of 1700 meat and tallow on my poor fortress. Now I have enough food for 5 years of constant operation, and another FB coming too damn soon. At least I shall never run short of stuff to sell, between my bone carvers pumping out +forgotten beast scepters+, cooks producing *forgotten beast meat roast[300]*, and leatherworkers producing -forgotten beast leather bracelets-.

Side note: Why must fat be rendered on a piece by piece basis? Why could it not be done as a stack? If it was as a stack, I could make nice big tallow roasts, rather than dozens of tallow roast[4] which take up all my barrels. Why oh whyyy? [/emo]

37
DF Gameplay Questions / Re: How to start metal industry?
« on: July 15, 2011, 09:16:27 pm »
I always channel out one tile to expose the magma below. Then I build the Magma smelter or forge so that the solid tile of the workshop (top center for a smelter, left-center or right-center for a forge) fits exactly over the channeled-out tile, and blocks it completely. This allows magma power to the forge or smelter, and also prevents magma creatures from paying an unsolicited visit to my forge area.
QFT. Other than that, I prefer to use a magma reservoir over the magma sea itself, so as to keep more filters between me and the magma monsters, and also to keep more control over the shape/size of the forging area.

Probably a better answer to your question: you have to site the forge/furnace so that one of the 8 outside tiles is over magma, channeling out one of the tiles if necessary.

38
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 13, 2011, 12:22:20 pm »
Just trying to get everything perfect for this fort; I've decided to build everything inside a giant pyramid. Workshops, housing, stockpiles, the lot. Underground farms, some stockpiles, obsidian farming, and of course mining out and working the coal, magnetite, flux, and native platinum down below. :D The biggest problem is siting the magma reservoir needed for the furnaces and obsidian farm; below the flux layer, hanging off the walls of the 1st cavern, down in the 2nd cavern, where?

39
DF Dwarf Mode Discussion / Re: The best version of DF
« on: July 10, 2011, 04:29:55 pm »
I will admit to a certain amount of nostalgia for 40d, and I did like actually being able to get sliver barbs/sun berries, wagons, and the dungeon master, but DF2010 and particularly 31.25 are superior in nearly all other respects. Older versions are interesting for digital archaeology, going back and looking at previous versions, but I really will stick with DF2010. I love glass pots, ceramics, caverns, eggs, wool and milk, and hospitals entirely too much to go back.

40
Mostly Rifle or Trooper, which are used, shockingly enough, to sort out the military prospects. I'm considering labeling grunt laborers as "Peon", "Hauler", or similar; folks who have no moodable skill and aren't needed on even a semi-continuous basis. Other than that, I don't use nicknames or professions, preferring to do things either by hand or through Dwarf Therapist.

41
DF Modding / Re: Dig Deeper GOLD [Version: 0.4]
« on: July 08, 2011, 01:05:39 am »
Found a problem; all the new alloys cannot be made, due to them not being on the PERMITTED_REACTION list for the dwarven or any civ. A simple enough fix; add
Code: [Select]
[PERMITTED_REACTION:NORDIC_GOLD_MAKING]
[PERMITTED_REACTION:GREEN_GOLD_MAKING]
[PERMITTED_REACTION:PURPLE_GOLD_MAKING]
[PERMITTED_REACTION:BLUE_GOLD_MAKING]
[PERMITTED_REACTION:WHITE_GOLD_MAKING]
[PERMITTED_REACTION:TITANIUM_MAKING]
[PERMITTED_REACTION:REDBRASS_MAKING](may or may not also be a typo)
to your entity_default in the section for PERMITTED_REACTION. I believe this will require a world regen.

42
Dwarf Therapist
QFT. Indispensable on larger forts.

Magma is a must-have for serious metalworking, glassmaking, or pottery; either learn to build pump stacks, magma pistons, or learn to build forts that go deep into the earth.

Maintain healthy stocks of food and booze. Personally I freak out at <2 years worth of booze; food is never an issue with forgotten beasts/goblin mounts.

Keep a military and/or traps ready for invaders. As noted, starvation and sieges are the only things, aside from human error with levers, that can kill a fort.

Feel free to build up as well as down; archer towers will do terrible things to goblin sieges, and large warehouses can provide even more storage space than caverns and soil layers.

Biggest things: food and booze, and military defenses. Keep those in mind, and your fortress will last forever.

43
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: July 06, 2011, 12:08:09 pm »
I've got a lye problem. I decided to be clever and make a barrel full of lye; one barrel full of lye takes up less space than an equivalent number of trees, ash bars or potash bars, and I can make potash/pearlash or soap easily enough. The problem is, I apparently can't use any of it; "potash from lye" jobs cancel because they need a lye bearing item, despite the presence of a damned barrel of lye, though I can make soap for some strange reason. Halp? What do?
in that barrel is there perhaps dreaded MILK or WATER? if so you have a barrel full of useless lye.
unless it's a lie and there a way to use the lye.

horrible pun.
However you could solve trying to dump and reclaim the barrel.
if it doesn't work look for burrows problem, closed door or pathfinding.
I've seen the mixed liquids problem before with buckets, but never in lye barrels, and AFAIK, the barrel contains lye and lye only. Dumping and reclaiming the barrel might do something; worst case scenario I've wasted a lot of lye and wood.

44
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 06, 2011, 11:28:59 am »
Currently I'm lamenting how near perfect my fortress is. It's got, starting from the top, fire clay and white sand, nice big open caverns, with sourced water, a wide assortment of trees and animals, tetrahedrite and bituminous coal, lots of nifty gems, and magma close enough to build an obsidian farm. Between the humans, elves, and dwarves, I have access to most of the interesting animals, plants, and every metal saving adamantine and mithril(Dig Deeper), as well as flux and gypsum. Problem is, thanks to the wagon problem nobody ever brings too much of anything, the sourced water is far enough away that I need to build an aqueduct for everything, and I have coal but not iron, and the caverns are less open than I'd like, forcing me to do some earth moving and engineering before I can build into them.

TL;DR: Waah! My fortress is made of gold but I wanted platinum!

45
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: July 06, 2011, 11:07:22 am »
I've got a lye problem. I decided to be clever and make a barrel full of lye; one barrel full of lye takes up less space than an equivalent number of trees, ash bars or potash bars, and I can make potash/pearlash or soap easily enough. The problem is, I apparently can't use any of it; "potash from lye" jobs cancel because they need a lye bearing item, despite the presence of a damned barrel of lye, though I can make soap for some strange reason. Halp? What do?

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