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Messages - darthbob88

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391
DF Dwarf Mode Discussion / Awesome Children
« on: November 01, 2009, 10:58:33 pm »
Following advice found elsewhere, I created a 1x2 meeting area, which caused idle dwarves to cram in and socialize. This apparently included several children who had nothing better to do with their time. After several seasons, and probably three or four years, I have children who are stronger, tougher, and faster than some of my haulers. The most notable one I found is Minkot Koldakas, who is Mighty, Very Agile, and Very Tough, and Skilled in all social skills. On the other hand, as soon as my fortress gets hit hard, I'll have lots of sad dwarfs and possibly tantrums.

392
DF Dwarf Mode Discussion / Re: Eccentric player behaviors
« on: November 01, 2009, 02:58:54 pm »
Another thing I like to do, tying in with my procedure for dealing with POWs, is use naked goblins to train my military; lock them in a room with a half-competent axedwarf, or a squad of newbies, or just let the marksdwarves shoot them through the fortifications. Their bones then get used for bolts and decoration, and their skulls are used to pave my entrances. Because a) I don't sell enough skull totems to justify it, and b) It's dwarfy as anything.

Might or might not be eccentric, but these days I'm making everything I can out of green glass, barring those things that need to be made of military-grade material. Because magma == infinite glass == free furniture.

393
DF Dwarf Mode Discussion / Re: your favorite nobles?
« on: October 31, 2009, 04:55:21 pm »
Dungeon Master and Mayor; Dungeon Master actually contributes to the fortress and fills their own demands, while the mayor, and other administrative dwarves, are working dwarves. Haven't seen enough other nobles to have an opinion, but from what I've read of them, they're bloody nuisances.

394
DF Dwarf Mode Discussion / Re: Your best artifact ever
« on: October 31, 2009, 02:09:44 pm »
The quality is less than awesome but the name's interesting. Enam Kednath, "The Purity of Naughtiness", a siltstone miniforge. Siltstone, decorated and encrusted with siltstone, blue shark leather, gold, chestnut, and some more siltstone, with images in siltstone, turtle shell, and horse leather. Could have gotten it more valuable if I'd been clever, but didn't care enough. Still, "The Purity of Naughtiness".

395
DF Dwarf Mode Discussion / Re: Why haven't I been doing this all along?!
« on: October 31, 2009, 02:02:03 pm »
Using a Trade Depot to prospect and find underground things (bottomless pits, HFS, etc)

Would you please elaborate on that?
Basically, use the Depot acessability thing while looking underground. HFS and the like wont have big red X's on them
Cute. It finds any spaces through which a wagon caravan could, conceivably, pass; any open spaces three tiles wide, including magma caves, chasms, what have you.

396
DF Dwarf Mode Discussion / Re: Eccentric player behaviors
« on: October 31, 2009, 01:54:30 pm »
I build everything RPT everything out of blocks; it's a good use of my masons and stone, and it makes things more valuable and admirable. I also buy and melt any metal crafts the caravans bring, since I can do more with iron bars than I can with large/narrow/small iron gear.

One other thing I like to do is make steel sarcophagi and build a graveyard in my obsidian farm; all the dwarven heroes of old can rest in peace, slumbering in the heart of the mountain. Naturally, those poor bastards who died because they couldn't get inside quickly enough get poorer coffins in the catacombs. If it weren't for the sad thought that comes with destroying the remains of a loved one, I'd just set all the coffins in there, for a Dwarven Crematorium.

397
DF Dwarf Mode Discussion / Re: Has Magma Spoiled You
« on: October 31, 2009, 12:57:11 pm »
Yes. Yes. Oh sweet merciful Lenin, yes. Infinite glass, metal crafts, and an easy disposal method? I'll take three, plus a side order of river/chasm. Mind you, it'd be a damn site more useful if I could either make my magma dump take only those things that I want destroyed, and send my rotting corpses elsewhere, or if I could get my obsidian farms to work properly.

398
DF Dwarf Mode Discussion / Re: Random acts of meanness.
« on: October 31, 2009, 12:45:13 am »
Somone needs to find the thread with the Dwarven Slapchop, if that's not random acts of cruelty i don't know what is.
As you wish. Linksky. Not sure which the Slapchop is, but I assume it's the proposed method for dealing with POWs. For myself, my meanest act to date would definitely have to be my method of disposing of POWs. Drop them down a hole into a military training area, where they get smashed into small pieces by my axe/sword/hammerdwarves.

399
DF Dwarf Mode Discussion / Re: Levers you regret pulling...
« on: October 31, 2009, 12:02:12 am »
I generally try, when I get magma and river/brook, to set up an obsidian farm because, hey, obsidian is nifty. I've achieved a near perfect record with the magma, but I cannot make the water work correctly to save my life. I always end up with too much water, and have to drain it before I can mine out the obsidian. Fortunately, I've found one way to deal with this, and also train my dwarven reservists *and* fill my well: screw pumps from my flooded obsidian farm to my underground well.  ;D Haven't tested it yet, but it should work.

400
DF Dwarf Mode Discussion / Re: What do you do with Goblin POW's?
« on: October 30, 2009, 11:47:12 pm »
Presently, I use them for training. I dug a chamber, 5x5, with fortifications carved into one side and a door so it can be cleaned out. One floor up, is a hole in the floor, designated as a pit to drop them down, so they're easy targets. Either I can station melee dwarves to practice on unarmed and naked gobbos, or I can let marksdwarves have some fun. Either way, my military gets better and I get things to trade/melt/carve into bolts.

401
As per usual, I have any incoming dwarf keep their professions, unless I really don't need them (Soap, Lye, Potash) or they're bloody peasants; in either case, they get reassigned to professions I need to fill, like brewing, fishing, metalsmithing, or they go into the Dwarven Reserves Program to build up stats before going into the FSDF. Legendary dwarves in "non-industrial/military" skills, ones that don't translate into either trade or defense, get drafted immediately. Useful legendary dwarves get their own workshop and all hauling labors turned off.

The Dwarven Reserves Program(s) include, among others, mining, pumping, milling, and masonry/constructing fortifications.

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