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Messages - Magick

Pages: 1 ... 6 7 [8] 9
106
DF Dwarf Mode Discussion / Re: The disastrous siege thread
« on: January 02, 2010, 03:09:34 pm »
Then, the extremely powerful hammer lord known only as Uzbanik, appeared. He strode up to Momuz and bashed his head in with his steel hammer.

Remember him? Well, he just showed up with a large siege, that included the local leader of the orcs, and he has a MASTERWORK CRUCIBLE STEEL hammer now. Argh!

107
DF Dwarf Mode Discussion / The disastrous siege thread
« on: January 02, 2010, 12:26:13 pm »
Ingishnosig was a fine fort. It was most known for it's large war dog squad, which had over forty dogs in it. One day, Momuz Rigothsastres, commander of the military forces guarding the entrance, sighted a disturbance. Coming over the ridge, wearing steel plate armor and using crucible steel weapons, was a horde of orcs. "Man the defenses!" he yelled, as his single squad of champions and dogs began to fight back. Fortunately, someone pulled the lever, which sealed off the fort from the outside world. The battle raged on, and the orcs were outnumbered two to one by the dogs. However, nobody besides Momuz had armor, and it was bone armor at that. The first casualties were the extremely loyal and powerful war dogs.Then, the extremely powerful hammer lord known only as Uzbanik, appeared. He strode up to Momuz and bashed his head in with his steel hammer.



The remaining military dwarves were slaughtered by the horde.

Casualties:
Orcs: 3-4    Dwarves:8 champions, 40 war dogs.
-----------------------------------------------------------------------------------------------
tl:dr, the dig deeper orcs are a bitch.
And i didn't even get any orcinite.

108
DF Community Games & Stories / Re: Dwarf Fortress Rapture!
« on: January 01, 2010, 06:16:10 pm »
Shouldn't megaprojects go in the df dwarf mode discussion forum?

109
DF Dwarf Mode Discussion / Re: Eccentric player behaviors
« on: December 28, 2009, 12:25:42 pm »
Screenshot of your artifact screen or I won't believe it.

Having a shitload of artifact weapons isn't that impressive if you consider two things:
1. You can greatly increase your odds of getting weaponsmith moods by giving all your haulers (and other dwarves with no moodable skills) one appropriate job at the forge, so they're all dabbling weaponsmiths.
2. Using Dwarf Companion you can have moods trigger at will. I'm not saying that the previous poster used DC, but even what I said in point 1. makes it sufficiently easy (at least in theory, because I have yet to use it) to get what moods you want that one shouldn't make a big deal out of it.

Last i checked, editing moods caused the dwarf that has it to stop doing things.
and created moods from DC don't make artifacts.

110
DF Dwarf Mode Discussion / Re: Favorite humanoid race
« on: December 26, 2009, 11:53:23 pm »
Squidmen, for obvious reasons beyond the fact that i made a mod for them to be in DF.

111
DF Dwarf Mode Discussion / Re: Eccentric player behaviors
« on: December 26, 2009, 10:16:19 pm »
I forgot to note that most of them starve to death in the pit.

112
DF Dwarf Mode Discussion / Re: Your best artifact ever
« on: December 26, 2009, 10:13:55 pm »
Mastertrapped the adamantine axe.
made out of ten adamantine wafers.
It menaced with spikes of adamantine, was adorned with hanging rings of adamantine, was encircled with bands of adamantine. Need to find that pic i had.

Edit:Oh, and it had about two or three pages worth of engravings on it.
Dfcompanion re-mooding?
Nope. I just forbade everything that wasn't adamantine, and he had a magma forge mood.

113
DF Dwarf Mode Discussion / Re: Your best artifact ever
« on: December 26, 2009, 03:51:16 pm »
Mastertrapped the adamantine axe.
made out of ten adamantine wafers.
It menaced with spikes of adamantine, was adorned with hanging rings of adamantine, was encircled with bands of adamantine. Need to find that pic i had.

Edit:Oh, and it had about two or three pages worth of engravings on it.

114
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: December 26, 2009, 03:41:42 pm »
-Everything is hooked up to magma. Everything. Dining room? magma. Bedrooms? magma. Stockpile? magma. King's throne room? Definitely magma.

So one day, a goblin siege was overtaking the fortress. I locked them into their particular section and PULLED THE LEVER.


Nothing happened.

A few minutes later, i get this message:
Urist Mcking has died in the heat
I look over, and the king's room is completely flooded with magma.

I then ordered my lever-pulling hermit to pull every lever, including the one that controlled the magma flow to the lever room. Got rid of those damn goblins.

115
DF Dwarf Mode Discussion / Re: Eccentric player behaviors
« on: December 26, 2009, 03:16:13 pm »
-Everything is hooked up to magma. Everything. Dining room? magma. Bedrooms? magma. Stockpile? magma. King's throne room? Definitely magma.
-I use the stone beds mod so that i never have to touch a single piece of wood ever.
-All of my non-military dwarves are masons, furnace operators, or smiths. There is one grower in the entire fort. He also happens to be every settable noble, a cook, a brewer, and a weaver/clothier.
-Every day is garbage day, where i lock everyone in their rooms and purge the hallways with magma.Sometimes, annoying nobles fail to get into their luxurious rooms on time, and are incinerated.
-I regularly capture live fire snakes in steel cages and dump them in the magma pipe.
-I capture the servants of armok(read: fire imps, fire men, magma men) and put them in the best rooms. Usually with an annoying noble or two to eat.
-I try to keep the good nobles happy, and when they become a nuisance they get dumped in the magma pipe.
-I never trade with anything that isn't a dwarf
-I put half of the booze near the nobles rooms, and then I dump a fire imp on the stockpile.
-Dwarves with legendary skills get a small adamantine-plated tomb with an adamantine sarcophagus in it.
-I don't dump siegers in magma. Instead, i take all of their clothing/equipment, dump the poor fool into the glowing pit, and throw a single copper short sword down after them. Their equipment goes to the magma pipe. I like to think that this is why no more demons are ever sent after me, because they are having enough fun tearing a goblin to pieces.
-I use lignite/coal to lite a series of booze stockpiles that are hidden in channels. Dwarven fireworks, anyone?
-every single champion in my fortress is armed with an artifact weapon. If they don't have one, they get thrown into a small pit until one is made.
-I have a small pit filled with 1/4th of the fortress's total population. It is also hooked up to magma.
-I usually add in a fail-safe that collapses the entire mountain. Should the fortress become compromised, one switch will crush everything. This switch is kept in the barracks.
-The armor/weapon/ammo stockpiles and prison are only accessible from the barracks.
-I arm squad leading recruits with adamantine maces, just for the horrific hilarious sparring injuries that will ensue
-Should a dwarf go insane, garbage day is re-enacted, but without the whole locking in the room thing.

116
DF Modding / Re: Magick's Squidmen
« on: December 17, 2009, 03:31:34 pm »
Yeah, that does pose a small problem.

Oh, is there a tag that allows the creature to drink salt water?

Edit: And an Entity tag that changes the civ's city symbol?

117
DF Modding / Magick's Squidmen
« on: December 17, 2009, 11:17:00 am »
As the title says, i am making a race of squidmen. I was sort of wondering if these files would work for aforementioned squids:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

118
DF Dwarf Mode Discussion / Re: Dwarven king is an...
« on: December 14, 2009, 10:57:04 am »
Y'know, with the advent of dwarf companion, you could simply switch cacame's civ allegiance to yours, right? And you could change him to a dwarf as well.

119
DF Suggestions / Re: Recreational Drugs
« on: December 08, 2009, 11:24:33 am »
I'd like to see pipe smoking as it seems like something I'd expect a dwarf or a human to enjoy. Oh and remember it "wasn't" unhealthy back then, or so they said.

Urist Mcnoble cancels smoke pipe: choking.
Urist Mcnoble has died of lung cancer.

120
DF Gameplay Questions / Re: More silly novice questions.
« on: November 13, 2009, 04:01:06 pm »
Ah.

There shall eventually be more questions.

Watch this space.


thanks for the halp

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