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Messages - Magick

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61
It has:
Judge of Intent:7
Appraiser: 9
Organizer: 7
Record Keeper:7

Edit: Also, updated with the version number we will be using. 31.10 for those of you who don't want to scroll back up to the top of the page and grouse through the spoilers.

62
DF Community Games & Stories / Re: 31.10 succession
« on: July 18, 2010, 11:51:50 pm »
Hit "Prt Sc" on your keyboard, go into MSPaint (photoshop, whatever) hit "Ctrl + v" and save it, upload the pic, and then link it in.
Protip: alt-prt sc only captures the window you are currently using. It's much better.

63
Alright, Existent, resident Clerk, has been added.(Do you mind if i use my clerk profile for your dwarf?)

64
You misspelled my name! May Armok have mercy on your soul!
And no, I didn't look at the page,
And I see what you did there with brave dwarves,
And how does it offset Golems?

I did? where?

If you look at the page, thems dragons be tough. Very tough. The golems are like lesser bronze colossi. Sure, we may need a horde of them to take out a cobalt dragon, but otherwise, we can substitute them for dwarves(Well, except for the trainer) in dangerous situations.

Existent: Adding you to the turn list...

65
DF Community Games & Stories / Re: 31.10 succession
« on: July 18, 2010, 11:25:15 pm »
Not trying to be rude or anything, but...
Also, My posts may be a few days delayed, As of now I'm signed up for three succession games.

Either way, if you decide to continue this, i'll take a dwarf. Using the same guy in my other thread.


Arzun
Male
Engraver/Building designer

66
Urist(andfhe) has been added to the list of suicidal morons brave dwarves.
Alright, we've got two, just five more signups until we begin!

Technicolor Dragon Minimod[/url](Because who doesn't want more dragons?)

Anyone who likes a fortress that isn't actively flaming all the time? I don't think Armok can save you from that.
Although Dwarf Fortress is all about fun (losing) though which dragons are.

They don't all have fire, did you bother looking at the mod page?
Besides, it offsets the awesomeness of the golems. Severely.

EDIT: I have added some basic rules and added gender to the dwarf sheet.

67
Hardcore, isn't it?
So hardcore that i could not fit [SUCCESSION FORTRESS] in the topic title.
This game will use two mods:
- a slightly modified version of Gaxkangtheunbound's bronze golems mod(So that we can embark with one)
- and unintelligent's Obligatory Generic Technicolor Dragon Minimod(Because who doesn't want more dragons?)
Both will be uploaded with the save, so no need to download.

Signup sheet
(nick)Name:
Preferred skills:
Profession name:
Strange quirks(if applicable):
Where we should embark:

Spoiler (click to show/hide)

Spoiler (click to show/hide)



Spoiler (click to show/hide)

68
DF Suggestions / Re: This is DWARF fortress, not TURTLE fortress.
« on: July 18, 2010, 09:35:56 pm »
That's a lot like this system, except for caravans instead of nobles.

Consider this situation: you have a caravan that runs from your fort, to the human town, to the elves(where they steal everything) , to the mountainhomes, and back, but the caravan never returns. You ask the mountainhomes what happened, they say the caravan never showed up. You ask the humans. They say that the caravan showed up and traded with them. Hmmm, who stole your valuable merchandise?

69
DF Suggestions / Re: This is DWARF fortress, not TURTLE fortress.
« on: July 18, 2010, 09:25:11 pm »
Caravan traps sounds amusing, although it involves the humans or elves sending goblins in their place, which seems odd.
I think you misunderstood:
The goblins would hide under the wagons, or inside the cargo.
Y'know, goblins in a barrel.

"HAHA! WE TRICKS YOU STUMPIES NOW DI---- AAAAAAGH OH LORD SAURON, IT BUUUUURNS!"

I fell off my chair at that! I have a bruised head thanks to you!

Edit: It also mentions nothing about the losing bastards setting things alight as they left, as to devastate your economy or something. Or just make the elves mad at you.
-Destroying natural resources(Overfishing during sieges, deforestation during sieges, setting the forest ablaze as they leave, etc.)

70
DF Suggestions / This is DWARF fortress, not TURTLE fortress.
« on: July 18, 2010, 08:12:37 pm »
The enemies in Dwarf Fortress aren't nearly sneaky enough. Sieges, ambushes, thieves, and babysnatchers, they all have to come through that front door. My suggestion is to give them more ways to get into your fortress, making them more of a thorn in your side instead of, "Oh, look, a siege. Pull the lever!"

-The first step would obviously be to de-solidify the brooks. I don't know how many times I've dug a short channel from the brook into my fort, without digging into the surface of said brook. Since invaders can swim, they would swim through and suddenly you have a band of goblins climbing up your well. Would only work with short distances, and grates would serve as an early warning system(i.e., you discover them if they try to remove a grate, or if they succeed in removing one.)

-Caravan deathtraps. Basically fake caravans, which you get if you rip the elves/humans off one too many times. The goblins would hide under the wagons, or inside the cargo. Everyone in the caravan would be armed. When the caravan reaches the depot, the goblins pop out and/or the entire caravan attacks your fort from the inside. They also light the caravan goods on fire, which were already worthless. Could also be a random thing when your fort is extremely rich.

-Digging would be extremely obnoxious, but also obvious, because when a person is confronted with a wall of stone in real life, they don't just sit there and wait. They dig. And a sieging army would probably have one or two picks anyway.  Ambush squads with miners would be capable of digging into your fort or
Spoiler (click to show/hide)
if left alone long enough. Their digging would show up on the map if the tunnel is discovered by a dwarf(With a zoom announcement, such as,"One of your dwarves discovers a tunnel that wasn't here before."

-  Trying to assemble constructions to get over walls.(I put trying here because, let's face it, who can build things when you have a bunch of ballistae aimed at you?)

-Destroying natural resources(Overfishing during sieges, deforestation during sieges, setting the forest ablaze as they leave, etc.)

71
General Discussion / Re: Can you beat this damned genie?
« on: July 18, 2010, 07:28:48 pm »
He gave me alistair, from dragon age.
That is NOT Morul, you dolt!

Uh, apparently, he's in there though.

72
General Discussion / Re: What computer imput device do you use?
« on: July 18, 2010, 07:18:52 pm »
I use THIS and a keyboard.

It's kinda hard to hook up, due to the fact that you need to press both reset buttons at once,(the one on the mouse and the one on the usb) and they're both rather small.

73
I downloaded a bunch of awesome mods for dwarf fortress!
Like the pet golems mod!
Which is awesome!

74
I believe it should be in the stocks screen, press z.

75
DF Dwarf Mode Discussion / Re: Blood-soaked Weapons
« on: July 18, 2010, 10:53:26 am »
forbid the axe?

but i dont think a name is anything beyond just some aesthetic badassery
that probably(i.e. definitely) would not work. The guy is attached to it. When you were a child, and you had your favorite blanket, did you ever set it down ever for any reason at all? Probably not.

Maybe a dwarf wielding a crossbow ballista will grow attached and name it "Sasha".
It needs really expensive bolts.
And an ammo chain.

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