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Messages - moki

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211
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 01, 2011, 02:52:21 pm »
"Skarp" is clearly the word of the day. Thank you!

Well, there were Skelks and Skelephants before (luckily, no Giant Skadgers), so Skarp seems the logical follow-up. The usual swimming kind was more dangerous in v28..40d, but the undead kind is still one of the worst things that can happen to a young fort.

212
DF Gameplay Questions / Re: "Resting Inury" - Wound to 'Heart' in Child
« on: September 01, 2011, 02:33:21 pm »
A syndrome is some kind of illness caused by the blood, deadly vapours, poisonous breath, sting or other extracts from some forgotten beasts of titans. If one of those appears, the game pauses and you get a message with the description. Trust me, you'd know if a forgotten beast appeared at your embark site.
Most syndromes cause malfunction (or rot) of certain body parts or organs. There could be a syndrome that made your dwarves' eyes rot away immediately or one that causes slow heart failure. They're randomly generated that way and affect dwarves that came into contact with the substance/extract.
Read the wiki for more information.

213
DF Gameplay Questions / Re: Trade Depot bug/exploit?
« on: September 01, 2011, 02:25:30 pm »
I heard that eventually that civilization will declare war on you and send sieges. This will only stop, when they send a diplomat with a peace offering. I never got anything like that, but I only stole their stuff every other year. I guess, you'd need to repeat it for a few years. Sadly, your own (dwarven) civilization will never declare war.

214
DF Gameplay Questions / Re: Buckets propping doors open
« on: September 01, 2011, 02:19:57 pm »
Making multiple doors can make these events impossible or at least very unlikely. Having a furniture stockpile specifically for buckets nearby also helps. Most dwarves will take the buckets right back to the stockpile after giving water or filling a pond.
Dumping it will resolve the problem for now. Be sure to have a dump zone ready.

This reminds me of the good old monarch butterfly corpse that played a significant role in the downfall of Boatmurdered by being jammed into the entrance door...

215
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 01, 2011, 12:43:06 pm »
In a single quote from the combat reports (about 15 seconds after embarking): "The skeletal carp stands up"

I usually embarked in wilderness or untamed wilds, but this time I wanted a little more challenge... so off to a haunted stream it is. This may have been a mistake. I took some silver war hammers and dwarves trained to use them and also a woodcutter/axedwarf and 10 war dogs, but that didn't help much at all.
The wagon materialized right next to the river with a horde of skeletal carp which promptly walked out of the river (how, exactly?) and ate 2 war dogs before my improvised military even managed to pick up their weapons.

The final death count of the first minute:
12 assorted undead fish (mostly skarp)
1 skeletal doe rabbit (fierce little bugger tore the woodcutter's face off before being hacked in two)
3 war dogs
1 weaponsmith/hammerdwarf (fell into the river)
1 expedition leader/cook (as above)
1 woodcutter's face. But it healed while he walked back to the camp. I'll keep an eye on that guy.

I already love this embark, though my dwarves may have a different opinion ;)

216
DF Dwarf Mode Discussion / Re: Most valuable dwarf?
« on: September 01, 2011, 09:39:08 am »
Most valuable for me is a the farmer/brewer. I usually start with one dwarf proficient in both skills who soon becomes legendary and can feed a fortress of 50 all by himself. Until other farmers are trained to that level, this guy is the single most important dwarf.

217
DF Gameplay Questions / Re: How too cook a MASSIVE creature?
« on: September 01, 2011, 09:29:05 am »
That's completely normal and usually not a problem, unless your cook is very inexperienced. Butchering and cooking large animals does take some time and then some more, because the workshops get cluttered right away. If your cooks aren't legendary yet, suspending the job every few days, is indeed a good method to stop them from "Urist McNoviceCook cancels make roast: Getting some booze/food/sleep."
I once got some giant panda (had firebreath too) that needed several months to be completely cut up and cooked into delicious roasts...

218
Sad to hear about the indefinite hiatus... but I'll hazard a prophesy: you'll come back some day... ;)

I don't even come close to understanding this thing. I know what it does, but when I think about how it does it, my brain goes all melty. It's a lot like Hex from the disc world, only dwarfier :)


219
DF General Discussion / Re: Which grafics do you prefer?
« on: August 31, 2011, 05:18:14 am »
Oh right, I forgot to show pictures of my custom almost-ASCII 12x12. If you use/like it, feel free to drop me a PM.

Spoiler: in-game screenshot (click to show/hide)

Spoiler: tileset (click to show/hide)

There's also a version with true diagonal (not only rounded) walls and slightly different faces, but that one's not ready for the public yet.

220
DF General Discussion / Re: Which grafics do you prefer?
« on: August 30, 2011, 03:23:54 pm »
ASCII, but completely redrawn to 12x12 by me... I can't stand it when squares look like rectangles and circles like ellipses, but the standard 16x16 set is too big for my taste. I also added some more shades of grey that make the whole thing softer and easier on the eyes than the standard ASCII and use different, less saturated colors.
I tried graphics sets (mostly Mayday's) in the beginning, because I thought it was easier to understand, but found them annoying and slow to read after a few weeks.

221
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 26, 2011, 12:00:57 pm »
[...]so my dwarves built magma pumps out of wood (!) and powered the whole thing with perpetual motion... take that, real world physics! So far, there's no damage and I thinkg it's pretty stable as long as there's no magma on the pumps.
I have no idea, where I went wrong, but after restarting the pump stack to fill the magma reservoir (for magma landmines), the whole thing disintegrated. The pumps deconstructed themselves and the magma that already was at the surface trickled down and right into the perpetual motion generator at -2z, completely destroying it.
Building this thing took a freaking year and now it breaks down with not apparent reason? Oh man, this is neither Fun nor fun...  :(

At least the military is restored to its former glory and even further. An armorsmith got possessed and made "Bembulmeng" - "The Mechanical Lash", an Adamantine mail shirt with several menacing spikes, but no interesting images. It now protects the captain of "The Armored Uncertainty", my elite squad which will eventually be clad completely in the lovely blue metal.

222
DF General Discussion / Re: Music That Just Says, 'Dwarf Fortress'
« on: August 26, 2011, 09:42:13 am »
Troll Gnet El
(don't watch, if you feel especially offended by fat, hairy bellies ;) )

"Russian Beer Folk Metal" is actually the best and only possible description for this music... just look at the guys. It doesn't get much dwarfier and almost all their songs are about alcohol.

223
DF Dwarf Mode Discussion / Re: Odd thing to do with a trade caravan
« on: August 26, 2011, 09:35:53 am »
It is a known bug and very exploitable. An even easier way is to deconstruct the trade depot when the caravan has unloaded all their goods. The traders will just stand around for a while and leave normally, but without their goods - they're now yours.
But be aware that this counts as stealing. The traders just count all the goods they entered with and all the goods they leave with. If they leave with less than what they arrived with, it's stealing, no matter how you do it. They'll be unhappy and bring less stuff the next year. If you keep doing this for some years (didn't find out the exact number of dwarfbucks you'd need to steal), humans and elves will eventually declare war. Dwarves won't declare war, but will still come with less goods. You have to make them very good offers or make gifts to get bigger caravans again.

Just churn out a few tons of rock crafts or masterwork meals and buy their stuff rather than stealing. Later on, you'll have so much to sell (mostly clothing and weapons from siegers) that you can buy out the whole caravan anyway.

224
DF Gameplay Questions / Re: Floor hatches and caverns.
« on: August 26, 2011, 07:59:30 am »
I don't know about lockpicking, but destroying something from below is impossible, so they're relatively safe (at least one way). For best safety, use a drawbridge (not retracting bridge) linked to a lever. A raised bridge can't be destroyed at all, except maybe with a very coordinated cave-in that disconnects all its foundation tiles - nothing a hostile creature can do. Just make sure, to secure the lever properly... you don't want a gremlin or ghost pulling it without you noticing.

225
DF Dwarf Mode Discussion / Re: Strongest Dwarves
« on: August 26, 2011, 03:38:21 am »
I had a spearmaster once. She got attached to (mostly) copper armor and a bronze spear, so I thought her rather worthless... until I sent her squad of 7 against 40 goblins, many of them ranged attackers with one master marksgoblin. Her friends all got slaugthered in the first few seconds, but she just ran in and finished the whole siege off alone. There were moments, when literally every tile around her had a bolt flying in it. 20 bolts aimed at her and she just kept going, casually dodging projectiles as she went to stab one goblin after the other. Spear to the head, grab, twist, pull out, spear to the heart, grab, twist, dodge a few times, spear to the head again, dodge some more, repeating the whole thing for several pages of combat reports. I imagine the situation as a mix between Matrix and Hero. Later on, she also killed some fire breathing badger titan almost single-handedly, but died from infection after the thing had chewed off one of her fingers :(
A always preferred hammers and axes for my military, as they seem most dwarfy, but now I always keep a few speardwarves as well... playing golf with heads is one thing, but winning a 1:40 battle with a pointy stick is just epic.

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