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Messages - moki

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391
DF Gameplay Questions / Re: Ballista Problems
« on: June 17, 2010, 10:21:24 am »
1) Just don't assign the siege operators to that burrow. Make them an extra burrow where they can reach their ballistas and ammo or don't assign them to any burrow at all.

2) When the operator's not very skilled, arrows will go to the left and right a lot (and break when hitting a wall). A legendary siege operator will almost always shoot straight where the ballista is pointed.

Your third major problem will be your siege operators running away if an enemy ever gets close to the fortification. It doesn't matter, if the enemy could actually hurt them - if they can anything nearby (even a groundhog), civilian dwarves will flee. Siege operators being civilians is the only reason, I don't use siege weapons all the time.

392
DF Dwarf Mode Discussion / Re: Graveyard design?
« on: June 13, 2010, 03:00:45 pm »
I like to line hospitals and barracks with coffins, just to remember my dwarves what will happen sooner or later with bugged military and medicine. Dining halls are also a good burial place. Drink, eat and be merry, tomorrow you're all dead...

393
DF Dwarf Mode Discussion / Re: Wonder how most forts fall?
« on: June 13, 2010, 01:08:07 pm »
FPS and boredom. My first few forts died from water and not understanding z-levels, but that was a long time ago.

394
DF Gameplay Questions / Re: Random beserk
« on: June 12, 2010, 06:58:04 am »
What's "sorted out"? Did he get all the materials he needed and made an artifact out of them? If not, it's normal he'd go mad (melancholic, crazy or berserk). It's like "Aaargh, I don't have the right material to make what I want, now I'm going to kill everybody (or go completely emo)"
If he did finish his strange mood and went back to normal dwarven life, but then went berserk with this message, it is a bug. Or maybe it was another metalsmith and you confused the two.

395
DF Gameplay Questions / Re: Is it worth it to combat cave adaptation?
« on: June 12, 2010, 05:00:56 am »
You're right. If you plan to fight stuff on the surface, cave adapted military is pretty bad. Otherwise, it doesn't really matter. Woodcutters get outside often enough to not cave adapt in the first place and everybody else should stay inside anyway. And who cares if some haulers getting the goblinite inside, puke all over the place... For your military, above-ground barracks are much more useful than a statue garden, because they spend most of their time training there. You can even build a roof above it if you fear attacks from above - once the area has been touched by light, it stays that way forever and stops cave adaption.

396
DF Gameplay Questions / Re: Destroying unneeded items? (40d)
« on: June 12, 2010, 04:53:49 am »
Furniture can be traded (as long as it's not constructed), but it's so heavy that most traders can't take much of it with them.

What you want is a dwarven atom smasher. Hauling all the stuff under the bridge will take some time, but after you pull the lever, it's gone for good. Be sure to use a drawbridge, not a retracting bridge - those don't smash stuff. Throwing all the stuff into magma (unless magma-proof) or a bottomless pit (always works) also works.

Destroying 100 or 200 items will probably not give you a noticeably better framerate, but when you smash a few thousand useless pieces of stone or goblin underwear, you cut down a lot on pathing and the game will become faster again.

397
DF Gameplay Questions / Re: expanding a pool
« on: June 12, 2010, 04:42:32 am »
1) You don't. Only the original murky pool tiles are filled by rain. Of course, you can expand the pool by channeling, but water will still be "created" in the original pool tiles and flow to the newly dug out tiles, making evaporation even faster.

2) An infinite amount. That is, infinite number of water units, not just something ridiculously large like a billion-gazillion-nonsensillion. The aquifer does not actually "contain" water, but it is generated by the aquifer walls all the time and can only be stopped by constructing walls in front of them (tricky, because you have to pump the water out fast enough to be able to build) or smoothing the aquifer walls (the as above). See the wiki!

398
DF Gameplay Questions / Re: outdoor farming on stone!
« on: June 09, 2010, 04:41:08 pm »
It does not work, if your soil (converted from stone) is in a mountain biome. Outdoor plants just don't grow there no matter what you do. If you just wanted to have an "above-ground" farm in a giant hole in a non-mountain-biome, it should work, but it's probably easier and somewhat dwarfier to drop a whole soil layer down a pre-dug hole.

399
DF Gameplay Questions / Re: Spacebar has betrayed me
« on: June 09, 2010, 04:37:39 pm »
You're going wrong in not getting used to the esc-key. Sadly, that's the way it works in this version and there is no way around it.
I still bind it to the space key, because it is much faster to reach - but I don't really need to type spaces anywhere. You could use - or _ instead of spaces if you really must use them in names.

400
DF Dwarf Mode Discussion / Re: Post your dwarfy insults here!
« on: June 04, 2010, 04:39:44 pm »
Did your mother drop you in the booze barrel as an infant or are you just stupid?
More like "Did you fall into a barrel of water as a kid?" I imagine dwarves regularly baptizing children in booze ;)

Also +1 for every beard-related insult. Calling a dwarf "beardless" is a reliable method of suicide, right along "lawn ornament"

401
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 04, 2010, 12:33:57 pm »
Well, just imagine it like this...

Code: [Select]
   | |
   | |
<--------
   | |
   L L
...where | are the legs. The axedwarf just chops right above the spear. It's the dwarven version of bullet to the kneecap to stop him from running, the axedwarves just do the rest :o


In other news: I got crundled. Again. I tried a new fort in the caverns and had my miner fight off some crundles. He followed one deeper into the cave and ran right into a giant cave spider. Poor guy also had my only pick. I guess, the others have to live on whatever they can find in the caves and somehow produce enough stuff to get a new pick from the caravan.

402
DF Gameplay Questions / Re: Won't let me embark
« on: June 03, 2010, 01:46:55 pm »
Because a volcano counts as mountain biome and you can't embark unless there's at least on biome that's not mountain or ocean. Yes, it is kind of strange that dwarves can't settle in mountains, but it's the way it works. You'll have to find volcano that has another biome (like woodland, tundra, swamp, etc.) nearby. If one of your embark tiles is in another biome, it doesn't matter how many mountains are in the other tiles.

There was a tool called "embark anywhere" that let you choose your location wherever you want (like in the middle of the ocean with no land, though that doesn't make sense at all). I don't know if it works for v31 or if there's a similar tool for the new version, but you can search the wiki and try it out.

403
DF Dwarf Mode Discussion / Re: Sudden Unexplained Pallor
« on: May 29, 2010, 12:51:27 pm »
He'd have to be a pretty crappy diagnoser to not diagnose "Dude, your fingers are gone!" ;)

404
True. Also, clowns kill your FPS, even if they don't kill your dwarves. Just don't dig into hell unless you're in for some Fun, ok?

405
DF General Discussion / Re: Dwarf Fortress Fun
« on: May 22, 2010, 07:06:03 pm »
Everything but the FPS drop is an opportunity for Fun... lack of booze is kinda bad though. Especially in real life.

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