Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - moki

Pages: 1 ... 27 28 [29] 30 31 ... 40
421
Try it, for SCIENCE ;)

422
I actually like the interface because it's so very fast to use once you're used to it (after about a week for me). Almost every command can be accessed by pressing 4 or less keys; no finding the right button, moving the mouse, clicking, moving the mouse to the other side of the screen for the next button and so on. Of course, learning the 20 or so most important keys first is part of the learning curve (or rather, learning cliff), but once that's done, it's absolutely worth it.

As for the graphics: Not necessary in my opinion. I currently play with a slightly modified 12x12 version of the curses set and find it way easier to see what's happening than with most graphics packs. A horde of goblins does look very different from a herd of mountain goats and I have no problem finding the dog in a pile of dragons (it's the burning one)
If there were better possibilities for graphics (as planned in the presentation arc, I think), I think, I'd try again. The thing that bothers me most is that many different things use the same tile from a tileset. Chairs and Tables look like part of drawbridges, so if I want to give a chair a different image, there will be random chair-symbols in my bridges. Or if I decide to draw a nice lever for the ó and ò letters, there will be nicely drawn levers in the names of my dwarves - not what I had planned.
But as I said, there's no problem with ASCII-based sets. There's a wide selection and some even look pretty nice and you can always make your own. I'm already like Morpheus in the Matrix: "I don't see the code. I only see blondes, brunettes, redheads..." ;)

423
DF Gameplay Questions / Re: The Magma Sea.
« on: May 10, 2010, 04:40:49 am »
1. find somewhere to put the magma (it won't drain off the map edges, iirc)
2. drain the top layer with pumps
3. drain the second layer with pumps
4. continue for all other layers

...5. why would you do that? A magma sea is nice to have, though I have to admit, relocating it wherever you want seems somewhat dwarven.

424
No, that's currently not possible. But you can make a one tile artifacts only stockpile for whatever type its is and disable artifacts from other stockpiles and it will be placed wherever you want. It won't raise the room's value, but dwarves will admire it and get a very happy thought. It's a good idea to place these stockpiles in common areas like main hallways or meeting areas, so that many dwarves will see them.

425
DF Dwarf Mode Discussion / Re: Cage Traps: Overpowered?
« on: May 08, 2010, 01:07:27 pm »
That's how they work. They cage everything but some creatures that have the [trapavoid] tag, like kobolds and <spoiler>s... there's exactly one reason not to use them as your only defence: to make the game harder and more Fun.
If you use all the exploits and imbalanced parts of the game, it is not hard at all. The Fun only starts, when you start to limit yourself.

426
DF General Discussion / Re: What race are you? A DF quiz.
« on: May 04, 2010, 12:57:39 pm »
I'm shocked by the number of elves... what's wrong with this forum?

I'm human with a bit of dwarf, btw.

Also, there should be an answer E: MAGMA!

427
DF General Discussion / Re: Starting on Soil or Rock Layers
« on: May 04, 2010, 06:48:56 am »
It doesn't matter much in v31, but I still prefer soil out of habit. Also, soil is nice to train the miners very fast, so the real digging down in the caves doesn't take too long. Going right down into the caves with the starting 7 is the only way to go for me. It's much more Fun.


428
DF Gameplay Questions / Re: How do I make a kill order in 0.31.03?
« on: May 04, 2010, 06:43:23 am »
for the squad menu, then select your squads with the letters (you can select multiple my pressing shift) and then [k] and select the colossus for the kill order. Not that bronze colossi are currently almost unkillable. Unless one of you soldiers has a lot of luck and severes the head with a single blow, magma or dragonfire is the only solution. Look up "bronze colossus" at the wiki for details.
Have Fun.

429
DF Dwarf Mode Discussion / Re: Beasts are awesome. I hate beasts.
« on: May 02, 2010, 10:56:01 am »
I know my dwarves... if you warn a kid of certain death, it will most certainly pull that lever soon ;D

430
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 02, 2010, 10:51:37 am »
Nope, that's pretty normal.
I just had an adept jeweler and liar arrive... "Just hand me all the nice precious stones. I'm a jeweler, you know ;)"

My current fort ist still new - only 19 dwarves. I ordered the starting 7 to dig down into the caves right from the beginning. First there was a giant underground lake, but the next cave was a nice forest by a lakeside. I was just walling off a small living area (GCS webs make me nervous), when  5 troglodytes appeared out of nowhere.
Nobody got hurt  (except the trogs), as miners are so deadly and my woodcutter's a decent axedwarf. Ok, now finish that wall, before even worse stuff comes through... why exactly are there so many crundles in my farming area?
I propose "crundle" to be a new verb, as in "My base got crundled so badly, I had to draft everybody into the militia". These guys are so annoying. Nobody got hurt (the expedition leader got his fat bruised, whatever that means), but every time I try to build something, another horde comes along and interrupts everything  >:(

431
DF Gameplay Questions / Re: whats the point of spike traps?
« on: May 01, 2010, 02:39:52 pm »
No, you can't. They only do damage when the lever is pulled. You'd need to have a repeater constantly activating and deactivating them for that to work.

The most common use is indeed a trap corridor, that works on [trapavoid] creatures. And of course, creative engineering of cruel "accidents".

432
Prepare for friendly wizards riding fluffy wamblers coming to trade and attacks of hordes of amphibious dragons... bugged raws can be so much fun ;)

433
DF General Discussion / Re: How to feed an army
« on: April 27, 2010, 08:51:20 am »
It was mostly its brain... whales are massive, but a forgotten beast can have a few hundred assorted edible body parts as well.
I like these times when you manage to kill some monster and the whole fort is occupied with bonecrafting, leatherworking, cooking and of course eating - for months  :P

434
DF Dwarf Mode Discussion / Re: MAGIC!!
« on: April 22, 2010, 09:39:06 am »
The search function is your friend.
Search the suggestions forum and you will find that there have been a lot of ideas in threads concerning magic. Something like that will be implemented some day with the magic arc, but it won't be very soon.

435
DF Gameplay Questions / Re: Wells of Death
« on: April 19, 2010, 05:39:07 pm »
No, grates and similiar things will block the well.

Usually, dwarves and animals don't just randomly jump into wells (or into other openings in the floor, for that matter). The only way anyone falls down a well is when they dodge into it during combat or sparring. That wouldn't explain the bears, though... but still, did you build the well in or very close to your barracks?
Could you please describe the circumstances some more? If we don't know the reason for these strange occurences, we can't help you with stopping them.

If you build stairs or ramps into the reservoir below the well, creatures can sometimes swim there and climb out again. It doesn't always work, but can still save many dwarven (and...ehm, bearen) lives.

Pages: 1 ... 27 28 [29] 30 31 ... 40