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DF Gameplay Questions / Re: Creatures exploding
« on: January 14, 2013, 07:56:08 am »
Dropping from sufficient height still works. In my current fort I had a little accident where a mason tumbled down 40z and was somewhat smeared all over the bottom.
Hammers seem to have been nerfed a bit. They're still pretty deadly but the extreme effect of throwing an enemy several tiles wide is rare. I'm not a raw-guru but I think you could change the velocity multiplier in item_weapon.txt
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000] The higher that number, the faster the hitting tip of a weapon moves. Look at other weapon's values to get a feeling how much is enough. I think, that not only increases damage but also the pure hitting power that propels targets away. You may want to increase the contact area (first number) too or hammers will kill everything with one hit and not propel anybody around.
Please note: If you want to change anything in your current game, you have to change the raws in the right data/save/... folder. Anything that's done to the main raws will only work in a newly generated world.
Hammers seem to have been nerfed a bit. They're still pretty deadly but the extreme effect of throwing an enemy several tiles wide is rare. I'm not a raw-guru but I think you could change the velocity multiplier in item_weapon.txt
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000] The higher that number, the faster the hitting tip of a weapon moves. Look at other weapon's values to get a feeling how much is enough. I think, that not only increases damage but also the pure hitting power that propels targets away. You may want to increase the contact area (first number) too or hammers will kill everything with one hit and not propel anybody around.
Please note: If you want to change anything in your current game, you have to change the raws in the right data/save/... folder. Anything that's done to the main raws will only work in a newly generated world.

