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DF Gameplay Questions / Re: How to keep my captain from killing dwarfs for failing to meet production?
« on: December 22, 2012, 06:23:36 am »
The traditional way was to make the weakest dwarf the captain and give him a useless weapon. Beating the criminal legendary weaponsmith with a plastic mace may seem comical, but it worked. Since the beating with weapons seems to be fixed, you need to be a bit more careful. A legendary fighter with superdwarven strength can still punch someones skull in with some bad luck. The easiest way is to have no captain at all. Where there's no law, there are no criminals.
I prefer to build some comfortable prison cells. A 3x3 room, masterfully engraved with a metal chain in the middle and a bed, table and chair as well as booze and food stockpiles works very well. My criminals usually have better rooms than everybody else. The many happy thoughts prevent further tantrums if the crime was beating someone up during one and the stockpiles prevent you precious prisoners dying from thirst when nobody feeds them.
I prefer to build some comfortable prison cells. A 3x3 room, masterfully engraved with a metal chain in the middle and a bed, table and chair as well as booze and food stockpiles works very well. My criminals usually have better rooms than everybody else. The many happy thoughts prevent further tantrums if the crime was beating someone up during one and the stockpiles prevent you precious prisoners dying from thirst when nobody feeds them.
They're also at war with the damn treehuggers, so maybe the previous caravans were held up on their way. I don't know if that behavior is even implemented yet, but I suspect it.
I need some dwarves to die or the fortress will fall to boredom and FPS-death. There are 245 dwarves now and I'm seriously thinking about testing the 55 level drop on some of the more useless ones if nothing interesting happens soon.
And after trying this, I can really appreciate 30-40FPS. Everything under 15 gets annoying.
