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Messages - ed boy

Pages: 1 ... 148 149 [150] 151 152 ... 190
2236
General Discussion / Re: Profit Incentive Rocks
« on: June 12, 2010, 12:05:22 pm »
Shoes are made in these countries because it is cheap. Companies wish to maximise profits, so they invest money into moving their operations into these places.

Generally, people with a low standard of living are a good source of cheap labour. If the standard of living somewhere increases, then the cost of labour there increases.

If the cost of employing people in these countries were to go up, then they would either move somewhere else or employ less people to do more work each.

2237
General Discussion / Re: Profit Incentive Rocks
« on: June 12, 2010, 11:55:53 am »
And LAWL @ money buying happiness.
It does buy happiness, just not directly.

My mother likes to go on holidays and to eat in fancy restaurant. These things bring her happiness. By spending money on these things, she can make herself happy. Money can buy happiness.

Kids sewing Nikes also agree to work for 2 cents a day, that doesn't make it right.
If working at Nike is worse than not having a job, they wouldn't do it. They work at Nike because it is the best course of action for them. Closing down these places would make them worse off.

Besides, they don't get paid two cents. They get pain in their own currency, and even if you translate it all into equivalent currency terms, their costs of living are much better off. There are places in Indie where one can buy a meal for ten rupees, yet I'd like to see you buy a meal for $0.21 in america.

No, you should employ their parents and pay them a living wage, so that kids can go to school and have a shot of advancing in life. Creating a climate where they're forced to forgo school in favour of work is a modern-day serfdom because it deprives them of all work mobility.

Their parents are more productive elsewhere, hence they get employed elsewhere. Forcing them to be employed at Nike would make them less productive.

They are geing paid a living wage. If they weren't, they wouldn't be living, and we wouldn't have this disagreement.

2238
Life Advice / Re: Hat Names
« on: June 12, 2010, 10:13:37 am »
The first step is to realise that that's a trilby, nor a fedora.

Secondly, I propose "Hatticus".

2239
General Discussion / Re: Profit Incentive Rocks
« on: June 12, 2010, 10:09:42 am »
Do you think Paris Hilton deserves all the money she gets?
Deserve is a very tricky and vague word, and I try to avoid it. I would have to ask you to define it before I could answer confidently.

2240
General Discussion / Re: What Value is Life?
« on: June 12, 2010, 06:49:25 am »
A rather large problem with threads like this stems from the word "value".

The original poster has formed a concept in their mind, and wishes to communicate this concept (which is the question). Sine this cannot be done directly, the poster must use words to approximate the meaning of their concept, and the people who read the post must then try to derive to concept from the words.

There are some words, however, which are more precise than others. The range of meanings which can be applied to different words varies, not only from person to person, but within a single person's mind. Indeed, in my experience, the majority of arguments and disagreements come down to different definitions of words that people have.

The words that were used to ask the question were "What value is life?". On the whole, these are bad words to be using - they are very ambiguous, and thus potential correct answers will vary greatly. Nobody can really answer this question, as their individual definitions of the words involved will vary.

We can attempt to narrow down the range of meanings, and therefore the range of answers, by using more precise words. Indeed, if the original poster said "How much, in real monetary terms, could the average human produce over the course of their remaining life, minus the costs, in real monetary terms, or sustaining them for that period?", then answers could be given more satisfactorily. However, since all we have to go on is "what value is life", then the more we try to refine the question to remove ambiguity, the less chance we have of containing the original poster's meaning in the refined question.

In short, the question is to vague and imprecise to be able to asnwer with any confidence. This can be recitfied by the original poster refining the quesiton into more precise terminology.

2241
Forum Games and Roleplaying / Re: War of the Crusading Lords
« on: June 12, 2010, 06:28:06 am »
ORDERS:
Reginald starts moving (with his group of 100 men) towards the city at (-19,7)
Meanwhile, the two squads of armoured troops start move south out of Hanomo and through the forest path.

2242
General Discussion / Re: What Value is Life?
« on: June 11, 2010, 03:28:42 pm »
Ideally, you'd value the life of each person at the total output (be it in physical product or intangible things, such as happiness) of the person experienced by both themselves and others minus the total costs (be it in physical product or intanglible things, such as unhappiness) of keeping them alive.

You would kill them off as soon as Value+cost of killing method<0.

Of course, quantifying these things is impossible, so we have to approximate.

2243
General Discussion / Re: Profit Incentive Rocks
« on: June 11, 2010, 03:24:50 pm »
God bless the profit incentive.

Almost every human action can be broken down into greed in some form.

2244
Forum Games and Roleplaying / Re: Woman of SCIENCE!
« on: June 11, 2010, 12:56:00 pm »
Quote
Quote
Quote
Quote
Quote
Quote
Quote
Quote
GlyphGryph, what is your stance of quote pyramids?

i want to know 2
Me too
Me four
I'd like to know as well
dudes like we need 2 know
Orly?
Yarly.
Quote Ziggurat ftw.
Guys, cut it out.
Shut up I want to know.
Yeah, that'd be nice.
I agree wholeheartedly.
I concur.

2245
Forum Games and Roleplaying / Re: Blobquest, peon of the sea.
« on: June 11, 2010, 11:59:12 am »
Gang members. We need to build up a posse.

2246
DF Suggestions / Re: complex trap system and other mechanismes
« on: June 10, 2010, 12:10:21 pm »
To activate, Tools>options>advanced
To change the language, Tools>options>content

2247
DF Suggestions / Re: Total Interface Overhaul (now with sparkles)
« on: June 10, 2010, 12:05:58 pm »
you could similarly use Burrows, as opposed to burrows

2248
Forum Games and Roleplaying / Re: War of the Crusading Lords
« on: June 10, 2010, 11:41:52 am »
sorry, I was waiting on a PM, or I would have done it earlier.

ORDERS:
Reginald continues moving douth with Romuald
The troops in Hanomo finish getting their iron armour

2249
DF Suggestions / Re: Personal Ethics
« on: June 09, 2010, 10:33:18 am »
Is complex bad?
yea.

OBJECTION!

I would argue that it is only bad if it requires the player to go through the complex actions. If the complex calculations and the like happen completely seperate from the player (like in world generation), it is good. I would therefore say that complexity in a matter like this can be good: You just need to make it so players can safely ignore it (be it through limiting the impact it would have or disabling in altogether) and all will be good.

2250
Forum Games and Roleplaying / Re: Godhood, OOC Thread
« on: June 09, 2010, 10:26:16 am »
The Armada, I believe.

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