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Messages - ed boy

Pages: 1 ... 40 41 [42] 43 44 ... 190
616
Life Advice / Re: Venturing into the world of smartphones
« on: June 29, 2012, 12:19:05 pm »
That's very good advice. I'll probably look into getting if not one of those, then a newly-superceded model.

Also, is it possible to buy a phone in one country and use it in another? I might see if getting one imported from asia might work out cheaper than getting one here.

617
Life Advice / Re: Venturing into the world of smartphones
« on: June 28, 2012, 01:40:35 am »
I know for a fact that UK can get their phones cheaper as they are paying monthly for them instead of being heavily subsidized like out here in america.
But surely if they're being subsidized in America, it would mean that they'd be cheaper there and more expensive here?

Specs i would look for is core speed at 1GHz
if gaming you want your screen over 4inches
battery life depends on the model and you can buy some bigger batteries for cheap
But how important is core speed? How common are apps that require all of 1GHz? If I get one with only 500 MHz, will I find that there are lots of things I won't be able to do with it?

I ask because I know that with computers, the specifications matter a lot. If I get a computer that has mid-range specs now, then I'll find myself unable to run the more demanding new releases, and in a few years I'll be unable to run most new releases. However, with my Ipod, no matter what new music is released, I'll still be able to play it. There's no danger of my Ipod becoming out of date and needing replacement to be able to play the lasest music. I'm unfamiliar with smartphones, so I want to know whether I should be approaching it like a computer or like an Ipod.

618
Life Advice / Re: Browser Hijacking... or, Search hijacking.
« on: June 27, 2012, 12:48:33 pm »
From the sounds of it, you're experiencing something that I had a lot of trouble with a while ago (I made a thread about it here). I ended up using a tool called gooredfix to fix it.

619
Life Advice / Venturing into the world of smartphones
« on: June 26, 2012, 03:05:14 pm »
I'm starting to consider getting a smartphone at some point in the near future. However, I have a lot of questions. Just about the only thing that I know for certain is that it would be an android one. But if you kind people could help me out with my queries, I would be very happy. I do live in the UK, so if there's any county-specific comments, then please keep that in mind.

  • How often does hardware come into play? Things like screen size and camera resolution I can see being relevant, but what about things like CPU speed and memory? I was under the impression that most programs for smartphones were extremely non-demanding, and so the power of it would not be important.
  • Related to the above, are there any issues with compatability of apps between phones? Will apps work on just about everything, or do some of them have a hard time running apps? Similarly, if I buy a not particularly new smartphone now, will I be in danger of having compatability problems in the future?
  • I'm considering getting a sim-only plan and getting the phone seperately to save money, as most contracts with phones included are 24 months, so if I can save just £5 per month on the contract I have £120 to put towards the phone. Am I likely to have problems with this?
  • How long is the battery life of a smartphone? I'm used to being able to go over a week without charging my regular phone, but I've heard that smartphones have shorter battery lives. How much shorter?
  • Just how much data does one tend to use? I plan on doing minimal video streaming, so it would be forums, email, facebook, and maybe a few webcomics. How much would I be likely to use in a month?
  • Similar to the above, would it be possible to get DFterm running on a smartphone? It says that it consumes very little bandwitdth compared to streaming video, but would anybody be able to give than in more quantitative terms?

620
DF Dwarf Mode Discussion / Re: Evil? what evil?
« on: June 25, 2012, 01:32:59 pm »
Is there anything you do that can help discern what sort of weather you have? I've heard stories of people getting evil clouds that turn anything caught in them into husks, but all I seem to get is blood rain, which is really disappointing.

621
Life Advice / Re: Driver's License
« on: June 20, 2012, 09:30:43 pm »
I know plenty of people in your demographic that don't have a driving license, and nobody thinks any less of them for it. The only time it comes up is when we're asked to provide proof of age (e.g. for bying alcohol) and then they have to use alternative ID, which may be problematic, depending on who it is and what they have on them.

I would recommend getting one even if you're not planning on driving in the near future. Not only do you have the flexibility for unexpected situations, but lots of insurance gets cheaper once you've had your license for a number of years, no matter how much driving you've been doing, so if you do start driving in the future then it can be a lot cheaper.

622
Well, this topic is the 3rd non-news result for Quadriga Art LLC on google. That's pretty huge.
Anything from these forums ranks pretty damn high on google. Quite often I just use google instead of the forum search feature if I'm trying to find and old thread.

623
I normally have my fort layout (or at least the skeleton of it) already planned, so I start by getting my miners do dig the entrance passage and the depot area first. Once that's done, I get everybody else to haul to goods from the wagon down to the depot area, while the miners dig out the rest of the fort in the following order:
-Farms
-Water systems
-Barracks/hospital
-Dining room
-Workship areas
-Noble rooms
-Bedrooms
-Cavern passage (if there is surface water, otherwise this is part of water systems)

I normally don't dig something out unless I know that the final design demands it. I often try to keep a population cap on for the first few years, too.

I've recently started embarking on evil areas, and my normal plan isn't working out so well. I might try to cut myself off from society as fast as possible in the future and dig a preliminary fort (to get farms and such working) before tackling the main one.

624
Creative Projects / Re: Pen & Paper RPG. Reactions?
« on: June 14, 2012, 04:53:13 pm »
8 incompetent mooks (all 0 for stats, human, unskilled, 30hp,)
So if 0 is incompetent, is that minimum, or can you have negative stats? What sort of range would the PCs have? Similarly, what sort of ranges of HP would the PCs have? And what are the different stats?

625
If the starting seven is such a concern, it is a possibility to provide people with a freshly-embarked save and let them carry on form there, but I'd rather let them have the choice of what to bring.

626
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 12, 2012, 08:47:46 am »
I just had a child turn into a peasant in the middle of a kidnapping attempt. Unfortunately, it didn't stop it.

627
This is an interest check for some DF speed challenges. This is speed in the sense of in-game time, not real time. The challenges would normally involve constructing something. The goals would be clearly defined. A typical challenge cycle would be as such:

-A challenge is announced and the requirements defined
-There is a period of time (a week? more? less?) that people have to complete the challenge
-Competitors submit a copy of their embark save, their finished save and seasonal autosaves, ideally with comments on each season
-At the end of the time period, the person who did it in the shortest in-game time is declared the winner
-The next challenge is released

The rules of competing are as such:
-No raw editing or using programs like DFHack
-The most recent version of DF at the time of announcing the challenge must be used
-Temperature, Weather, Invaders, Cave-ins and Artifacts must be enabled
-If you suspect someone of cheating in at least one segment, then point out such a segment. I will try to reproduce the next season's save. If I can't (within experimental error), then I will declare the submission invalid. This can be appealed.
-The person who can achieve the goal in the least in-game time with a valid entry is the winner

So how do people feel about this? What's interest like? Any further suggestions/problems?

628
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: June 12, 2012, 03:59:14 am »
I recently had a fire break out on the surface, scorching the map. Since it has done that, however, my dorfs have encountered a bug of some sort. They decide that they want to put something in a stockpile, head to the surface, and when they get to a certain point they just stop with the message "drop-off inaccessible". After cancelling, they stay completely still, not even to get food/drink. I know that the stockpiles aren't accessbile, because there's other traffic going back and forth from the surface that has no problem. Every item on the surface is forbidden, but they still keep getting these jobs. What can I do?

629
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: June 11, 2012, 05:20:43 pm »
How many tiles will a bolt travel in 100 steps? I'm hoping to recreate this using a minecart to get a very accurate repeater, but I need to know how long to make the shooting range.

630
Mine was about some of my first forts, and what was possible.

I've decided that my latest fort will involve a huge animal industry, so I have a couple of questions that my wiki-browsing and forum-lurking couldn't answer.

(1)Suppose I have a channel with a restraint in it. If I stick a fish in the restraint and fill it with water, will the fish be able to attack creatures standing next to the channel (I would add the no-breathe tag temporarily)?
(2)If I instead designate it as a pond and chuck in some fish, will they be able to attack?
(3)If I attatch a flying creature to the restraint, will it be able to fly up out of the channel to attack? If I attatch it to a ledge above a path, will it be able to attack creatues on the path?
(4)Can creatures on restraints attack squares within two squares of the restraints?
(5)I have added the [trainable],[can_learn],[child] and [pet] to just about every creature in the game (except dwarves) that didn't have them. will this have any bad effects?
(6)If I tame animals and they have offspring, will the offspring need to be tamed again?
(7)If I tame a dragon and add it to my hall of monsters, will it (a) breathe fire and (b) damage other monsters with its fire?
(8)If I breed a few megabeasts and abandon my fortress, will they be killed off or will they become part of the world history?
(9)If they are killed off on abandon, is there any way to safely release them into the wild?
(10)Is there any way to make thieves catchable in my cage traps?
(11)I'm planning to have two paths into my fort - one filled with cage traps the other filled with beasties. I plan to use a drawbridge to reveal/block the path into my cage traps so only one way is available at any given time. Would there be any problems with this?
(12)What animals precisely could I put into my menagerie? I fiddled with the raws so I have access to anything requestable from the elves.
(13)I cannot request some animals from the elves (such as giant cave spiders). Is there any way to make these requestable?

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