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Messages - A-chana

Pages: [1] 2 3 ... 6
1
DF Dwarf Mode Discussion / Re: Upcoming Devestation
« on: May 08, 2011, 04:05:48 am »
I'm sure I'm not the only person that paves the road right outside the fort with the skeletal remains of goblins, elves, cavern beasts, and anything thing my dwarves have murdered. In my case, there's at least six refusal piles about ten feet away from a pitiful fort entrance, guarded only by a bunch of traps.

I'm sure there is no way continuing such corpse disposal can backfire.

Maybe a special invaders can come precursed? Kind of like when you attract local leaders and they have actual history behind them, but this one is some sort of cursed individual who then got his/her position by intimidating everyone else, and when your military attacks that person, they risk being cursed as well.

2
DF Dwarf Mode Discussion / Re: Funniest/most bad-ass fortress names
« on: April 21, 2011, 06:19:56 am »
One fort I had was dubbed Hollowtomb though the generator. Highlights include:

1. In the first year, a giant olm came and killed eleven dwarves, then waltzed off the map, never to be seen again. Then two more dwarves died because of insanity and tantrums, leaving only two permanently-bedridden dwarves and three working dwarves.

2. Three short years later, both elves and goblins (the former were already at war with this civilization) ambushed at the same time, complete with war animals, totaling five pages full of invaders (about 90 things trying to kill me). In comparison, my military was about ten dwarves strong. All 87 dwarves died in that fort, which hasn't been touched since.

On the other hand, though, I can see a fort like that easily becoming the tomb for the invaders instead.

3
DF Dwarf Mode Discussion / Re: Nifty little easter egg
« on: April 20, 2011, 04:03:18 am »
I'm wondering if there's another level after that if, say, the creature can't even crawl, though I'm not sure if even that's possible (no arms, damaged or missing legs?). Saw the stinking guts one for the first time the other day, too.

Another one I kind of like is how you can't just abandon during a siege -- you "succumb to the invasion", and everyone in your fort dies instead of just settles elsewhere. They all starve to death instead of die in some combat-related way, though, but I think I understand why (what if you abandon if there's one or two badly-injured invaders left, and you have 150+ dwarves and countless livestock? A million kills for the surviving invaders, even if one has a shattered spine and the other has no eyes). Maybe in future versions, they'll experience all those pleasant world-gen deaths? I'd like to see that one.

4
Dear Urist McFodder
How did you even know you're a sacrificial lamb? Was it the fact that you're completely inexperienced, but suddenly got assigned to be the captain of the guard during a siege? Or was it the fact that I sent you outside all by yourself?

But, come on, it's either you or 90% of the only real soldiers, because on a test run they all got lured around the water and either drowned or got separated and crushed by a million macegoblins. And it'd take years to build it back up, something I can't afford when I just hit some cotton candy (it'd take too long make armor for the current military, and I might miss another caravan) and have been mocking the elves consistently for about six years.

so please just. stop trying to store random items in random bins inside. If you get them across the bridge without dying, I'll even dismiss you so you can run the heck away. go back outside, the goblins can't path because they are dumb and smelly and

Signed,
the worst overseer ever, I swear

- - -

Dear goblin squad leader,
How do you even drown on a crocodile mount. Just. Direct it back on land. Or dismount it and climb up yourself, though it's questionable if that would work because it's a river without ramps.

Also, your subordinates can't seem to figure out how to cross a bridge without my help, so it's all your faults that I have to send out a sacrificial lamb to begin with. Bite me.

Signed,
still a bad overseer

5
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 07, 2011, 02:55:13 am »
Welp, I got ambushed by goblins shortly after the last of the elven caravan was cleaned up, and...ugh. uuuugh. I hate all the things.

Spoiler (click to show/hide)

Gonna build a ramp in every pool of water, now. I've never had this problem before. But then again, I've never had so much water before. The only partially good thing was that one badass dwarf killed a goblin underwater, but he was a dwarf I was trying not to lose (naming theme, left behind a wife, saving their daughter's name for, well, their daughter, but they had a son instead).

6
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 06, 2011, 12:30:38 am »
I think I've snapped.

See, I'm doing a themed fortress, meaning every dwarf is named after a character from a certain game me and my friends used to do together. However, I've reached just about 150 dwarves, and now I'm running short on names. I'm reaching out to the smallest of minor characters, who only made brief appearances and then never appeared again. Got done with a twenty-dorf immigrant wave, with the added bonus of half of them being married to each other, meaning some horribly incompatible pairs.

As soon as I'm through there, the elves show up. Every time they've come to my fort, it's ended badly. The first time, I accidentally offered them wood, so I seized half their junk (but they still left with goods I traded earlier). The second, goblin ambushers slaughtered them, so I took what they left behind. The third time was a repeat of the first, except I didn't trade anything successfully, and I seized everything.

Somehow, they still trusted me, but they bring a mixed blessing. They've brought many awesome animals, including a buzzard and a fox to complete a breeding pair (the buzzard was gotten from the previous year), and two rhesus macaques (sadly, both male). They also brought countless pages of cloth and clutches. So, I thought, why even bother dragging goods over when I'm probably gonna accidentally offer a wooden splint or something? Seized 30k worth of junk, animals included. And, yet, I just wasn't satisfied.

s -> a/b/c/d/e -> k -> enter

My military spared no elf and no pack animal. I blew off all the steam there, and realized just how much I wanted a war with them (I once had a world where the dwarves started out at war with them, but then they just teamed up with the goblins, rode in on war jaguars and war elephants, and slaughtered everybody; this time around, I'm much better prepared for ambushes and sieges).

So happy that I've finally reached the point where I can goad the elves into war with me and stand a chance at fighting back. So happy that it's actually pretty easy to kill the merchants now (in an old fort, I tried a ballista, but they all kept ducking or something. I didn't have any magma, either). Let them come, and let them bring their jaguars and elephants. Let them declare a joint siege with the goblins (whom my dying civ has been at war with for two centuries). I've got traps, armored military, and a jazillion puppies that will grow into murderdogs. Blood for the blood god.

Meanwhile, my guard captain beat the crap out of some poor metalsmith with a steel crossbow he probably stole from the goblins, because the mayor's crying over the lack of bismuth anything in the fort. Can't kill the mayor, because she's an artifact creator and the only worthwhile weaponsmith in the fort (in that respect, I'm lucky to have gotten that mood early on, plus an armor mood about a year after it. Now I just need to make steel instead of iron.).

7
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 29, 2011, 09:16:12 am »
Started a new fort, after not playing for months and months. Highlights include:

-My first trading session with the elves went swimmingly...up until I accidentally offered them a wooden crutch or bin or something (I was throwing them everything in my crafts bins, and I thought I made sure not to select the bin itself), right as I was trading a pantload of junk (would have been the final trade for the season). Thankfully, I still had all their cloth selected, so I just seized it and ran. It's not like I plan to be nice to them for long, anyway.

-My hunter seems to have trouble focusing on a kill, so there's a couple of geese flying around with broken wings. Somehow.

-Finally trying to create a settlement deeper into the ground, starting with breaching the caverns and trying to make a permanent well source. Everyone keeps running off to collect webs or something like that, which led to...

-Blind Cave Ogres wandered close by and chased down several civilians. The military eventually killed them (thankfully, a weaponsmith got a strange mood at the start of the year), but not before two civilians and one soldier were killed by a single ogre. To be fair, the civilians had it coming, some running right at the ogres and others not going back into the fort when they saw their friends being beaten into a pulp. how i does use burrows?

-Somehow, two dwarves with injuries that probably should have killed them survived: one was a wrestler who had a major artery in his upper body severed and was already pale by the time the ogre he was fighting was killed by his buddies. Somehow, the bleeding stopped, and he walked himself all the way to the hospital (something like 15 floors up, with a couple narrow passageways), where he was cleaned up. He didn't even get a chance to have his wounds dressed or anything before it closed up, and now he just walks around, a little faint right now and with a massive scar, but otherwise perfectly fine. Badass.

-The other was a civilian who just saw two others get murdered and didn't think that maybe he should try to ensure his own survival; a hammerdwarf would later die of suffocation (I think from a broken upper spine) trying to save him. The military and ogre pretty much fought right on top of this guy, who had shattered bones everywhere, and yet he didn't bleed out, either. My hospital staff's project for the winter is piecing him back together.

-All this, and I'm probably due for an attack by goblins soon (I picked a civilization that was already at war with them). Should end badly. At least now I know the importance of armor.

-Apparently, I didn't check my civilization a little more, and there doesn't seem to be any leaders anymore (the last one died in 209, killed and mutilated by a goblin. I started in 251). In fact, the whole history of the civilization involves at least two goblin civilizations coming in, pillaging the towns, and killing the royals, generals, etc. in horrific ways, to the point where I'm surprised this isn't a dead civilization in spite of the game giving up and not giving it any more kings and queens (I'm getting caravans, thankfully). The only success it ever seemed to have was an awesome general who fought back and invaded the goblins, just to die of old age in 200.

-So, what I'm trying to say is, this fort is boned.

8
DF Dwarf Mode Discussion / Re: saddest moments?
« on: August 20, 2010, 10:38:11 am »
In pulling a Headshoots on my first fortress in 40d, Bootlashes, one of the champions beat my legendary, titled miner into a pulp. She was a founder, the lover of one of the champions that was also involved in the downfall of the fort, and had just watched her two war dogs get brutally killed. She fought back after being drafted, and actually got in some very good hits on her opponent, before her legs and arms were shattered. The champion then left her for dead and started slaughtering some civilians (said miner was chilling with them at the time, and they had fled as she fought but only managed to get cornered), leaving only a few children left.

One little girl dwarf, now orphaned and friendless, snapped spectacularly, and began to kick, punch, and bite the miner's unconscious body. She never knew the humiliation of being slowly and inexpertly beaten to death by a child.

Cut to the current version, in a fort appropriately named Hollowtomb. I breached the caverns and then left them unguarded, which backfired when a giant olm suddenly showed up and began breaking everyone's legs. It eventually fled the map, but not before reducing eighteen dwarves to seven, with five of them bedridden at the time. One of them was a migrant who had lost all use of one of her arms, lost her husband, and miscarried. Next to her was a founder who was just plain angry, eventually going berserk. I thought that it was the end for all the dwarves in the hospital with him, but the widow fought back, crushing his skull with ease, and decided just lying around wasn't her kind of thing. She and, eventually, another founder who had lost her hand started working, but she was throwing constant tantrums. Finally, when trying to hold a meeting with the chief medical dwarf/mayor/founder, her tantruming led her to crush her skull. She did little of note afterward, but I imagine she was just completely traumatized by it all and prone to broken cackling every time she passed the coffins in the hallway.

A few years later, that other injured founder, a one-handed legendary miner, took part in a losing battle; elves and goblins brought their war animals and ambushed at the same time, destroying everything. That founder miner was already revered in my eyes for being a badass, as she had fought the giant olm even when gushing blood out of the stump that was her wrist and survived infections with little soap, but she was easily killing jaguars and lions. However, watching two goblins gang up on her and cut her in half was depressing, as I knew her potential had been wasted. The fortress was soon conquered.

9
DF Dwarf Mode Discussion / Re: What got you into Dwarf Fortress?
« on: August 19, 2010, 09:09:18 am »
Boatmurdered. Even if it was outdated and the elephants had calmed down significantly by the time I played, I knew I had to play this game after I read that. I think Headshoots was archived shortly after I started, too, so that helped. I was hecka confused, but I had the wiki and good ol' trial and error to help. My first fort somehow ended up lasting ten years before I got bored and ended it the same way Headshoots was ended.

10
DF Dwarf Mode Discussion / Re: Single parents?
« on: August 11, 2010, 09:31:18 am »
I had a father and daughter pair like that. Eventually the father started dating someone else, but I didn't play them long enough to see if they would marry before a double-ambush killed everything. Has anyone gotten such a couple to marry, and if so, are the family relations changed accordingly (step-mother, younger half-brother, etc.)?

11
DF Dwarf Mode Discussion / Re: two doctors are stuck
« on: August 05, 2010, 04:23:46 pm »
Are there any extra buckets lying around with water? I forbade all empty buckets and forced them to use those for cast-making, since I had a ton lying around thanks to caring for a pair of bedridden dwarves for several years.

12
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 05, 2010, 02:56:52 pm »
Welp, everyone died horribly. Highlights of the Totally Not a Siege*:

-One dorf became an Elite Wrestler by wrestling an elephant, and in the same instant, said elephant threw him into a wall hard enough to make him explode. The best part is that "died after colliding with an obstacle" didn't count in the elephant's kill list (even though the elephant still had five other kills any and got a title). I think I have a new favorite dwarf.
-A founder dwarf, a one-handed miner, began to mine the brains out of elves and lions with shocking ease. Unfortunately, none of my dwarves fared well to being ganged up on, and she was no exception.
-By sheer luck, the last dwarf alive was the one I was using to narrate that year in the journal-type thing I'm doing; he had discovered one of the ambushes, got mauled by a jaguar, and then they all left him alone for some reason. Even better, once he was totally alone, he began to hobble about on a broken leg, killing an injured tiger (it was even trailing its guts behind it!) and wasting the goblins' time with a chase before they finally got him.

While the civ "Strongcity the Ageless God-forsaken Bear-Bitch of Martyrs" is no more, I'll probably reclaim its land, whose name was chosen by the game itself: Hollowtomb. Fitting.

*No one can convince me that the elves and goblins had not intentionally teamed up against this place.

13
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 05, 2010, 12:42:54 pm »
My fort is going to explode in gore very, very soon.

I'm being ambushed by elves AND goblins, at the same time. The invaders list stretches on for four or five pages, and the elves brought a crapload of war animals: horses, alligators, crocodiles, tigers, lions, cheetahs, jaguars, elephants. The goblins didn't bring anything, but they sure aren't helping. If I didn't know any better, I'd say this was a true siege.

I only have nine or ten military dwarves. Half of them are dead or dying.

Curse all friends of nature.

On the plus side, I figured out how to deal with that annoying "cancels rest: interrupted by enemy" spam, by turning off all cancellation announcements. Makes things a heck of a lot easier to keep track of.

14
DF Dwarf Mode Discussion / Re: Most horrifying injury?
« on: August 03, 2010, 03:03:53 pm »
Messed around in the arena, and I pit a giant cave spider against an elf to see how its poison worked.

Spoiler (click to show/hide)

She didn't even die, for whatever reason, until I attacked her later, and I recall another elf suffocating when left alone. I dunno if that was a glitch in the game itself or a side-effect of my failed attempts to mod extra body parts onto creatures. Also, note the left eye. Ouch.

15
DF Dwarf Mode Discussion / Re: What do you do with your dead dwarfs?
« on: August 02, 2010, 10:03:50 am »
I just build a hallway and put the coffins in there. Special dwarves, like useful nobles and titled dwarves, get a tomb prepared. Said tomb is covered in engravings and has the best coffins and cabinets I can get, and if there's a couple that's special, I'll put their tombs next to each other and have a door in-between. The dwarves with the prepared resting places usually have a grand or royal tomb. Useless nobles might get a tomb, but it won't be nearly as grand as those of the titled dwarves, with a possible exception of the monarch (mainly to keep said monarch from killing him/herself in a fit). If they get themselves killed before I can bother with a tomb, they'll end up in the hallway with the regular dwarves.

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