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Messages - A-chana

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16
These are all 40d dwarves. I present the top three Champions of Cogmeng, "Bootlashes". Plus a miner and a war dog.

Spoiler (click to show/hide)

None of them are anything like Tholtig or Morul, and there were lots of Champions with titles in that fort, but dang it, these guys were all awesome in their own ways.

My DF2010 fort is too new to have any huge badasses. There's a miner founder who was one of three dwarves to survive and not be disabled after a giant olm attacked, and even then she lost a hand, fought the olm until it ripped open her body, and had the stub on her arm healed up by the time she finally went in for treatment. She's battled through infections several times without soap, and she's also a legendary miner. However, she has no kills to her name. Not even any animals.

17
DF Dwarf Mode Discussion / Re: Nothing exciting happens
« on: July 31, 2010, 09:29:14 am »
Try embarking from a civilization that's at war already; you might have your locations narrowed down to be in range of the other civ, but they'll send ambushes and would probably move on to sieges if given time. I've seen an ambush as early as the second spring.

You might also want to open the caverns early on, before the military is experienced, and then leave them alone (or even settle down in the caverns). I had eighteen dwarves in the first autumn, and I was down to three functioning dwarves by the end of winter, all thanks to one giant olm. It might be shortlived fun, though.

Are you getting ambushes from at least the goblins? Just keep slaughtering them and get richer in the meantime, and eventually it should lead to sieges. As for the elves, if they still send a representative, trying killing him/her. That might anger them enough.

18
DF Dwarf Mode Discussion / Re: Missing Leg
« on: July 28, 2010, 10:47:46 am »
I've got a couple dwarves, both of them very good fighters at this point, who are bedridden thanks to severed nerves in their legs. I'd really like to see them walking soon, and I don't want to kill them (I'm trying to document this fort diary-style, so there's no in-character reason for letting them starve right now). Besides, one of them is a founder, and if I kill him the only one left will be a one-handed legendary miner. I'm wondering if they'd start using crutches if I went in with utilities and tried giving them crutch-walking experience.

Turning them into guards in the mean time never occurred to me, though. Sounds like a plan!

19
DF General Discussion / Re: What year do you stop world gen at?
« on: July 28, 2010, 09:16:27 am »
In my case, if I actually bothered to remember to stop world gen before 1050, I'd probably stop it at 600. For some reason, goblins like to make themselves nearly extinct when given enough time (the number one cause of death is being murdered by another gobbo), so they become the minority in their own civilizations compared to humans and dwarves running the show. I'm not sure how that could be fixed, aside from going into the raws and making murder wrong for them, and even then that might not stop them.

At the same time, though, with enough time passing by, I see more stuff like demons leading humans, and wars between dwarves and elves (a plus in my mind since I don't have to bother killing their traders). I've even seen wars between elves and "goblins" (really just a bunch of humans and some dwarves and elves), with the goblins upset over elves eating people. It was glorious.

It took me a couple minutes to make a default world (create world now, year 1050), but my computer isn't the greatest anyway, and I was running a few other programs. Saving and loading takes some time as well. It plays well enough, at least.

20
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 25, 2010, 07:13:01 am »
I'm planning on starting a blog or something in diary-style for a fort I'm playing. I just got through the first year. Spring and summer went by well, went up to nineteen dwarves even though I couldn't actually feed them all, but I figured out how to get muddy soil and a well, so I figured it was all good...

And then one of those Giant Olm arses suddenly appeared and started terrorizing everyone by breaking their legs. The military was last minute, too slow to catch up to it, and no one could land any lasting hits even when the Olm's lungs and heart were impaired for some time (the only lasting thing was a mangled nose, and I'm sure even that probably healed).

By the time it was finally chased out (and not dead, mind you, although it left the map), all I had left was:

-A founding miner dwarf who lost a hand and kept on fighting anyway, until her body got ripped open and she had to lie down due to infection.
-Three guy dwarves with mangled legs, one of them being a founder and one of the few fighters with a weapon, another having an infection.
-A female dwarf who, while only injured on her arm, was throwing tantrums because her husband was killed and she had lost her pregnancy.
-Two doctor dwarves, one being a founder, who were never recruited into the makeshift military because they were too busy trying to save lives.

And even then, one of the male dorfs snapped, attacked the widow while she was tantruming, and got his skull smashed in for the trouble. This woke her up enough to get her to do some work, except she still threw fits, eventually accidentally killing the founder doctor (whom she had been trying to have a meeting with mid-tantrum). Thankfully, the two infected dwarves survived with little-to-no cleaning, and no soap. One of them's pretty much fully healed at this point.

Now it's just the three lady dwarves (migrant doctor, one-hand miner, widowed glassmaker) cleaning up and feeding the guys until their legs heal (they're still moderately wounded, but not mangled). By the time winter was over, the fort was down to five dwarves, all thanks to some giant amphibian thing.

On the bright side, now there's plenty of food for everyone.

21
Still interested in this, since it's a nice piece of nostalgia. I might join in with some drawings later on, too, maybe.

I've been playing DW3 a bit as well, although it's a translated version of the SNES one. All I can say is that decent-leveled jesters hanging out with ladies can end in horrible awesome things (protip: Do not harass a Heroine that can punch almost as hard as the thief-turned-warrior).

22
Started with a fortress, found I didn't know what the heck I was doing. Stared blankly at the military screen while some rhesus macaques robbed me blind, then sent the failure of a military commander to chase around a groundhog for a month while a couple random migrants showed up (in the first summer!) and laughed.

Checking around in Legends mode right now. There seems to be some sort of war between a goblin civilization (which is mostly/entirely? human and dwarven, oddly) and a dwarven civ over a dispute over formalized agreement. It's been going on for over half a century, and hopefully I picked the dwarven civ at war with them.

Even better:
Spoiler (click to show/hide)

I played around with the arena, too. Had coelacanth fights and dragon fights and I threw some dwarves in magma for fun (they last longer now, but they unfortunately bleed to death before I can see how melted they can get).

23
DF Dwarf Mode Discussion / Re: Individual enemies of civilizations
« on: March 14, 2010, 07:37:25 am »
I think they may have to just attack/injure a goblin or other being (I'm not sure if it'd count if the goblin struck first, and I'm pretty sure it doesn't if they don't even strike back at all) in order to become enemies with that civilization. I haven't tested it out much, but I have dwarves that became enemies of a civ before actually getting in a kill (sometimes without even getting a single kill during the ambush that marked them as enemies).

24
I'm wondering if there'd be an easy way to make that sprite (straight-up recolor? Doubt it, since it has no face mask. I don't remember if there were any masked soldier NPCs in the game. I suppose the face could be edited on a regular soldier, though). I'm pretty terrible at spriting, unfortunately, so I can't really help out there.

I don't know why, but I remember disliking this part of the game. Maybe it was because I was underleveled and everything was trying to kill me. I liked the part that followed it, though! I get this feeling this next group of characters will be very explosive, so that should be fun to watch.

25
DF Dwarf Mode Discussion / Re: Your First Siege?
« on: March 07, 2010, 07:46:16 pm »
My first siege involved goblins uncharacteristically showing up in summer. There were a bunch of marksgoblins against my force of wrestlers, recruits, and a few marksdorfs. No traps or plans or anything, just me purposely sending in dwarves to die. An awesome mismanagement of military resources.

Highlights include a mother dwarf losing her dog, her babies, and her own life, a founder marksdwarf/faux-hammerdorf and a freshly-recruited wrestler gaining their titles, and a third of my fort dying off in the next year from mass rioting (the first to go insane was a maimed dwarf that survived the fight, too!).

There were every few sieges in the fort's time of ten years, but they did have the benefit of becoming increasingly cooler and generally less deadly (for my dwarves, at least).

26
DF Dwarf Mode Discussion / Re: "Unfortunate Accidents"
« on: February 19, 2010, 06:23:58 pm »
My most amusing most horrible unfortunate accident involved an emotionally tortured countess in the middle of a tantrum spiral. She had watched countless dwarves starves to death or drown themselves, one-man riots broke out every few minutes, and worst of all, her room still didn't have enough shiny crap in it. She eventually snapped and went berserk.

My many, many Champion wrestlers were sparring in the room right next to her.  'Mia II', Countess Consort has been struck down. is a beautiful phrase terrible tragedy that must be aimed for avoided at all costs.

There's also one of the mayors, who constantly asked for nickel items when I had no nickel at all. He was also an occasional part of my military force, and joined in to defend a siege. He got separated from the group and was rushed by a squad lead by a titled local leader, a Goblin Axe Lord. He was swiftly bisected. I liked this dwarf better because of his military actions (he had a title), even if his mandates sucked, so he still had a really nice grand mausoleum waiting for him.

27
DF Dwarf Mode Discussion / Re: Good ways to end a fortress?
« on: February 19, 2010, 12:24:10 pm »
If you're willing to change the creature tokens around. I'd say start a war with elves anyway. Once they or someone else comes in to siege you in a huge force, make some changes to the raws and add dragonfire breath to dwarves, dogs, and your enemies and any of their mounts (elves and unicorns, goblins and beak dogs). I'm not sure what your fortress defenses are like, but try and leave a bunch of civilians outside (they can spread the fire if they're set alight by enemies passing by) and split up your army so they don't gang up on the invaders too quickly. If the climate is grassy, said grass should be on fire with your dwarves in the middle of it. A great many deaths should occur and start a tantrum spiral -- any berserk dwarves will breath fire, too, which should be even more fun. Just don't forget to remove the dragonfirebreath tags afterward.

Making huge sections/the whole fort? collapse sounds awesome, though. Make sure to have at least one or two dwarves outside the falling section if you're caving in the whole place, just so you can see the complete, utter spam of messages.

28
DF Dwarf Mode Discussion / Re: You Know What I am sick of,...
« on: February 18, 2010, 06:04:46 pm »
My best engraver seems obsessed with the first fort leader, too. I've seen her document a few other things, though (goblins and kobolds being killed, the nearby human hunters being killed by cougars and wolves, the time where I bounced between five brokers in one year, dwarves withering away or drowning, the time a war dog bisected a berserk dwarf). She doesn't seem to be too inartistic, though (she's listed as calm, self-conscious, impulsive, and easily cracking under pressure). Meh.

But, yeah, killing things seems to help a lot, as does doing odd stuff like constantly changing appointed nobles and letting dwarves go berserk (I have an artifact coffin with an engraving of one of the founders becoming an enemy of his civilization when he went berserk, and there's also an engraving of an unnamed stray dog (a child of one of my notable dogs?) screaming as it's being killed/butchered. Good times.). In fact, yeah, if you can figure out how to do a loyalty cascade in adventure mode, it should come up once in a while, too.

29
DF Dwarf Mode Discussion / Re: He is in a constant state of internal rage
« on: January 24, 2010, 06:32:36 am »
I'm not sure if it does -- in a fort that went crazy-go-nuts, not a lot of angry dwarves went berserk (not a lot of dwarves went berserk, period -- mostly the mad and the melancholy). One of the berserk was even supposedly slow to anger, and I had a dwarf that went stark raving mad in one run, but then in another version of the run she went berserk instead. I've also had two dwarves go berserk in two versions, both times (one was the result of a failed mood and was very quick to anger, the other was part of the fort insanity and had no anger issues, but was an immodest thrill-seeker). As an aside, there was also a couple that went berserk, seconds apart from each other; they didn't seem to have any traits that'd affect anger, but it could be something, or could be a coincidence. I'm thinking traits in general could play a part, but not necessarily help tons. As for enragement, I don't know (most of mine that got enraged were berserk dwarves being dogpiled by champions).

I'm wondering what kind of testing can be done to see how it affects friendships. Find the most hateable dwarf and see if he/she has any friends?

30
"Mama, who's ugly green guy?"
(Urist McMilitaryBaby cancels Rest: Interrupted by Goblin Mace Lord. x 167
Urist McMilitaryMother cancels Seek Infant: Interrupted by Goblin Mace Lord.
Urist McMilitaryBaby has been struck down.
Urist McMilitaryMother cancels Drink: Interrupted by Goblin Mace Lord.)

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