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Messages - A-chana

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76
DF Dwarf Mode Discussion / Re: Your best engravings
« on: November 25, 2009, 07:22:43 pm »
A single dwarf, before being locked into a military career, told his version of the history of Bootlashes (sadly without any "the war dog is tearing up the dwarf" scenes). Guest-starring an engraving about the region's history and an engraving by a migrant from a file I didn't save.

Spoiler (click to show/hide)

tl;dr: My dwarves have some serious issues that they should probably sort out one of these days.

77
DF Dwarf Mode Discussion / Re: And so the Dwarven Caravan comes...
« on: November 23, 2009, 07:05:22 am »
On the subject of wagon attacks, to be honest, the legends do say that it was a wagon driver who mortally wounded the Kobold (there's an engraving about it and everything in my fort and it's amazing). I also remember a few of the wagon drivers flashing as they passed by to show they were attempting to do some wrasslin', but the only one wounded in any of this was the Kobold that went splat. Haven't checked the wolves, mainly because I have no idea who was driving the wagon if there was one.

Obviously, this needs to be experimented with more for science.

Okay, say I killed the diplomat and went to war. Would I ever be sent a peace treaty? (I ask because I was told liaisons don't respawn.) I'd have fun telling the elves "no, s'cool, sorry about the tree genocide and dead diplomat lol", then use the break to just make my troops more unkillable before I troll them again.

78
DF Dwarf Mode Discussion / Re: And so the Dwarven Caravan comes...
« on: November 22, 2009, 07:05:13 am »
Ah, yes, murderous wagons. I had the dwarven caravan run over a Kobold thief -- I think he survived being being run over by four to six wagons, had been awake for over half of that, and by the time the actual guards showed up, they decided he wasn't worth finishing off and let him bleed out there on the ground. I guess the liaison leaves with wagons as well (I never watched carefully), because shortly after she left, my dwarves were cleaning up after an entire massacred wolf pack. The blood was in the same pattern with the Kobold's, but with wolf lower bodies mixed in.

(I believe this contributed to what seems to be the extinction of wolves and animals in general in my area, unfortunately, but on the plus side I got loads of wolf leather then. We'll see if anything returns next year, since I got some macaque visitors not too long ago.)

None of my liaisons so far are otherwise interesting, though. No scars on them or anything. I haven't seen the elf though yet, though, although I suspect he/she might show up soon now that my fort has a mayor and such. If the diplomat doesn't have scars, I'll be sure to give him/her some once I can be sure my dwarves won't die to ranged weapons and unicorns (my military is focused on close-combat, and my two future marksdwarves could probably deal more damage using the crossbow as a melee weapon right now).

79
DF Dwarf Mode Discussion / Re: Major food and alcohol shortage
« on: November 15, 2009, 07:19:02 pm »
For the food problem, try sending everyone who's not gathering plants to hunt down cute animals (I've had food issues before, and the solution always seemed to involve groundhog genocide). Unless the "cute animals" are all hippos or skeletons or something. Have some people who are prepared to butcher the animal corpses before they rot almost as soon as the corpses get to the butchery.

80
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 15, 2009, 11:48:42 am »
Just got done dealing with another fey mood. The result is a door called The Spry Killer. It's decorated with wolf bones and menaces with spikes of chestnut.

Meanwhile, elves showed up, thankfully not noticing the mass deforestation I was doing to provide wood for the door. Brought many, many barrels or bins or whatever full of cloth. I'm starting to regret being nice to them now, but I can't afford to tick them off before I have a competent army. Maybe next year.

81
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 11, 2009, 09:57:12 am »
Minor update on mine: oh god one of mine went into a fey mood and he's demanding silk cloth. I have no silk at all, barring whatever these guys came in wearing. This is going to end badly. Does personality affect insanity (this dwarf is angered very easily, so I'm thinking he'll go berserk)?

Unlike the time my hunter got shredded by a wolf and didn't cause a tantrum spiral, I'll probably keep this death (not that I really have good alternatives -- a lot of stuff transpired between this and my last backup, and I save right before he claimed a clothier's workshop -- I lack materials for clothes, period) if it ends in something resembling Fun. Like he kills everyone. That'd be amazing.

It's just too bad he's named after one of my favorite characters from the source I got their naming theme from. This better end in hilarity.

EDIT: Oh my gosh, and now someone started up a party about fifty feet away from Mr. Silk Plz. If he does end up going berserk, it will be the best.

EDIT 2: ohgod, migrants. ohgod, migrants. Why now of all times? On the plus side, that means I can rename one of them something like Urist McSilkPlz II. I'll probably keep updating this post until the inevitable insanity.

EDIT 3: Yep, he did go beserk. A slightly-damaged war dog took him down quickly, though. That wasn't quite as fun as I had hoped, so I'll try stationing a couple wimpy recruits and get the dog's owner distracted. If I'm going to have a mostly-inevitable death, I want to cause as much damage as possible. :D

EDIT 4: Let his run wild for as long as possible before the war dog returned from following his master. No other military interference. He killed one of the unnicknamed new migrants, then murdered two female civilians, mangled the heart of a male, and was then mauled by the dog. Somehow, Mangled Heart isn't dead yet.

I did mention I only had one coffin in preparation, right? miasma time plz.

Sadly, no tantrum spiral. Yet. Rotting corpses might change that, since I want an underground burial.

ps, scratch that on Mangled Heart. He's dead. I have to go now, so I'll end this post. No updates on the bodies unless they lead to Fun.

I love this game.

82
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 11, 2009, 07:11:05 am »
A kobold thief showed up practically as soon as the wagons of the dwarf caravan showed up. He somehow got mangled very horribly before I could even start getting my military ready to beat him up/chase him off. I like to think he got run over by every single wagon, which just went on like nothing happened.

It's kind of pathetic, too. Seriously, now the actual caravan guards are showing up, and they're ignoring his mangled, unconscious form. We'll see what my dwarves do-- nope, he's dead from being run over so much, and a buddy just showed up to harass a hunter. I drafted her, and she chased him off.

I still love how the civ screen says I export death to Kobolds.


EDIT: A bunch of my dwarves ran off somewhere -- they're cleaning up a huge, bloody mess of wolf bodies. I suspect wagons ran them over, but when? Does the dwarven diplomat come with wagons (she's already left, so the wagons could have gotten them on the way out)? What about bodyguards (one or two wolves are missing body parts unlike the Kobold, although the blood splatter pattern is still a lot like the one the Kobold left behind).

Either way, if these dwarves can act fact, we'll have delicious wolf meat. And I was just starting to fix the food shortage problem, too.

Good God, there're severed wolf legs everywhere, even a severed lower body. This is hilarious. Best caravan ever, barring the ones where the merchants are intentionally killed in spectacular way.

83
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 08, 2009, 06:39:02 pm »
Small update on my fort: It just exploded. I had no migrants for several seasons, and then suddenly twenty-three show up on my doorstep. Do note that I only have eight bedrooms and three extra beds. Good thing I was beginning to do some deforestation.

I spent some time renaming them all to the theme I have going, which didn't go too well since I tried to match names to them by personality. Sadly, the name source has very few sane characters, and I had way too many happy dwarves crash in the fort.

This will be great. Absolutely beautiful.

84
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 07, 2009, 10:03:34 am »
There was a cougar running around the the property of Bootlashes, my fortress. It's the first relatively-dangerous thing I've had (I was told it could mess up war dogs and unarmed civilians pretty well), so I've been sending newbie hunters after it for the laughs (not saving, though -- I can't really afford to have anyone dead right now, and I'd rather they die of some freak accident or something seeking them out themselves to kill them). Neither have any sort of armor, only one has a weapon, and their combat experience is just killing some cute little groundhogs.

First one was a planter/woodcutter type, so he was dragging his axe around when he started to chase down the cougar. 'Kooks' Knighturns could not make the first strike, however, and the cougar instead swiped at his right leg, breaking it, before Kooks stunned it with a quick hit. After the creature recovered, it leapt upon the hapless woodcutter...just to have its right front leg completely cut off. As my friend said when I told him this, a leg for a leg. The cougar passed out from the shock and pain, and Kooks finished him off where he was.

I had to leave before I could see just how he intended to get home with a broken leg and a dead cougar, though, which was a bit disappointing.

In what was meant to be the other alternate timeline (more on that in the end), I sent 'Jason' Esteemroughness to go after it instead (I had originally tried to send both of them, but Jace backed out while I wasn't paying attention and instead worked on making rock mechanics for my puny stone traps). A note on him is that he is a farmer-type, a mere novice at fighting, and completely unarmed. He's previously run into a wolf pack and singled out one to fight barehanded, and only had a tiny scratch on his leg as a result. That was one wolf, with the whole pack scattered. This is something that broke the leg of someone who had a weapon. What follows is something of a blow-by-blow, with my own very serious interpretation of the injuries.

Jason gets the first strike this time, hurting the left front leg rather badly and stunning the cougar, then proceeds to jump it, probably to kick it to death or something. The cougar, while, stunned, managed to stun him with a sudden nip at a hand, which managed to cut up his second finger a bit. Maybe you shouldn't leap on a prone cougar and make yourself prone, Jaceface. Then again, it was his middle finger*, so maybe he was just telling it where to stick its claws and it backfired.

*I think the thumb counts as a finger here, actually, so it'd be the index finger. I like this way better and I forgot to get screenshots of the injured finger so I will insist it was the middle finger.

They lie there like idiots for a bit before Jace recovers and hits it a few times, but finally decides that maybe fighting a giant cat on the ground is a bad idea, and gets up and backs off. Kitty Cat recovers as he does so, but Jason is a badass farmer and just smacks it in the head and gives it a mild concussion, leaving it sick to its stomach. Of note is that Jason's finger apparently stopped bleeding in the middle of the fight. Sweet.

From here on out, Jason just pummels the thing, knocking it out after some time with a direct strike on the head and continuing to totally wreck its limp form. These were the injuries before it finally expired (the second screenshot is older, but the brain, nose, liver, and stomach didn't sustain more damage). He takes it home and then proceeds to hunt down a groundhog because I forgot to turn off the hunting labor before he ran away again.

tl;dr -- In an alternate timeline, a cougar broke an armed lumberjack's leg and merely lost one of his own before dying. In the now-real timeline, an unarmed farmer-wrestler punched it until it died messily and only had a bloody index middle finger as a result (from flipping it off, no doubt).

With that done, I'm finally getting to work on making armor. You know, in case I want to hunt cougars or something. They're all being made out of wood, bone, or leather, though -- I haven't found ore yet for metal (I found a cluster of something, but I have no clue what to do with it to get whatever that cluster contains). The supply wagon the intro mentioned is still a few months away from arriving (and I suspect I may have to trade for said supplies), and no migrants want to come into such a dumpy, unimportant place. This is my first fortress ever, and it's been a crash course of trying to figure out just what the heck I should do. Still pretty fun, and not the losing kind of fun. Yet. I want to get ambushed or something -- I know who'll be leading my military then.

I dunno. All this is small fries compared to what else happens in other games, but it's awesome for a newbie like me.

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