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Messages - Kyronea

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136
DF Gameplay Questions / Re: The Little Questions Thread
« on: December 06, 2009, 02:02:40 am »
Well I do have plenty of magma and sand, so I might as well make tons of them, then.

Speaking of sand...I accidentally--somehow--dumped a couple bags into my atom smasher smashing area(needed to smash stone to increase FPS) without realizing it(I only saw them in the pile after I activated the smasher) and now I keep getting spammed with "Urist McDwarf cancels collect sand: job item lost or destroyed."

I don't quite get why they keep doing this. There are plenty of bags available.

EDIT: Nevermind; they stopped after I canceled the collect sand jobs.

137
So here I am putting together a Dwarven atom smasher to get rid of some of my excess stone due to lower FPS, and when I assign the lever to it to be pulled, one of my mechanics pulls it.

Course, before it actually falls, another mechanic walks right under it to dump another stone, and is promptly crushed.

What makes it funny? Dead dwarf is--was--the wife of the dwarf who crushed her.

138
DF Gameplay Questions / Re: The Little Questions Thread
« on: December 05, 2009, 06:43:30 pm »
They'll work at 50% effectiveness, just like anything else without a given perc value. So they'll only be as effective as wood, however cool the concept of using glass blades might be.

That doesn't stop you from making a torture pit out of them, though.
Shoot. Okay then. Thank you.

139
DF Gameplay Questions / Re: The Little Questions Thread
« on: December 05, 2009, 06:34:08 pm »
Is green glass a good material to make trap components from? I'm thinking of making a whole lot of serrated green glass discs for some traps, but I don't know if they're going to be very effective or not.

140
DF Community Games & Stories / Re: Sparkgear VIII - Behind the Eight Ball
« on: December 04, 2009, 07:42:20 pm »
Q@#$@#$. I don't think you can take killing off half our starting dwarves lightly.

Oh wait, yes you can. Because they were pretty much shit-useless. Nevermind.

Onward!
Normally I wouldn't, but yeah, this setup was NOTHING like what I'd normally do. (Not to mention I just don't like the site very much. Way too many elevation changes.)

The Catfish: Really, nothing happened other than what I mentioned. Several got offed, we built up, found the river...that's really about it.

Though I do have a feeling there's some HFS around...

Zifnab: Not that I saw. Just cave crocodiles and snake and olmmen.

141
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 04, 2009, 04:42:41 pm »
Well, I'd just found my magma pipe, and in a bout of sheer brilliance(read: idiocy) I decided I'd try to floor over the top of it.

Fire imps did not like that very much. They poured out and slaughtered everyone.

142
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: December 04, 2009, 03:15:32 pm »
All my dwarfs are half dehydrated because, despite having two stills set up, I somehow forgot to set the brew drink-repeat orders. -_-

143
DF Gameplay Questions / Re: The Little Questions Thread
« on: December 04, 2009, 01:53:52 pm »
Where does a retracting bridge go when it is retracted?

144
DF Community Games & Stories / Re: Sparkgear VIII - Behind the Eight Ball
« on: December 04, 2009, 01:21:25 pm »
Kay, at this point, given how my dwarfs keep getting attacked, and I feel more or less like I dunno what I'm doing, I'm just going to upload now, from Winter 201.

Not much was done really...just a workshop and a bedroom level. Workshop level accidentally pierced the microcline, but since it's just smoking away, I'd just ignore that part of the workshop level till it's all gone and then use it.

Here's the file:
http://dffd.wimbli.com/file.php?id=1653

Note that the lever isn't yet fully hooked up to all the spikes, thanks to mechanisms being made slowly. Also, that workshop uses the "decentralized workshop" design from the wiki, so the outer areas are pretty much meant to be stockpiles.

Whomever has the next turn, go right ahead.

145
DF Community Games & Stories / Re: Sparkgear VIII - Behind the Eight Ball
« on: December 04, 2009, 10:49:47 am »
Okay.

Last night after staring at it all bleary eyed I went to sleep without doing anything. So today I'm going to work on slapping together some foundations, like a workshop level, a farming area, and a few basic trap defenses.

EDIT: Oh hey, check it out, found the river. Naturally, it slices right through my workshop layout.

EDIT EDIT: Death toll now stands at three. First I turned the marksdwarf into a hunter because I figured I could take out the naked mole dogs near the only outside farming area. Naturally I missed the giant mole who proceeded to kill him and one of our woodworkers. (Said mole was killed by the other woodworker.)

Then I forgot that all creatures can move diagonally, so an olmman snuck in from the river and killed one of our miners.  :-\

EDIT EDIT EDIT: Four dead(Farmer to Antman.) I'm starting to think I dunno what I'm doing here...

EDITx4: Yay migrants. Boo antman killing one.

EDITx5: Wow, my farmers just keep getting nailed by antmen. (That is, this one was being chased and dodged into the chasm.)


146
DF Dwarf Mode Discussion / Re: A surprisingly elusive embark location
« on: December 04, 2009, 10:03:00 am »
A glacier with a volcano in the middle of it?
Yes, surprisingly elusive.
What the original poster really ought to do is embark to Mount Erebus in Antarctica. That'll get them what they want.

147
DF Community Games & Stories / Re: Sparkgear VIII - Behind the Eight Ball
« on: December 03, 2009, 11:03:56 pm »
Er, okay then. I shalt go ahead and see what I can do. (Which is to say, probably get all our dwarfs killed...)

148
DF Community Games & Stories / Re: Sparkgear VIII - Behind the Eight Ball
« on: December 03, 2009, 10:32:53 pm »
So, wait, did Architect do anything at all? I'm confuzzled.

149
DF Community Games & Stories / Re: Sparkgear VIII - Behind the Eight Ball
« on: December 03, 2009, 02:27:30 pm »
I'm guessing my turn starts later today, correct? If so, I'll be able to snatch it as soon as I get home.

150
DF Community Games & Stories / Re: Sparkgear VIII - Behind the Eight Ball
« on: December 03, 2009, 03:03:54 am »
Okay. That works.

As for the microcline, unless there's just something fundamentally different about my install thanks to the Mayday pack--which shouldn't be the case--my tests with the microcline show that all it'll do is smoke a whole lot and mangle itself to gone. It never boiled and I mined out an entire cluster to test.

So...it may actually be useless; probably when Barb saw it boiling, it was due to the higher temperature in the region he tested it in.

Could be useful for a smoke trap if that's somehow useful in any particular way. Otherwise...I think it's just a nuisance.

But as I said, don't take my word for it. I'd recommend more testing.

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