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DF Dwarf Mode Discussion / Re: I have found a fluffy wambler (potentially DF related art)
« on: December 10, 2009, 01:48:07 am »
The first thing I thought when I saw that picture was "stress ball."
:S
:S
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Yeah, exactly. But, then you'd have more of a competitive environment than a cooperative (or uncooperative) one, it really sucks to lose a dwarf you're attached to. So, I'm not sure any kind of excessively destructive antics between the dwarves would pan out. Dumping magma in someone else's room (when they're not in it, of course) and melting their statues is funny, but I'm not sure lethal combat (or assassination in this case) would work. Well, it could work, but it'd play a bit more like a game of paranoia than dwarf fortress if everyone got too crazy. DF + Paranoia could potentially be pretty awesome, but it'd be too different. A little sabotage (all in good fun) is okay though. The social interactions and stories are probably this idea's strong points, pretty much like an ordinary community fort, just with more player input. Or at least that's the way I see it, don't want to mess with success too much.I think one of the problems that may arise from this is that players may want more control over their players and will be independently managing things (where their character is concerned anyway) on their own a lot more, for example someone may want to submit a custom design for the tomb they're building for themself, though the idea could introduce an interesting element of cooperation since noone has to do what they're told to do. I think for this idea to work well the OP may have to upload a new map to the DFMA every post, or at least often. This will allow players to easily see their character's progress in whatever project they're working on and see what other players are up and analyze the fort's needs a little better to without the OP having to fuss around with a bunch of images and cropping. Of course, screens can still supplement storytelling in a big way.
This could also have some RTD elements if you want to go the whole hog, but I might be getting carried away here. Players could pm the OP secret actions ranging from "leave the rat the kitten caught on that jerkass Urist's bed," to "steal that magnificent artifact Cog made the other day" and roll a die to determine an outcome. A few levels could be dedicated to secret projects that wouldn't be uploaded to the DFMA, too.
Feel free to ignore my weird and complicated ideas xP
I was thinking along similar lines. I mean, let's say urist's player wants urist to have all the booze at any cost, he may mandate that his character work towards encasing the other dwarves in magma. Dwarf Fortress PvP?