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Messages - toker606

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1
DF Gameplay Questions / Re: Hauling changes
« on: October 01, 2013, 01:31:47 pm »
Multiple hauling jobs for the same stockpile get combined. You need fewer haulers.

Ah, spares you from the familiar sight of a crowd of dwarves all rushing into the same room. That makes sense I guess.

2
DF Gameplay Questions / Hauling changes
« on: October 01, 2013, 01:08:37 pm »
So what's the thinking behind having the dwarves hauling bins to items, instead of items to bins like they used to? I'm getting sick of jobs getting cancelled and I'm failing to see any benefits to the change.

3
DF Gameplay Questions / Re: A little rusty
« on: September 29, 2013, 02:05:00 pm »
Nonononononono no you misunderstood what I wanted to say.
You do not NEED to link a stockpile. If you link no stockpile everything should work just fine. However if you DO link at least one stockpile the workshop will be restricted to linked stockpiles.

It isn't working at all if they aren't linked, but it is working if I set the food storage and furniture storage (for barrels) to give to the still.

4
DF Gameplay Questions / Re: A little rusty
« on: September 29, 2013, 01:32:49 pm »
Have you linked a stockpile to your still?
If you have linked at least one stockpile to a workshop it will ONLY take from the linked stockpiles and not from others any longer.

If this isn't the case try giving the job order by the manager (jobs menue: j -> m).
I had this problem once with soap and once with steel. Couldn't queue the reaction in the shop but the manager could make it queue in the workshop.

Ah, that'll be it, I haven't tried out stockpile linking yet, I didn't know it was mandatory. Can you point me in right direction to get that done? Can't see any options in either my stockpile or my still.

EDIT- Never mind, found it.

5
DF Gameplay Questions / A little rusty
« on: September 29, 2013, 12:56:19 pm »
So I'm playing again after a fairly long hiatus, I'm having a problem that should be really simple but I can't see what's wrong, whenever I queue a brew drink job in my still I'm getting told there's no distillable item. I have a stockpile full of plump helmets (and empty barrels) and they're set in the kitchen menu to be available to brew, and the kitchen menu is definitely registering that I have some available. I really don't get why it isn't working.

6
DF Gameplay Questions / Re: Pig iron / steel production stopped
« on: February 12, 2012, 11:02:04 am »
needs fuel as charcoal source

from the wiki:

To smelt steel, you will need iron ore, flux stone, and fuel. Flux is used to remove carbon during the smelting process, while fuel (coke or charcoal) puts it back in. The end result is steel: iron with just the right amount of carbon in it

using magma smelters removes the need for fuel, but you still need a piece as carbon source.

Oh okay, this is my first time using magma forges, didn't realize that. I wonder what happened at my last fortress then. Ah well, thanks for the quick answer.

7
DF Gameplay Questions / Pig iron / steel production stopped
« on: February 12, 2012, 10:54:02 am »
This started halfway through my last fortress and seems to have carried on into a new fortress / world, right now I have a functional magma smelter and access to marble for flux which and iron bars that I'm smelting from limonite, in the last fortress I had standard forges but still had plenty of coke for fuel. When I select pig iron (in red) on my smelter's job list it has "takes place at smelter" in red and "requires fuel" is in yellow, does anyone half an idea of what I may have done wrong? Marble is unreserved and green in the stones menu, but switching it to reserved makes no difference anyway, also my smelters are still capable of producing other ores that are available to me such as electrum and billon.

8
DF Gameplay Questions / Re: Cancels chain animal: Could not find path
« on: December 03, 2011, 12:30:03 pm »
Oh, never mind, he was trying to arrest someone and had decided on a locked cell to put him in, wasn't to do with my animals at all.

9
DF Gameplay Questions / Cancels chain animal: Could not find path
« on: December 03, 2011, 12:01:21 pm »
One of my guards is stuck in place and this message is repeating, I assigned a different squad a war dog and a war leopard, which seems to cause a little difficulty when the squad go inactive / have no orders but nothing this annoying until now, where does he need to take it? I've built a restraint but that doesn't make any difference, do I need to assign it to something / someone? I'm not even sure which animal is causing the problem.

10
DF Gameplay Questions / Re: Random attacking in fort
« on: December 02, 2011, 02:08:23 pm »
Check your Justice screen.  You have probably either failed a production mandate or violated an export mandate, and someone is being punished with a beating because you didn't build a jail.

Ah, of course, it's been a while since I've had to deal with justice stuff, thanks.

11
DF Gameplay Questions / Random attacking in fort
« on: December 02, 2011, 01:13:32 pm »
I've reached a certain point where a random member of my guard attacks a random member of my dwarves for seemingly no reason, Nobody is unhappy, they just seem to pick any nearby dwarf to start a fight with. I've savescummed a little to try and figure it out and it changes which member of the guard attacks every time. Any ideas?

12
DF Gameplay Questions / Re: Masterwork bolts lost.
« on: November 26, 2011, 12:13:06 pm »
Known bug. bug #3169 - Bone carvers suffer art defacement when somebody leaves the map with stuck-in masterpiece bolts <advertisment>(second position in my poll, see signature)</advertisment>

Oh, so it's animals leaving my map with the bolts stuck in them, not just that they're being used up? Does it only affect bone carvers?

13
DF Gameplay Questions / Masterwork bolts lost.
« on: November 26, 2011, 11:50:07 am »
So my bone carver is finally legendary and is now regularly making masterwork bone bolts, but whenever these bolts are used up by my hunter / military dwarves I get a message telling me his masterwork has been lost, which I'm assuming makes for an unhappy little dwarf. Is there any way around this issue? Seems a bit pointless training this guy up to legendary if I can't even use his best work without it upsetting him.

14
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: September 13, 2011, 10:55:18 am »
My jeweler's workshop seems to be getting cluttered with finished goods that my gem cutter has carved directly out of rough gems, large gems, figurines, scepters and the like. I have a finished goods stockpile with all materials and items accepted, that's where all my stone based crafts are being placed, but my dwarves aren't putting the gemstone ones in there. Any ideas what I need to do?

15
DF Gameplay Questions / Re: My new artifact...
« on: September 12, 2011, 10:31:42 am »
By Armok, can you imagine such a thing?

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