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Messages - toker606

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16
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: September 12, 2011, 09:05:48 am »
Just getting back into the game again since last year, does anyone know if flux presence has been retooled at all? I'm embarking on maps that supposedly have it, but it's no where near as prevalent as when I used to play. In fact, I haven't had a sniff of any yet. I'm still only into a basic excavation of my halls, no real exploratory digging done yet, but every other time I've played I wouldn't exactly need to go hunting for the stuff.

17
DF Gameplay Questions / Re: No fuel for smelter
« on: September 10, 2011, 02:48:09 pm »
Try making charcoal to get it started , you need fuel to make fuel.

Ah, I knew I missing something obvious. Thanks.

18
DF Gameplay Questions / No fuel for smelter
« on: September 09, 2011, 08:18:16 pm »
Just picked up the game again after not playing for a while and having a small problem, got plenty of lignite but my smelter doesn't seem to register it, make coke from lignite is still in red and it says I need fuel. I'm pretty sure I've had trouble with this before but I can't remember how I fixed it, I've tried switching lignite's status back and forth in the stones menu but to no effect. Any ideas?

19
DF Gameplay Questions / Re: Nobles and economy
« on: June 26, 2010, 07:34:58 pm »
Ummm, aren't nobles usually just useless pains in the proverbial rear?  Are we talking about the same nobles that people used to magma clean on a regular (i.e. repeated) basis?  So why do you want them unless they've changed _drastically_?

Because they're a challenging aspect of the game, same reason I do anything in Dwarf Fortress.

20
DF Gameplay Questions / Re: Nobles and economy
« on: June 26, 2010, 03:29:12 pm »
I have been trying to figure this out too. I've heard their are other requirements like having roads and giving offerings and doing a large number of different types of jobs. Nothing I have found though, has been verified as working repeatedly. I have only got a baron once and I'm not sure how.

On the nobles screen you're given specific numbers to reach to become the capital, I've already done it once and had my king turn up, but no other nobles before. I can't figure it out at all.

21
DF Gameplay Questions / Neutering time.
« on: June 25, 2010, 02:13:51 pm »
Is there any particular tag in the raws that I can change to stop my dwarfs from having children? I like to keep them sociable to keep up morale and avoid tantrums, but I'm getting a new baby dropped every 5 minutes, it's rediculous.

22
DF Gameplay Questions / Nobles and economy
« on: June 25, 2010, 12:30:26 pm »
What are the requirements to kickstart economy these days? Or just how do I get any nobles at all, I've gotten nothing beyond a mayor. My population is quite high and we're producing quite a lot of wealth, have actually just reached all the requirements to become to capital too.

23
DF Gameplay Questions / Cancels clean self:area innaccessible
« on: June 24, 2010, 04:28:55 pm »
So finally got around to making some soap, a leatherworker of mine wants to clean himself off, but every time he picks up the soap I get this message, what else is he looking for that could be innaccessible? Is it a water source? There's a stream on the surface and several lakes underground that he can reach.

24
DF Gameplay Questions / Re: Needs lye-bearing barrel
« on: June 24, 2010, 02:38:41 pm »
Ah, I forgot the default barrels was on 0, thanks :)

25
DF Gameplay Questions / Needs lye-bearing barrel
« on: June 24, 2010, 01:35:36 pm »
Trying to produce soap but keep getting this message, I've got plenty of fresh barrels in my furniture stockpile, plenty of buckets full of lye, but no transference between the two, what am I missing?

26
It's down to what people want from DF. For me, I just switch INVADERS:OFF and I don't have to worry about any military bugs.

Whereabouts do I go to find that one? Haven't really touched the raws before.
That's not even raws. That's in the data/init/ folder - either init.txt or d_init.txt. Look around, customise your game in ways it was meant to be.

Thanks, one last question about that, will it come into effect when I embark on a new fortress, or in the creation of a new world?

27
It's down to what people want from DF. For me, I just switch INVADERS:OFF and I don't have to worry about any military bugs.

Whereabouts do I go to find that one? Haven't really touched the raws before.

28
DF Gameplay Questions / Re: Plaster for my hospital
« on: June 22, 2010, 10:07:31 am »
Plaster isn't stored in hospitals at the moment.  This is a bug.  Hopefully will be fixed in a future release.  Nothing you can do AFAIK.

Figured that must've been it, but always worth asking to be sure. Thanks.

29
DF Gameplay Questions / Re: How Do You Guys Build Your Fortresses?
« on: June 22, 2010, 10:04:21 am »
Modular and neat, like goes next to like, always leave room to expand stockpiles / workshops as necessary, always try to avoid duplication of rooms. for example, on one floor I'll have food / drink production (farm, storage, kitchen, butchers, fishery, etc) and meeting hall. Next floor I'll have masons and carpentry and their needed supplies as a production level for furniture, etc, that's needed for my fort. Next level I'll have jewellers, craftsdwarf's workshop, cloth and leather, for what usually tends to be my main source of export. Next floor are my furnaces, smithy and engineering, where I'll keep seperate stockpiles for each stage of work so I can more easily assess my needs (lignite / coal stockpile next to smelter, next to coke stockpile. Two seperate metal ore stockpiles, one for valuable metal and one for functional, same for the metal bars produced. I'll also try to make workshops / stockpiles follow the same sort of pattern on each floor, looks neater and allows for little backdoor shortcuts for goods / materials that need moving between floors. I'm not usually this OCD in real life.

...Back in 40d when marksdwarfs worked I used to (and probably will do after the marksdwarfs get fixed)...

I've seen a few people saying this and haven't been playing the new release long enough I guess, what exactly is wrong with them? I haven't assigned all that many yet and haven't been sieged all that much, so haven't noticed anything out of the ordinary...

30
DF Gameplay Questions / Plaster for my hospital
« on: June 22, 2010, 09:48:16 am »
Okay, so I have several full bags of gypsum powder made and deposited in my furniture stockpile, and an operational hospital with several chests for storage. Other items on the hospital checklist (crutches, splints, etc) have been brought along and deposited by my dwarves, but not the powder. I thought you might need to use the build command to put bags in as containers themselves, but they don't show up on the list. Any idea what I should be doing here?

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