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Messages - toker606

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46
DF Dwarf Mode Discussion / Re: Appropriately random names
« on: November 26, 2009, 09:06:42 pm »
Let's see....I have a turtle shell helm by the name of Cutpeaces the Wet Baldness. A native platinum bed called The Elevated Moistness. Oh, and the legendary Quicknessbasis the Truthful Spasm-Cyclone.

47
DF Dwarf Mode Discussion / Pig iron demands
« on: November 24, 2009, 05:20:59 pm »
My tax collector is demanding that pig iron items be made....so...what the heck can I make out of pig iron that will satisfy him? There's nothing in the metalsmith's forge that can be made with it, I'm stumped....

48
DF Dwarf Mode Discussion / Re: Attracting royalty
« on: November 23, 2009, 03:20:26 pm »
The wiki informs me that once you're a Duchy you should see "the incoming king" listed as a noble, telling you what you need to do for him to actually arrive. I've only had this happen once and it was a while ago (though still 40d) but it did happen.

If "the incoming king" isn't listed... the only thing I can think of is to wait for a dwarven caravan to come, leave the map, and return to the mountainhome.

Ah, yes, I've just checked the nobles screen, it's there, along with exactly what I still need to bring him here. Apparently need more road value, guess I better rebuild it out of blocks.

49
DF Dwarf Mode Discussion / Attracting royalty
« on: November 23, 2009, 03:05:21 pm »
Can anyone give me an idea of just what they were at requirements wise when they have attracted a king in previous fortresses? I have a duchy, my architectural value is a little over 1.2 million, I have a limestone rock road leading away from my fortress and I've made several offerings to the dwarven caravan (although that might not actually make any difference right now?). I've reached the population cap but have been assured that won't stop them from coming if the conditions are met.

50
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 23, 2009, 01:56:58 pm »
One of my mason's finally hit a mood and went legendary, so I've been making gold / platinum ore statues and setting gemstones in them, spruce the place up a bit. however, during the course of this I came to realize that both this mason and my gem setter are going about their business completely naked and completely covered in vomit. I don't know why this should be and I've got a feeling I'm better off just ignoring it and letting them get on with it.

51
DF Dwarf Mode Discussion / Re: Contruction question
« on: November 23, 2009, 12:10:32 pm »
Any orthogonal connection will support... north, south, east, west, up or down... but NOT diagonally.

You could have the whole thing hanging down from a single support, if you wanted to.

I'm planning to use a giant hammer as a defense against sieges... "The Hammer of Armok", with its single support released by pulling a lever. Directly underneath it will be an inlaid mosiac spelling out "Stand Here".

I would fill it with Magma if there was any on my map... there isn't, so I'm filling it with Rhesus Macaques.

That's perfect then, Thanks. Also, I think I have a new quote :)

The only problem I foresee, unless you build and then remove the layer(s) that would have connected the base to the ground, is actually constructing it.

You could send out bridges from a (temporary) scaffold to build a set of walls and access floors at an arbitrary Z-level, then build walls at the Z-1 from the bridge, and so on down to Z-n, 'm' levels above the ground, but it'd probably be easier to build from the ground, with endo-/exo-skeletal access infrastructure, linking to the edge support at your upper connection point, then 'retreat' down, removing whatever you don't want to remain, including the entire [edited-in-'cos-I-prematurely posted: "...unwanted ground-to-intended-posterior support structure".]

(Unless, and I might be wrong in thinking you can't, you can construct an up or up/down stairs on Z-1 while standing on some down-accessing other stairs on Z=0.  You can /dig/ them, but I don't think you can construct, the same way as you can construct a Z+1 down or up/down stairway from an up-accessing one.  Also possibly at issue, removing, the Z-1 stairwell items from the Z.)

I think I'm okay for construction, I'm putting a sprial staircase up the centre of the shaft as part of the design which is allowing me to build the tower portion without outside supports, once I get to the hammer heads I can build rows of flooring out from the tower and work them from the inside out, then just remove the old connecting walls where the bottom of the heads flare out from the shaft.

52
DF Dwarf Mode Discussion / Re: Contruction question
« on: November 23, 2009, 10:38:30 am »
afaik it will stay up, the cave-in logic can lead to some unnaturally results, as there only needs to be 1 tile of connection to the land to stay up.

But will it work with a connection from above? On the bottom z level of the hammerheads there will be no connection the shaft of the hammer.

53
DF Dwarf Mode Discussion / Contruction question
« on: November 23, 2009, 10:11:57 am »
I'm in the middle of building a gigantic golden warhammer in my fortress' courtyard for the hell of it, and I was wondering if it's possible to support (hold up) built walls from above? Basically if I build several z levels of walls are they solidly connected or do they just sit on top of each other? Here is the basic design of the hammer, notice where the hammerheads flare out at the bottom -

  |----\ |----|  /----|
  |       -|----|-       |
  |        |----|         |
  |       -|----|-       |
  |----/ |----|  \----|  <----this level here
           |----|
           |----|
           |----|
           |----|
           |----|
           |----|
           |----|
           |----|
           |----|
           |----|

I know how I'd be able to build it, just have the entire layer fixed to the main structure, build the level above and then remove the connecting walls, but would it stay up? If not, is there anyway I  can go about making such a structure?

54
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 21, 2009, 08:40:19 pm »
Current project is using up all the gold I've spent the last year mining to erect a 10+ story golden tower, capped with a level of platinum in my courtyard, the goblins have been very quiet this year too, thank Armok, because my steel production has dropped to zero while this have been going on, got another 350 pieces of ore yet to smelt. Also trying to figure out just what exactly I have to do to attract royalty to my fort, I want more fussy nobles to clean up after, dammit!

55
DF Dwarf Mode Discussion / Re: Looking for suggestions...
« on: November 20, 2009, 07:51:19 pm »
hmmmmmmmmmmmmmm...

Build a god statue standing over your fort entrance. In his out stretched hand he has a thunderbolt, MADE OF PURE GOLD!!!

Have it so that the hand will let go of the the thunderbolt some how and crush your enemies when they invade :D

The walls surrounding my courtyard have towers on either side of the gateway, I could possibly have a colossus straddling the entryway, a foot planted on each tower. I suspect it may take a lot more gold though, perhaps test first with just a golden mcdonalds style arch over the entryway, would I be able to ramp this to create the curve? I'm figuring it isn't possible on built walls.

56
DF Dwarf Mode Discussion / Re: Looking for suggestions...
« on: November 20, 2009, 07:03:24 pm »
Build a golden C(alf).

Hmm, I might go a little simpler, but some form of golden diety for my dwarves to worship is certainly a good idea.

57
DF Dwarf Mode Discussion / Re: Looking for suggestions...
« on: November 20, 2009, 06:41:59 pm »
Build a skull using the gold.
Bonus points if you have magma falling from the eyes.

Also, turn the inside of the skull into an execution chamber.
Super bonus points if the executions are magma based.

That better be a whole lot of bonus points because there isn't any magma in the area. Little ambitious, but I like it, more of this.

58
Damn, wish I knew this when I started out, lost a favourite champion of mine a few winters back before I built a well  >:(

59
DF Dwarf Mode Discussion / Looking for suggestions...
« on: November 20, 2009, 05:57:57 pm »
...on what to do with a stockpile of 250-300 gold bars / blocks / ore that I haven't much use for, making a fair living off of steel and platinum, so I just want to use the gold to make something ridiculous and huge. My main idea is just a simple gold spire reaching up to the sky and capped with platinum built in the courtyard of my fortress as testimony to my dwarve's craftmanship, but it's a little vanilla, so I want to consider the unusual as well before I set my masons to work.

60
DF Gameplay Questions / Re: Encrusting goods / furniture
« on: November 19, 2009, 06:52:43 pm »
Your gem setter will encrust the nearest item with his gems if it isn't encrusted with this type of gem, yet. So my favorite way of dealing with this is to lock the gem setter in his workshop area which includes the gems stockpile and the furniture/goods he has to encrust. Then just tell him to repeatedly encrust with one kind of gem. He will take every item he can find and encrust it with this kind of gem until he either runs out of furniture or gems.The n tell him to encrust the next kind of gem and so on...
Alternatively you could just set up jobs for each type of gem you have and have them on repeat, he will then just encrust one item with all the gems, then the next one, and the next.... provided that you have enough gems of each type (like glass for example, or the least valuable gems that you can find in large quantity)

Ah, I see, working with one gemstone at a time should work fine then, thanks.

Well, it is very lucrative for a dwarf to encrust the same item with multiple decorations, since the values of these items compounds with each deocration added.

I know the value keeps going up but I'm limited on resources and want to spread it around evenly.

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