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Messages - addictgamer

Pages: 1 ... 22 23 [24] 25 26 ... 36
346
DF Community Games & Stories / Re: The Bloody Mines (Community Fortress)
« on: January 31, 2010, 02:11:09 am »
Ok, now please start again when you can :)

347
DF Community Games & Stories / Re: The Bloody Mines (Community Fortress)
« on: January 30, 2010, 09:08:30 pm »
Hmmm...

Ya, start again on a place that you don't reclaim

348
DF Community Games & Stories / Re: The Axe of Impaling (succesion game)
« on: January 30, 2010, 02:27:35 pm »
No problem, glad you are well now.

Good luck playing.


Again, feel free to ask me about the layout.
I know of only what I added though.

I suggest make some booze btw, you'd be surprised how fast it goes from 700 barrels to 400. (You probably knew already)

349
This is looking grim for the cruel pet owners.

350
DF Community Games & Stories / Re: The Bloody Mines (Community Fortress)
« on: January 30, 2010, 01:20:13 am »
Beasties are fun, but go on.

UNLESS you don't mind redoing it all.

In my experience, abandoning and reclaiming kills all beasts.
As far as I know though.
I only tested reclaim twice.

351
Sorry, I had to buy windows 7.

Still moving into it and backing up all my files.


Should start February first or so.

352
DF Community Games & Stories / Re: The Bloody Mines (Community Fortress)
« on: January 29, 2010, 03:02:05 am »
Correct, I have also noticed this.

I say go on with the story.

353
DF Community Games & Stories / Re: The Bloody Mines (Community Fortress)
« on: January 28, 2010, 11:54:59 am »
I'll join, same stats as before.

Capitan Coder:
Male/Female
Engineer.

Hehe, I still remember the attitude the narrator had.

Personality:
Make him usually just sit there, lost in his thoughts.
Basically a deep thinker.

Background:
Likes to build computers.
He made the first decimal processor, and not a scrawny elf and human team.

354
I'll start playing to day unless my bios fails to update successfully.

If that happens, I will have to fix it and then lay tomorrow.

Anyway, can some one type up an official constitution, then thanshin post it in the first post?


Edit:
Bios updated successfully.

Then 15 mins after I booted windows, it went to bsod for a split sec and then rebooted.

http://answers.yahoo.com/question/index?qid=20080817001840AAYyjuZ
http://social.technet.microsoft.com/Forums/en/itprovistahardware/thread/b098af87-5939-43c4-8d86-c0dcdb09a9b4

This is what happens now.


Linux wouldn't boot either until I used the grub bootloader rescue disk.

Now, Linux only boots from that disk and windows still gives me the error.
I can still play though using df_linux.

355
DF Community Games & Stories / Re: The Captain's Log- Spiritwood
« on: January 25, 2010, 09:09:07 pm »
I'm watching it, waiting hungrily for updates, so I ask the same question.

My guess is his internet is still in the pits.

356
DF Community Games & Stories / Re: The Axe of Impaling (succesion game)
« on: January 25, 2010, 09:08:23 pm »
Let me explain the differences in the layout of the fort.

First, the entrance is much different than it previously was, and I have sealed off the mountain that the bridge leads into, so you can build on the outside of it.

Take a look for yourself.


Second, as you can see, there's a gold thing on the right side of the entrance.
That is the start of my palace.
If you can work on it, it would be greatly appreciated.

I would have tapped the lava if some one had actually hooked up the floodgate with the lever as I had ordered.
Once that job is done, make sure to save then dig the magma then test the floodgate to make sure that the magma floodgates work.
Anyway, don't forget to take use of the obsidian and spell craft mods.

The thing being dug by the brook is just a little noble's bathing area.
Feel free to do whatever you want with it


Most of the population is always working on...stuff...
Ya, I don't know how I manage to keep the idlers at a near-constant 0.


You should assign some more people to the military, and finish the entrance.
The little area in the entrance that has some ramps leading underground...That place I meant to route some of the brook into to trap invaders.
Use it for whatever you want, of course.

A road right before the flooding trap is being removed, after it's finished, make a channel 1 x 3 (1 wide, 3 tall) channel right at the bottom right corner of the barracks, that way invaders are forced to route through our military's training quarters.
If you have a better idea, feel free to carry it out.

Also, as far as I know, none of the bridges at the entrance are attached to levers.

Oh, I don't know how to make adamite coffins  :-\ So some one else will have too.
I placed a temporary (slate?) coffin.
Wait, is a sarcophagus and a coffin the same thing in df? I've always been confused by this.

Have any other questions about the layout? I can provide answers for most of them.
make sure to take a good look around before un-pausing.


Finally, Have fun!
Just make sure you don't have too much and end the fort.

358
DF Community Games & Stories / Re: The Axe of Impaling (succesion game)
« on: January 25, 2010, 08:14:41 pm »
:o It didn't post a post I made.


All well, Let me repost the save in a few moments.


Alright, here is what's going to happen.

1. Koji will play the rest of my turn which is until the end of winter (Yes, I have changed it back to normal, and even though I have played over 24 hours in-game, I still didn't finish more than a season)

2. I will finish writing and post my story later.

3. I fixed the lighting in the project, still didn't find good textures.

4. Save will be up in half an hour I think.




Note to self: push the 'post button' before pressing the red 'x' in the top right corner

359
So 1 no to 8...

What do the others say?


I think better of 09, but I still say it's tied too deeply with politics.

[Revision to prop 8]
Maybe if the council says "You can use this are.
Don't use rooms smaller than blah blah blah.
Don't use rooms bigger than blah blah blah."

360
Wow...That's a problem :(

I think you should regen, and hope you end up with a glitched, non crash world.

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