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137
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r5
« on: December 09, 2015, 10:13:45 pm »
Just because it compiles doesn't mean it works.

138
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r5
« on: December 01, 2015, 03:53:44 pm »
We're working on it but we're running out of people asking us to hurry up. ;)

139
DF Community Games & Stories / Re: The Littlest Cheesemaker - Updated 11/23
« on: December 01, 2015, 09:08:32 am »
Just don't overdo it to the point where it becomes work and you hate doing it.

140
DF Community Games & Stories / Re: The Littlest Cheesemaker - Updated 11/23
« on: November 23, 2015, 03:46:29 pm »
Cowsea: close your quote so that the remainder of the story is not something you're saying.

141
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r4
« on: November 11, 2015, 03:22:56 pm »
Yes, that will do.

142
DF Community Games & Stories / Re: The Littlest Cheesemaker - Updated 11/9
« on: November 11, 2015, 03:21:13 pm »
Great update and happy birthday!

143
1. I think the above version didn't make it into r4. It's the most complete version I know of.

2. We will include it in the next version for sure.

3. I will also go back and tinker with it some more. It is probably still unstable.

144
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r4
« on: November 08, 2015, 08:52:27 pm »
Front post updated. Special thanks to Lethosor for putting together this release which is what I'm theoretically supposed to do!

145
DF Community Games & Stories / Re: The Littlest Cheesemaker - Updated 10/29
« on: November 07, 2015, 12:46:44 pm »
This reminds me of the book "small gods" be Terry Pratchet

That book should be required reading in school.
I disagree. Requiring someone to read something they should be required to read only causes them to despise it and shun everything related to it, even when perfectly applicable to the situation and even when they've been bettered as a result. Instead, just insure it's on every shelf and let those that willst gravitate to what they ought.

I agree. Great book, but required reading makes people resent it.

146
DF Community Games & Stories / Re: The Littlest Cheesemaker - Updated 10/29
« on: November 06, 2015, 05:34:38 pm »
Indeed. It would be interesting. I am assuming that it's not just that gods get more powerful the more followers they get, otherwise you'd expect one to eventually win out over all the others and that's uninteresting.

147
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r3
« on: November 06, 2015, 05:33:00 pm »
So modtools/add-syndrome, for lack of a better term, needs some work, I'm just not exactly sure what. First off most syndromes are added correctly, you can give a unit an interaction that it will use correctly, change display name/tile, change attributes, and basically anything that is considered a "Special Effect" on http://dwarffortresswiki.org/index.php/DF2014:Syndrome. But any of the base effects will have do nothing. My brief bit of science that I did found the following.

When applying a syndrome via interaction (which is what I figure we should model add-syndrome after, instead of adding a syndrome via attack). There are several additional components that are not correctly set.

1. None of the target_ vectors are populated in the symptoms list.
2. This leads to no wound being generated.
3. If the target_vectors are artificially populated a wound is automatically created, but it's parts vector is empty
4. Filling in the parts vector seems to correctly "apply" the syndrome. Unfortunately using this method means that out of everything in;
Code: [Select]
[CE_NECROSIS:SEV:100:PROB:100:RESISTABLE:BP:BY_TYPE:THOUGHT:ALL:BP:BY_TYPE:NERVOUS:ALL:START:30:PEAK:60:END:1200]the only thing we can really do is apply necrosis to the correct body parts for the correct times. As you have to populate all the values, and there is no easy way to handle SEV or RESISTABLE.
5. Unfortunatelyx2 in 3 of my 5 tests the game crashed. This may be because I was creating entries by copying another units. I am unsure

I am hoping that someone more knowledgeable about the workings of things can come up with a way to add damaging syndromes via add-syndrome. Otherwise I will move back to just adding wounds directly (this suffers from the same Unfortunately as number 4)

Posting to remind myself later.

148
Note that following the DF time of day is also possible.

That might go by a little fast.

149
DF Community Games & Stories / Re: The Littlest Cheesemaker - Updated 10/29
« on: November 06, 2015, 03:13:27 pm »
Actually if everyone followed rational god selection then each god would already have about a medium number of followers until they start to all have too many, at which point maybe a new god would pop up. I think it would work surprisingly well.

Misty, remember that she is in line to be overseer, so plot with Cowsea to eliminate all those above here in the order so she can turn the fortress in to a Cowsea-worshiping farming/milking/cheese making paradise.

+1

150
DF Community Games & Stories / Re: The Littlest Cheesemaker - Updated 10/29
« on: November 05, 2015, 06:14:20 pm »
If a god is too unpopular they might not have the strength to respond. If a god is too popular, they get too many prayers to respond to. Rationally one should pick a medium popularity god if possible.

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