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Messages - expwnent

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301
I killed two eagles with a silver spoon....beat that!

I killed two spoons with a silver eagle! Beat that.

302
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r3
« on: June 18, 2015, 10:01:47 pm »
In that case, would anyone be willing to educate me on what exactly the ub/up/lbstep values do? I know that, for example, a chest piece with a ubstep of 0 will only protect the upper body, and a chest piece with a ubstep of 1 will protect the upper body and upper arms. Is it just simply, you take the body part that the piece of armor is attached to, and then, for each increase in ubstep you move out one connected body part? So for a creature with just one part arms, their whole arm would be protected by a ubstep of 1, but a dwarf would need a ubstep of 2?

Raw modders would know better. You could ask around there.

303
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r3
« on: June 17, 2015, 07:32:13 pm »
Not that I know of.

304
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r3
« on: June 13, 2015, 08:42:34 pm »
Very cool!

305
DF Dwarf Mode Discussion / Re: SCIENCE: Quantifying minecart physics
« on: June 13, 2015, 05:28:05 am »
It is per tick, not per tile. I have not checked the results since I originally produced them.

307
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r3
« on: June 13, 2015, 03:50:47 am »
Oh god I just realized this is like the basis for making eye lasers of limbsplosion (via eventful trickery or something similar), targeted flesh searing, plus custom scarification, isn't it?

Sure. You could even do crazier things like a sword that transfers wounds from the wielder to the target as long as they're the same race.

308
To automate experiments you could create item projectiles on top of the target unit at some velocity. I think that it's the same as hitting someone with the weapon and you can completely automate it instead of manually attacking over and over.

309
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r3
« on: June 13, 2015, 12:57:30 am »
How often is DFHack updated? Like if I update a plugin, would it be more reasonable to provide a download of just the plugin, or hope that a new DFhack release comes out before the plugin is needed?

It usually doesn't update all that often. It's been a while though so maybe we're due.

310
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r3
« on: June 10, 2015, 01:03:06 am »
It's entirely possible only transformation syndromes work with the current add-syndrome stuff.

312
Next comic breaks the fourth wall.

-1

This gets annoying very quickly.

313
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r3
« on: June 04, 2015, 12:28:14 pm »
I already asked this once (and I don't remember why it was denied): It would be very useful if the commands for digging had an option to ignore anything smoothed.

That's doable. A ticket is a good way to make sure it doesn't get forgotten.

314
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r3
« on: May 30, 2015, 10:12:39 pm »
That would be great!

315
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r3
« on: May 30, 2015, 09:10:40 pm »
Can you use modtools/item-trigger with the hardcoded jewelry, or only with items that have subtypes?

I suspect it doesn't but I'm not sure.

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