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DF Community Games & Stories / Re: The Littlest Cheesemaker-Update 6/16
« on: June 18, 2015, 10:12:36 pm »I killed two eagles with a silver spoon....beat that!
I killed two spoons with a silver eagle! Beat that.
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I killed two eagles with a silver spoon....beat that!
In that case, would anyone be willing to educate me on what exactly the ub/up/lbstep values do? I know that, for example, a chest piece with a ubstep of 0 will only protect the upper body, and a chest piece with a ubstep of 1 will protect the upper body and upper arms. Is it just simply, you take the body part that the piece of armor is attached to, and then, for each increase in ubstep you move out one connected body part? So for a creature with just one part arms, their whole arm would be protected by a ubstep of 1, but a dwarf would need a ubstep of 2?
Oh god I just realized this is like the basis for making eye lasers of limbsplosion (via eventful trickery or something similar), targeted flesh searing, plus custom scarification, isn't it?
How often is DFHack updated? Like if I update a plugin, would it be more reasonable to provide a download of just the plugin, or hope that a new DFhack release comes out before the plugin is needed?
Next comic breaks the fourth wall.
I already asked this once (and I don't remember why it was denied): It would be very useful if the commands for digging had an option to ignore anything smoothed.
Can you use modtools/item-trigger with the hardcoded jewelry, or only with items that have subtypes?