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DF Dwarf Mode Discussion / Re: Yet another mist generator! (now with 4x the mist!)
« on: July 29, 2010, 08:11:19 pm »
Note to self; try this.
Hail the OP!
Hail the OP!
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It's drinking beer all day, obviously.
Nah man, it's whisky.
Hitler failed because he didn't have magma at his disposal
You cannot get ye bones.
I dug down and in only two layers I hit warm stone.
I'm not exactly sure how to deal with magma. The last time I dug into it my miner died.
Is there some particular way you're supposed to dig around magma in order to set up magma forges?
As long as the magma stays above 4/7 all you need is an open space above it for the forge.
The center tiles of the workshop/furnace must not be open to the magma on the Zlevel beneath it. Any of the 8 edge tiles will do. It's preferable to have the north tile be the channeled one for magma smelters, and either the east or west one for magma forges, simply because the building layout covers up the channeled tile.
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CORPORATE
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Color coded floor tiles! Of course! Why didn't I think of that?
Finally, a use for all those groups of 4 cobaltite blocks that get made in the middle of the Shale Block Storm.
The first thing I do in a new fort now is disable all types of stone except the ones I want to use for general construction. No cobaltite blocks, microcline doors, orthoclase tables...
You sure? As far as I remember channeling brooks leaves no ramps, and besides, brook floors are the same as regular floors, and should not leave ramps that came out of nowhere.Just channel every suface tile, and hey presto! it's now a stream!But then you end up with those annoying channeled ramps, and it takes time out of actual fortress widening...
Just channel every suface tile, and hey presto! it's now a stream!