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Topics - theRoastmaster

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1
DF Dwarf Mode Discussion / Best dwarf management utility?
« on: December 17, 2009, 10:49:33 pm »
Whats the best and most recent dwarf management utility? I nearly went insane trying to manage jobs just now.

2
DF Dwarf Mode Discussion / trade guidelines?
« on: December 06, 2009, 08:20:02 pm »
So it seems to me there are two variables regarding trading
1. How much stuff each civilization sends
2. How much of it is the stuff you've requested

Anyone know how to maximize both of these? My l337 syrup roasts mean I generally have an unlimited supply of money so I generally just give the traders 500% profit and the rest of the seasons roasts as offerings, but is there a better way to get trade as efficient as possible?

3
DF Dwarf Mode Discussion / Wildlife conservation
« on: December 04, 2009, 12:38:21 pm »
So several times it seems I've managed to kill off the local wildlife beyond replenishment. So obviously there's a finite number of wild animals around. Question- If I don't hunt for say, the first ten years of my fort will the animals breed 'offscreen' to a healthy level, or does it make no difference?

Basically I'm trying to find a sustainable model for delicious unicorn/syrup roasts

4
DF Dwarf Mode Discussion / What decent 'conservative' mods are out there?
« on: December 04, 2009, 01:43:37 am »
I.E not ones that add a million new game mechanics or recreate some obscure japanese manga or whatever, but just add a few nice touches, bugfixes or enhance the game experience without drastically changing gameplay?

Basically I'm looking for mods that will make DF more fun without making going back to vanilla DF when the new version comes out too weird or jarring.



Also something that lets me butcher and cook elves and goblins would be nice

5
DF Dwarf Mode Discussion / My dwarves are getting goofy moods
« on: December 04, 2009, 01:40:11 am »
I don't remember this happening before the Dxx builds but I was really new to the game then, but now a lot of my moods are happening to peasants or dwarves with unrelated skills- My master brewer with no other non-social skills just got a fey mood for bonecarving, for example.

Also, it seems almost like the artifacts are influenced by some kind of pregenned seed, whenever I start a new fort it seems I either get 90% 'possession' and useless junk(ash idol that menaces with spikes of ash, etc) or 90% fey/secretive awesome stuff(150,000 dorfbux coffin, etc).

6
DF General Discussion / How big can my embarks be with my new comp?
« on: December 04, 2009, 01:12:37 am »
My current comp is 4 years old and melting(a month ago it could run 4x4 with 80 dwarves at 30fps, now a flat 3x3 with 40 is chugging) so its time for a new comp. Here's what I ordered(laptop)

Quote
Intel Core 2 Duo processor T6600 (2.20GHz 800MHz 2MBL2)
Genuine Windows 7 Home Premium 64 Bit
nVidia Geforce GT 240M graphic card with 1GB memory
15.6 HD WLED Glossy, 1366*768 with 1.3M integrated Camera
4 GB PC3-8500 DDR3 SDRAM 1066MHz SODIMM Memory (4 Dimms)
320GB Hard Disk Drive, 5400rpm

How big an embark/population will this run? Will I be able at last to afford to embark with features other than a single magma pool? Perhaps even an embark large enough to sustain metalworking for more than 6 years?

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