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Messages - MarkOfZero

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DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: April 23, 2010, 01:30:08 pm »
Does anyone know a way to get magma from way down in magma sea level (sometimes ~100 z levels below my fort) and transport it up to my industry area?
Basically anyone figure out a way to transport all that lava from way down below to way up top? As far as I know the only way is to build hundreds of magma safe pumps - but that would take literally years.

Also, with the inclusion of all these z levels is there a way to move through them quickly? That is, just a shift make the cursor move 10 spaces in any direction, is there a way to move, say, 10 z-levels down?

2
DF Gameplay Questions / Re: The Little Questions Thread
« on: April 21, 2010, 04:27:20 pm »
So yeah there are a ton of changes with the new version, is there anywhere that details all these changes?

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DF Gameplay Questions / Re: The Little Questions Thread
« on: April 21, 2010, 01:03:53 pm »
In the newest version of DF is it not possible to search for magma pipes/underground rivers etc in the 'Choose Fortress Location' screen? Those features do not appear for me. What up wit dat?

4
DF Gameplay Questions / Long distance magma transportation
« on: February 24, 2010, 07:36:41 pm »
I am want to get my magma forges etc up an running, but my magma pipe is pretty much on the opposite side of the map. I know magma doesn't act like water in the sense that I can't just dig a tunnel to the pipe and expect the magma to flow all the way across the map. Will the use of ramps allow me to do this? That is, if I tunnel from the pipe to my fort with occasional down-ramps will the magma flow all the way there?

I would prefer a solution that doesn't require pumps or anything, just for simplicity's sake. Thanks!

EDIT: Okay sounds like pumps are the by far the best way. I haven't really ever used pumps, I have a river on my map so I am playing around with them right now. It sounds like I need to construct these out of glass, but I have no sand on my map. I traded for some bauxite so I suppose I can use that right? Also, if it uses any mechanisms I assume they need to be made of bauxite as well? Thanks again!

5
DF Gameplay Questions / Re: Carving Sheer Cliff Walls?
« on: November 13, 2009, 09:57:56 pm »
Well these sure beat my 'channel one row at a time' technique haha. Thanks alot!

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DF Gameplay Questions / Carving Sheer Cliff Walls?
« on: November 13, 2009, 09:37:51 pm »
Anyone know an easy way to make this? http://imgur.com/a2dYZ.png?

I want the entrance of my fortress to be a courtyard surrounded by cliffs that I have carved into the mountainside. My plan right now is to start at the top and use channel row by row until I hit the bottom. This will take FOREVER though.

I can't just spam channel over the huge (square) area on each Z level because the dwarves end up leaving random patches floating in the air and/or collapsing a portion of the cave.

So is there any fast, safe way to do this?

7
DF Gameplay Questions / Underground River Question
« on: November 13, 2009, 04:32:20 am »
Hi, I'm on a map where I *think* there is an underground river (in the search I'm pretty sure I set underground river and magma pipe as features I was looking for... but I might have messed up)

Anyways, I was wondering if anyone knew a good way for searching for an underground river. I have resorted to making about 10 of my dwarves miners and cutting giant grids into the ground. But nothing has shown up so far.

I will give you an idea of what my map looks like, maybe this will help.
Z=163, This is where my dwarves started off, its a plateau on a mountain that takes up the majority of the map. A couple spires rise up higher but they are pretty small.

Z=162-150 Steep cliffs (i.e. only 2-3 spaces of land on any z-slice

Z=149, The steep mountain cliffs come to an end and a small patch of woodland is all that remains in the north east corner. This i the main entrance to my fort.

I have cut out huge grid patterns (they partition each slice into about 9 pieces - think tic tac toe) into all the z-slices from 149-135, and I haven't found a river yet (found my magma pipe though) .

So should I do a smaller grid pattern?
Or is it possible that the river is *in* the mountain (i.e. above Z=149)
Or is all of this extremely unlikely and I just set the Underground River option to "No" instead of "Yes" and I wasted a whole lot of time building a fort on a map with no water.

Any input would be great.

Thanks from a new DF player.

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