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Messages - Manchild

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106
Forum Games and Roleplaying / Re: The Island of RPing, An RP Thread
« on: August 27, 2009, 11:55:16 pm »
looking at the end of the bar, the stranger notices a stool open. He sits and nurses his drink, and places his sword on the counter.

"No, I dont know what that glowing rock thing is. Yes its glowing. And you are sure that none of them can hear you? Cause in the last adventure we were on, in less than an hour after the escape pod from the Draconis we met four or five people who could hear you. Three of which had friends of yours."

And people continue to stare, wondering about the dark-haired youth.

"You know i wouldnt be here in this mess if I hadnt boarded the Draconis. And if it hadnt crashed. Stupid Beasts."


107
Forum Games and Roleplaying / Re: The Island of RPing, An RP Thread
« on: August 27, 2009, 11:37:32 pm »
Stepping through the door to the bar, a dark hair young man wielding a red and gold sword is staggering to the bar, obviously suffering from his first time traveling via warp gate. He seems to be talking to himself and holds his Interdimensional Passport tightly.

"Urgk... Are you sure that this is where those odd emanations are coming from? Yeah yeah, i know im supposed to blend in here... but thats kind of hard considering that you are a war veteran from.... and why did we have to travel through the Aeth'er gate? Oh, well you could have told me that. Stupid sword."

Looking around the young man notices every eye upon him. so he staggers to the bar.

"Uh.... I'll have the strongest....uh.... whatever...."


(twenty points if you can guess what he's based from.)

108
DF Modding / Re: .: Fallout mod :. [version 1.5] {+raiders, enclave}
« on: August 27, 2009, 11:13:55 pm »
okay. here is another question.... does it overwrite my current dwarffortress stuff?

109
DF Modding / Re: .: Fallout mod :. [version 1.5] {+raiders, enclave}
« on: August 27, 2009, 07:08:25 pm »
well.... i was mostly right....sort of....lol ;D

but anyway.... i still need to dl this....

i assume there is a step by step instruction manual thingie that tells me where to put things and stuff for mods like this right? and if ya could link me to it that would be great......

110
DF Modding / Re: .: Fallout mod :. [version 1.5] {+raiders, enclave}
« on: August 27, 2009, 12:48:30 am »
HAH!!!! I FREAKIN KNEW IT!

i thought it sounded wrong, but i figured it was because its been too long since ive played it....

I still say that there are no such things as silver geckos. just fire, gold and normal.

show me a screenshot of a silver.... or a gif or whatever. but ive no recollection of a silver



but hey, no biggie if they stay included, just as long as they arent like all crazy strong like some old skool elephants we all know and love.....

111
i had a huge chasm underneath my fort once and the whole thing was connected only by the ceiling.

i got carried away and my lone miner who removed the support from my awsome fort suspended over a chasm to utilize it as a moat was the only one to survive. everything fell down the hole, including food......


he redug a fort and then died from me accidentally telling him to drill through another support and causing a cavin that opened the river next to the tunnel floodiing it....but not from drowning... carp are totally evil... worse than oldskool elephants.


and while it may sound sarcastic, this was completely accidental.... it was four in the morning and i had stayed up almost 36 hours just eating, bathroom breaks, and playing DF

112
DF Modding / Re: .: Fallout mod :. [version 1.5] {+raiders, enclave}
« on: August 18, 2009, 10:37:34 pm »
dang.... now i gotta go replay it.... stupid faulty memory of mine. though i did try looking for one in three different fallout beastiarys.....never did see one. but then again, they werent (obviously) complete.

i feel like an ass. lol :P

113
Creative Projects / Re: DorfQuest - We need no damn arms!
« on: August 18, 2009, 09:09:18 pm »
firesafe cages anyone?


make two makkens... name one Aquamakken, cousin to aquaman and aqualad and the infamous aqua-dwarffortress...(very bad idea of creating a megaproject using many pumps and flooding the world on accident when trying to create a waterfall using an indoor waterfall.... and forgot to close a door that was levered open.....thus the aquafort.

toobad the dwarfs couldnt breath water)

114
Creative Projects / Re: DorfQuest - We need no damn arms!
« on: August 16, 2009, 02:07:19 am »
um wait... does it swim in water and is made of magma, or is it made of magma and lives in it too? cause living in magma and made of magma is so much cooler than one that would spawn in the water and suddenly create steam and cool itself into an instant statue of itself....lol.... wait.... both would be awesome.... instant statue!!!!!


yeah all of that looks like massive jumbles of letters to me, so if you would be so kind.... how many limbs does that have? and then if someone would also be so kind as to send me a personal message telling me how and where to place the new makken. i would be much abliged

115
DF Modding / Re: .: Fallout mod :. [version 1.5] {+raiders, enclave}
« on: August 16, 2009, 01:50:22 am »
make me feel stupid for not rereading the first post....lol

yeah the S'lanter were supposed to be in F1 but they were removed due to a few issues, much like the town of New glow,(a town like Gecko where harold was from but in the first one nw or ne of the glow,) and a few other easter egg quest objects... the slanter are sorta mentioned in the holodisk from Glow and if you can reach it its on the scientist at the bottom....

its called the FEV Experiment Disk. just for you.


and yao guai sounds so much more awesome than bearhound.... and arent bearhounds the dogs people bred to find/kill bears in the same way as foxhounds were used to find and kill foxes?


and not to sound all high and mighty but there were no such creature as silver geckos.... at least according to my reference site and my memory... its been two years since i played F1 and one since i played and gave up F2 due to a major bug (i pirated it and it was broken) and the fact that i read the walkthrough.


if there is anything that you need to look up, this is the most expansive(tho contradictory, due to the fact that its a wiki and is using info based off of the five or six fallout games including the canceled van buren, tho it warns what is canon or unconfirmed) site that ive found....


http://fallout.wikia.com/wiki/Fallout_Wiki

its what i base my knowledge off of when i am stumped by a reference in the game or i get bored and dont want to keep reading The Horse Whisperer.....which i was surprised is a good book....but i digress.... now to look at that list of yours...

Edit* i just looked at the list.... um.......you do realize that the spore plants are completly stationary right? sorta means that they cant move....

is it possible to create a stationary creature?


and when i saw you mention other creatures, does that include Glowing Ones? cause those are awesome?


and that list isnt exactly complete.... because you said and other creatures.... which means that its unlisted, therefore making the list incomplete....

i know, im probly bugging you with all my bullshit. but im an ass who is fanatically obsessed with the game.... after all, how many people can tell you the three sets of dates that were used for the dropping of the bombs? fallout one says two different dates, one of which fallout two says also, but three says another different date.


lol.... i need a life........


116
Creative Projects / Re: DorfQuest - We need no damn arms!
« on: August 15, 2009, 05:24:39 am »
truth be told....i have no idea how to add creatures to my game.... i run a basic game as it is....


tho now i do feel like if im going to mod my creature crap i should go look up what to do... and the Mighty Makken will be my first....


tho, realistically, if i were to create it.... i should probly figure out the details of the beast.... how many limbs and stats and the such....


damn it all... now i want to create the beast....if you dont hear from me in the next few days ive either succeded at creating this thing, and am trying to find one, or im dying from trying to figure it out... lol

EDIT* its probably Q) he has decided to try to create the Makken and is failing horribly....

117
DF Modding / Re: .: Fallout mod :. [version 1.5] {+raiders, enclave}
« on: August 15, 2009, 05:19:17 am »
how about the mantis?  and do you still include the normal animals? cause dogs and cats survived.... well actually im not so sure about cats, tho i thought i remember something from the first two going meow.... i think.....


then there were the geckos, and fire geckos....

and you cant forget the Yao Guai or Nuka-lurks... cause while they are mirelurks raised from nuka cola, they are cool.....and stronger that mires....

and i was wrong in my last post.... its called a shishkabob or however you would spell it.... flamer....what was i thinking with that?

well if you give me a list of animals/creatures/peoples you have then that would make offering you more a bit easier...

as for tree people as the offspring of harold... why the hell not? ive always thought there were too little civs in DF....

and the Behemoths are great to have, and you can rename the the giants if you want.


um.... mostly thats all the animals from the games that are out... tho there is mention in the Fallout wikis of a few other creatures that were going to be in the original Black Isle version of Fallout three... the one named after a us president... i never remember the name....Van buren

like the raccoon people called the S'Lanter who hated humans (well the religious ones did...)

so there is a another group for you....whether you make them a civ or a animal doesnt matter cause they sent out recon parties as well as had a town or two....

so my new suggestions are:

S'Lanter
Yao Guai
Geckos and Fire Geckos (FGs would make GREAT lava creatures)
Nuka-Lurks
Mantis's....manti whatever. mutant preying mantis....they were annoying
Wild Dogs
Wolves
and other assorted wild animals...tho i would limit them greatly due to the wasteland rads and such....

im not quite at the point to download this thing.... no space.... im literally at less than a kb of space left.... gotta get rid of some music....lol

118
DF Modding / Re: .: Fallout mod :. (post-apocalyptic DF) [alpha 0.9]
« on: August 14, 2009, 06:21:29 am »


Also I'd be the most grateful for different ideas on heavily mutated species.
For now I did a minimum work to turn demons and megabeasts to mutants.
If you can provide some fallout-ish creatures for semi/megabeasts and random encounters it would be great and add more fun in shorter time.




as to this i dont know if anyone has said anything on the subject as to the fact that its four in the morning and i REALLY dont want to read 25 pages worth of material....

but have you incorperated slavers and Behemoths and Deathclaws(for DCs have both if you could as according to the first there Was that colony of intellegent DCs as well as the other.... brutes)

you have me thinking about all sorts of stuff, and while it may have been mentioned there are tons of weapons and armor in fallout three, like the Flamer(i think that was what it is... the fire sword that the vampire dude has and is a schematic) and supersledge, as well as the Auto-saw thingie in the Pitts expansion.


i could go look through my collectors edition books for weapons and creatures.... speaking of which... cant forget bloatflys, or rad scorps.... or giant ants......


and for water... thats the whole point of the third game... water is life... and there is the river around there so water isnt just fresh or salt.... but now that i think about it.... how else would water be bad in DF....nevermind...  :P


ill probly remember more crap as i sleep.... oh and you cant forget to give a nod to Harold and the tree somehow... he has been in all the games so far, so why not give him a nod somehow..... tho in three, he was pretty much screwed.......no matter the choice you gave him..... i like repopulating the world with trees myself....


if you have no clue who harold is, in two he was in that ghoul town, the guy with the tree in his head... i dont remember the first too well, and the third......if you dont know him in three, then you better go to Oasis.....


and dont forget dogmeat....

and if ive restated what others have already said... oh well... least a fallout freak like me tried to help....lol

119
Other Games / Re: Looking for Strategy Games
« on: August 14, 2009, 05:21:41 am »
B&W was an alright game. i hated training the damn pet. stupid thing did what i trained it not to do anyway.  like eat people.

and i could never get past the second level, which was either ridiculously hard for some reason or it would freeze. but that may have been the fact that i had to pirate it considering the copy i have decided to separate shiny stuff from the cd....

otherwise it was quite a good game considering the kind of games made in its era. and considering there have been worse looking/ behaving games.

like altered beast.



um. is there any system reqs or are you just wanting games in general? or are console games also up on the list?

120
Creative Projects / Re: DorfQuest - We need no damn arms!
« on: August 11, 2009, 05:04:34 am »
and now to alter my creature files to include this incredible Beast, the makken....

its amazing that one could get ideas from such an absurdly hilarious thing as this.



i say keep it simple.


all of the above with the added fact that it must be no less than ten feet away from the capitol.....


capitol of ALL dorf civilizations...




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