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DF Gameplay Questions / Re: Idlers
« on: January 31, 2010, 01:02:22 pm »
It takes some effort to get all of your dwarves working, but once it's set up, it's going to be /R and forget.
Planting is the basis for several job chains. You want to have large enough fields and awesome enough growers. Planting gives you the clothing industry (pig tails + dimple dye = growing, harvesting, milling, threshing, dying, weaving, clothes making, clothes decorating), but it also gives you brewing and cooking (process to barrel, process to bag, milling, cook lavish meal).
If you have magma and sand, glass making gives you gather sand, make green glass gems, cut green glass gems, decorate with green glass gems. This also gives you legendary glassmakers (for furniture and trap components), and legendary gem setters (to make really, really awesome stuff with all those cut gems you've been buying with your cinnabar mugs covered in broken glass).
You can also use those crafts to purchase metals from the merchants, to supplement your ore from mining.
Planting is the basis for several job chains. You want to have large enough fields and awesome enough growers. Planting gives you the clothing industry (pig tails + dimple dye = growing, harvesting, milling, threshing, dying, weaving, clothes making, clothes decorating), but it also gives you brewing and cooking (process to barrel, process to bag, milling, cook lavish meal).
If you have magma and sand, glass making gives you gather sand, make green glass gems, cut green glass gems, decorate with green glass gems. This also gives you legendary glassmakers (for furniture and trap components), and legendary gem setters (to make really, really awesome stuff with all those cut gems you've been buying with your cinnabar mugs covered in broken glass).
You can also use those crafts to purchase metals from the merchants, to supplement your ore from mining.