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Messages - Graebeard

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571
P.S. someone should designate a double-helix tower cap modeled after the structure of deoxyribonucleic acid. It'd be really awesome.

You mean like this?

I might try to get something started when I can play if no one else does first.  Might be fun to try giving it a few rotations.  We've got about 115 z's to work with, anyway.

Right now, though, I'm swamped with finals and finals prep.  I may have to pick this back up in 3 weeks when I get my sanity back.

If anyone does have time and wants to play in the mean time just speak up and you can take a turn while I'm busy.

572
DF Community Games & Stories / Re: Armordeath - Succession Game
« on: December 03, 2010, 01:01:36 pm »
Man, that's too bad the reactor doesn't seem to work well.  Maybe the problem is that the reservoir is too big.  There's a lot more water in there than the standard reactor design.  We could try walling off a part of it if problems continue.

573
Okay!  Here we go.  My puny dwarves, too elven to even bring a pick, have embarked to build their snow-covered above ground fortress.

I will have no stones other than the ones I brought with and the ones I'll have to trade for, but that doesn't mean I'll be short on building material.  Why you ask?  Because I'll be building my tower with the remains of my foes.



The walls of the main spire will be made entirely from elf and unicorn bone.  Oh, yeah, and the armor too.  Any other bones I harvest will go into making floors, crafts, and bolts.

Here's my equipment:
Spoiler (click to show/hide)

And the embark:
Spoiler (click to show/hide)

I'll post a Stonesense shot once I can get the large screenshot working.

Strike the...erm... trees!

574
DF Modding / Re: Stonesense - Official thread
« on: December 03, 2010, 01:27:56 am »
I'm having a problem with the large screenshot.

I'm able to take normal screenshots just fine, and when I hit Ctrl+f5 it says it's taking a large screenshot, but there's no png in the Stonesense folder.

I'm using Slate 2.2 with .18 and the memory.xml for .18.

Anyone have any suggestions?

575
DF General Discussion / Re: How long do we have?
« on: December 03, 2010, 12:57:08 am »
Very important war for strategic sheep purposes.

576
DF General Discussion / Re: How long do we have?
« on: December 03, 2010, 12:03:33 am »
Don't ask me.  I couldn't really find a good English --> Mongol translator.

It's supposed to say "I am a pastry."

Hopefully I didn't offend any of the Mongol users by accidentally insulting their grandmothers.

577
DF Modding / Re: Making Bone Blocks in .31
« on: December 02, 2010, 11:35:20 pm »
Ninja'd.  But I'll post anyway.

I imagine it would be pretty simple.  I just updated the OP with all the things I did that worked.  I'm guessing that you could just create another reaction for bins:

Spoiler (click to show/hide)

Actually, I may as well give it a try right now and let you know.

578
DF General Discussion / Re: How long do we have?
« on: December 02, 2010, 10:20:12 pm »
би баих ямар нэг нарийн боов.

579
DF Modding / Re: Making Bone Blocks in .31
« on: December 02, 2010, 10:15:13 pm »
Excellent, that fixed the problem.

Now, I've run into another.  I can't que a job; there's no "Condense Bone Blocks" option...

I've enabled the labor in the entity file.  Could the problem be with this product, or is something else more likely?
Code: [Select]
[PRODUCT:100:1:BLOCKS:NO_SUBTYPE:GET_MATERIAL_FROM_REAGENT:1:NONE]
Edit:  OK, I think I fixed that issue.  Now I've got something else.  The bone carver ran over and picked up a dwarven wine barrel and made it into a tower-cap block...


Edit 2: I knew there had to be a thread about this somewhere.  I finally found this one.  Using the reagent and products from that thread my workshop turned a stack of donkey bones into a "donkey bone block".

Now I'm going to see if it's possible to do this somehow with, say, 10 individual bones rather than a single bone or a single stack regardless of the number of bones in the stack.

580
DF Modding / Re: Making Bone Blocks in .31
« on: December 02, 2010, 08:53:10 pm »
So, I genned up a new world, and the first thing I notice is that I can't seem to build the workshop.  There's just no entry for it under the {w}orkshops menu.

Did I make a mistake of some kind?  I checked the raws in the save folder, and I see that my Bone_Condenser is there.

581
DF Modding / Re: Making Bone Blocks in .31
« on: December 02, 2010, 08:14:25 pm »
BONE is not a type of stone.

The following may work (or not):

Code: [Select]
[PRODUCT:100:1:BLOCKS:NO_SUBTYPE:GET_MATERIAL_FROM_REAGENT:1:NONE]

Awesome, thank you.

you also have to allow the race you are using to be able to use the reaction under it's entity file.

Good to know.  I added
Code: [Select]
[PERMITTED_REACTION:CONDENSE_BONE_BLOCKS] to the dwarf entry in entity_default.txt

582
DF Modding / Making Bone Blocks in .31
« on: December 02, 2010, 08:00:10 pm »
Edit:  Success!  At least, a partial success.  Now progress on my elf-bone tower can begin.  I think I'll also try playing around with changing the appearance of the custom workshop.  Right now it looks just like the soap maker's workshop.  Changed!  Now my bone quarry looks like this:



Here's what I ended up doing.

Add the bone --> block reaction to reaction_other.txt
Spoiler (click to show/hide)

Add a custom workshop that can process the bones to building_custom.txt:
Spoiler (click to show/hide)

Allow dwarves to use the building and perform the reaction by adding this to entity_default.txt:
Spoiler (click to show/hide)

Original post (note that my original plan did not work):

Spoiler (click to show/hide)

P.S. This is essentially what I'd like to create.
Spoiler (click to show/hide)

583
DF General Discussion / Re: How long do we have?
« on: December 02, 2010, 06:38:21 pm »
I know nothing of the Brazilian Constitution.  Really the only Brazilian law I'm even slightly familiar with has to do with corporate governance, exchange rules and the nuevo mercado.

584
DF General Discussion / Re: How long do we have?
« on: December 02, 2010, 06:15:05 pm »
I was going to guess Portugal.  Guess I wasn't too far off in some respects.

585
I really should be preparing for finals, but instead I'm going to play this a bit.

Anyone have advice on genning up a world where I'm at war with the elves?

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