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Messages - Drinkwound

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1
DF General Discussion / Re: DF BOARD GAME
« on: June 03, 2010, 07:09:44 pm »
Monopoly is not the way you want to go,

you want to treat it like a 2d side stroller with one sided random cards as the ground.

Dwarves start on the top and when they mine a square you flip it over, there can be whatever items or events on that card. Cards could be split into three groups to represent changes in depth.

Each game you just need to shuffle the cards and lay them over the board again

Make your own? Ive kinda got my own thing going here, and I likes it.

(Keep In mind that I'm rather deprived of sleep here.)

Edit: What does everyone here have against Monopoly?

Secondary Edit: What does everyone here have against Monopoly as a brief model around which i am building a game, taking very little of actual monopoly other than the fact that everyone goes around a board over and over. which allows me to do neat things on a regular basis, such as migrant waves, you checking your forts happiness and merchants.

2
DF General Discussion / Re: DF BOARD GAME
« on: June 03, 2010, 06:51:45 pm »
I've realized that anything I write in the aftermath of an all nighter is probably not ... as good as it could be otherwise, but I'm stubborn and I'm going to respond to some posts anyway.

I've played all of these games, and I think the Dungeon Lords theme fits DF the most.

However, I must say that I would play any version of DF-based game Drinkwound can come up with. I could even code an online analogue in the future.

By this I mean, let the guy do whatever he wants. He probably has much more plans and ideas in his head and he planned it for a long time, so simple "change type of a game" is not an as easy task as it seems.

The last word, he's probably doing it because it's interesting for him. And it takes much more than a few words and links to change someone's interest :).

P.S. I wanted to ask, did you find an artist for your game? Asking in the Fan Art thread may attract a few really great artists to your side. If you plan to work with multiple artists though, I would only recommend to work with those who can cooperate and find a similar style to avoid totally different themes and styles.

I wish I was doing this just because, and I've realized that its something that I'll need to truly create in full but this is actually a project for school. My exam in fact.

Either way, an electronic version of this would be pretty damn awesome, and the idea fills me with childlike whimsy, I shall need to discuss this further, preferably after the long, horrible slog that is the last bit of school is over and I've had some rest.

Art sounds good, but it honestly had not yet factored into the whole thing, and you now have me looking for any place that I could fit ANY art into this, because that sounds awesome and I know that there is some serious talent lurking about in here.

Thank you sir, I will take all that you have said into consideration.

At one point I thought about a DF board game, but because I like doing a lot of crazy projects at once I sort of forgot about it. This thread intrigues me and I wish to subscribe to your newsletter.

So how would moods work with this game?

Also, the FUN cards need something a few cards of export mandate crimes. Fun for the whole fortress when the bins have been forbidden from trade.

Also also, can players target other players, hire mercenaries to attack them or so on?

If I had a newsletter I would certainty give you a link to where you could sign up.

Moods: You draw them from the FUN cards, you will need resources (determined randomly of course) or you may lose dorfs.

FUN will be had in many ways don't you worry. If only people continued to suggest FUN cards such as you have...

Players can not lay siege to other forts or any thing such as that, but are encouraged to laugh at those who draw sieges, ambushers, and other things from those wondrous piles of FUN.

Also: What sort of "Euro" games? I am intrigued.

Just imagine your game, but all the dwarves are topless.

... Hot damn, this is 8 times as awesome!

Edit: MARVEL AT MY GREAT WALL OF TEXT.

3
DF General Discussion / Re: DF BOARD GAME
« on: June 02, 2010, 03:22:30 pm »
I would play this. You have my sword.

Excellent... +1 player.

:D

4
DF General Discussion / Re: DF BOARD GAME
« on: June 02, 2010, 03:18:59 pm »
Oh, this is not meant to be a quick game, it is meant to be something you take a good long time to play.

5
DF General Discussion / Re: DF BOARD GAME
« on: June 02, 2010, 03:14:51 pm »
Ok, so, The game is played around the edge of the board, there are 3 types of tiles you can land on, Fun (chance), Gather (resources, what you get depends on what Z level your on), and Build.

You can access the different Z levels from the middle of each side and the corners, and can move between them as you move as part of your turn.

This means that you can, to some degree, control what your getting, and turns don't take forever because your not doing everything at once.

Each player has his/her Fortress.

This is a station on your side of the board, where you create your buildings/have all your resources/dorfs. It'll be set up in a way that it has 4 sections, one for each Z level. If you build something, you need to build on that section, and some buildings are limited to certain Z levels.

The piece you move is kinda where the workforce of of the fortress is concentrated.

Any questions?

6
DF General Discussion / Re: DF BOARD GAME
« on: June 01, 2010, 11:10:46 pm »
I feel the need to explain this game further, but I am about to go to sleep, and my brain is not functioning.

Tomorrow I will delve further into this.

7
DF General Discussion / Re: DF BOARD GAME
« on: June 01, 2010, 09:48:37 pm »
This looks cool and I would totally play it. Post the rules and such when you finish.

Will do sir.

8
DF General Discussion / Re: DF BOARD GAME
« on: June 01, 2010, 07:47:26 pm »
I often thought about making a DF board game aswell. I already made a beer brewing economic simulation game (imagine: Transport Tycoon meets beer brewing).

A monopoly styled boardgame kinda seems wrong for a DF game though, especially because it (in contradiction to the real DF) limits the players choices alot.


I'm not going to share my ideas about a DF boardgame yet, because someday I might just make it.

It's really only Monopoly-esque in the way the pieces move.

Other than that I'm going to try to work as many game mechanics as possible.

9
DF General Discussion / Re: DF BOARD GAME
« on: June 01, 2010, 05:29:34 pm »
You have to work in a mechanic that gets players drunk, in the true nature of DF, every time a dwarf dies, you chug :D

Hmmm... That would add a very dwarven theme to it, but like I said, this is for an exam so.... I'm thinking not in school.

10
DF General Discussion / Re: DF BOARD GAME
« on: June 01, 2010, 05:00:50 pm »
Skip Euros...  Get Toady to pitch it to Fantasy Flight!  Whoot!  ;)

So they can publish the sourcebook with missing pages?

Speaking of the almighty amphibious one, I would totally let him use this game so long as I get a cut of the money.
...

More like you better pay him royalties.

You owe him 30% of your grade, whatever it might be. Plus any and all cash generated from it.

See, I was hoping for something more in the "partnership" range, but then again i have a terribly weak grasp of business and such.

Wait a minute, does that mean he's likely to get about a 30% on my Design 11 exam?

Edit: I'm hoping for a 90%

11
DF General Discussion / Re: DF BOARD GAME
« on: June 01, 2010, 04:57:10 pm »
Tantrum Spiral cards, hidden in with the usual Chance cards.

Nahh, the tantrum spiral is in with the "FUN" cards.

You draw from them if your happiness gets too low.

Actually, having a Happiness level is a really good mechanic. You could probably use it for a fair number of things. And yeah, Chance should definitely be called Fun.

Wait a minute, I have a project (unfinished at the moment, but that will soon change) form earlier this year that i could work into this!

It was a stencil thing, and one of the bits was a stencil that used words, It was the word FUN with little sentences trailing off of it, done in red on black paper.

I could scan this and shrink it to use as the "Fun" cards!

Also: the front of the package will read "DWARF FORTRESS: The Board Game. Have Fun!"

It'd be Fun for the whole family!

12
DF General Discussion / Re: DF BOARD GAME
« on: June 01, 2010, 04:49:31 pm »
Skip Euros...  Get Toady to pitch it to Fantasy Flight!  Whoot!  ;)

So they can publish the sourcebook with missing pages?

Speaking of the almighty amphibious one, I would totally let him use this game so long as I get a cut of the money.

13
DF General Discussion / Re: DF BOARD GAME
« on: June 01, 2010, 04:11:05 pm »
Tantrum Spiral cards, hidden in with the usual Chance cards.

Nahh, the tantrum spiral is in with the "FUN" cards.

You draw from them if your happiness gets too low.

But then again... I may want to hide a few of those amongst the "Event" cards...

14
DF General Discussion / Re: DF BOARD GAME
« on: June 01, 2010, 04:04:42 pm »
Are you sure you really want to use the Monopoly gameplay model?  Have you ever played any of the better known "Euro" board games?
Base it off of candy land, because spinners are inherently dwarven.

The monopoly board fits a dorf face quite nicely in the middle. Also: It works for how i intend the game to be played.

Also: What sort of "Euro" games? I am intrigued.

15
DF General Discussion / Re: DF BOARD GAME
« on: June 01, 2010, 03:59:09 pm »
The king has arrived!

Theres something i forgot to mention, I was thinking that nobles automatically came after you reached a certain population, then you draw form a pile of potential mandate cards.

Also: Fey moods can, and will happen, and happiness will be a factor.

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