Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Ze Spy

Pages: 1 ... 64 65 [66] 67 68 ... 104
976
DF Adventure Mode Discussion / Re: Wrestling equipment off people.
« on: December 25, 2010, 05:37:30 pm »
You need a free hand

977
DF Adventure Mode Discussion / Re: Cheating in adventure mode?
« on: December 25, 2010, 05:36:34 pm »
Modding , Runesmith , Adv world gen , Dfhax or Deletion of Certain RAWs

978
AND DEMONS WITH TENTACLE HEADS
ENJOY EVEN MORE

979
DF Dwarf Mode Discussion / Re: architecture training?
« on: December 25, 2010, 02:18:52 pm »
Or , you could use a Custom Workshop

Non-hax , Bridges , Bridges , more bridges , even more bridges , BRIDGE SPAM , BRIDGES EVERYWHERE , BRIDGES EVERYGODDAMNWHEREAJSFKDWAIJUIDSYYZHUXICHEWUAUSYDUFGEHIAKJSHDJKZXCNB

980
DF Dwarf Mode Discussion / Re: How do YOU kill your prisoners?
« on: December 25, 2010, 02:16:34 pm »
Just got another Method of killing prisoners :

Let them keep their shit , Drop their cage into a Enclosed area with a million more cages containing prisoners , Either it be Prison convicts or Goblins and then Build a Smelter , Allow a dwarf free from his cage to complete it , then tell that dwarf to "Smelt" the "Magma Explosion" Custom reaction

And finally : Watch 'em burn

981
Crossbows can be made to function using a trigger that Moves the Holder to allow the bolt to Fire

So No , no , and no

982
DF Dwarf Mode Discussion / Re: 3 year county.
« on: December 25, 2010, 02:06:10 pm »
Moutainhome in less then three years

Volcanos + Reclaim = Early adamantine discovery glitch

983
DF Adventure Mode Discussion / Re: Adventure mode theme song?
« on: December 24, 2010, 09:11:10 pm »
Death : http://www.youtube.com/watch?v=830KZmFEyxw (Life is a Perfect Video Game)

Evading a Superior Enemy using Sneaking : http://www.youtube.com/watch?v=UlQRyuKSsFc&feature=related (CP Violation , Half life 2)

Death of an ally : http://www.youtube.com/watch?v=iy61r3Qkm6o&feature=related (Triage at dawn , Half lief thwo)

Evading a Superior enemy using more Agressive actions : http://www.youtube.com/watch?v=zlD5uvOt_Sw&feature=related (Apprehension and evasion)

Beating the shit out of everything and anything : http://www.youtube.com/watch?v=lcFdB1lTIRA&feature=related (Vortal Combat)

Stealthily Killing everyone in a town at night : http://www.youtube.com/watch?v=DnwO0XD3duw&feature=related (Guard down , Orange Box OST)

RUN LIKE THE GODDAMN DEVIL IS AFTER YOU : http://www.youtube.com/watch?v=IA9totuk3fU (Skin on our Teeth , Left 4 Dead 2)

"Survived against all odds" Sort of thing : http://www.youtube.com/watch?v=LLNs4BAt1K0&feature=related (The Monsters within , Left Foaih Dead Thoo)

Bogeymen Ambush : http://www.youtube.com/watch?v=77jWCvBmVuM&feature=related (Vassalation , Left 4 dead 2)

Megabeast Appearance : http://www.youtube.com/watch?v=WhiGnj7QX2A (TAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANK)

Near death/About to die : http://www.youtube.com/watch?v=oEJtPh1mhYU&feature=related ("I Am So Cold" , Left 4 dead 2)

984
DF Dwarf Mode Discussion / Re: How do YOU kill your prisoners?
« on: December 24, 2010, 08:02:42 pm »
Fling them on a Incredible 20-mile-per-second Journey to their death

985
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 24, 2010, 07:00:15 pm »
so i'm still on the goblin transferring from before, honestly. for some reason ordering all the gobbos and trolls into a single cage has my dwarves swapping the cages out for different cages and placing the gobbo-occupied cage in the stockpile. ./annoy.

what happen? and how fix?

You Ordered entire cages into a single cage....

how on earth did i manage that? i did the same thing i've always done to order different things into cages - assign them to the cage.

There is a massive difference between Cage traps and Buildable cages

Learn 'em

986
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 24, 2010, 06:46:47 pm »
so i'm still on the goblin transferring from before, honestly. for some reason ordering all the gobbos and trolls into a single cage has my dwarves swapping the cages out for different cages and placing the gobbo-occupied cage in the stockpile. ./annoy.

what happen? and how fix?

You Ordered entire cages into a single cage....

thanks :)
what relevence does [MOUNT_EXOTIC] have? Since dungeon masters are broken I'm changing all the [PET_EXOTIC] to [PET] but what about [MOUNT_EXOTIC]?
Do I need to delete it? what difference does it make? :S

It only affects other Creatures , don't bother about that tag

987
DF Gameplay Questions / Re: Completly safe fort
« on: December 24, 2010, 05:39:52 pm »
Alternatively, you could build and raise drawbridges directly up against the edges of the map, constructing floors over any map-edge ramps before doing so, to prevent anything from spawning on the surface. Build walls against the map edges in the caverns, preventing things from spawning there, either. Dump magma over, then carve fortifications into, the edges of any underground lakes so you can still get water, again without having anything able to spawn there.

If you'd like caravans, allow a single 3-wide path to the map edge to be open on the surface, that leads directly down a path defined by drawbridges for 5 tiles, at which point you have a deep and heavy trap field able to take out whole sieges. You'll still need guard dogs to notice kobold thieves, but they're hardly a threat, and a small military to take out any titans or megabeasts that spawn but can't get taken out by the trap field, but that's only if you want caravans.

The only real point of vulnerability with such a setup is the magma sea. Since you can't easily turn the squares directly adjacent to the map edge into obsidian in that area (since you can't dig out map-edge stone), you can't really seal that off. Of course, FBs don't spawn down there, and most of the wild animals don't seem to take much interest in climbing up through your magma pump works, that's probably not too big a deal.
Yeah, but that is exploiting. Not much dwarven in it.

It's called : Ninja Armies

or was it removed?

Guide for Completely safe fortresses : BUILD GODDAMN WALLS EVERYWHERE

988
DF Gameplay Questions / Re: possessed mood
« on: December 24, 2010, 05:34:02 pm »
Keep mining and Pray that you'll hit a Cave with a (G)CS in it , if you can't and your Possessed dwarf is starting to go insane , a 400,000,000 Degrees Urist Treatment should make Her Sane again

989
DF Adventure Mode Discussion / Re: How have you been dying recently?
« on: December 24, 2010, 04:58:50 pm »
a Heroic adventurer , Saving countless cities , killing even the most feared megabeast , making bogeymen look like overcreated Birds , Slaying anyone who treatened to Kill his fellow People , Slaughtering a whole Fortress of Sub-semi-megabeasts , here's his tale :

Blind kobold headkicked him , Whoops , time to get back to Running the hell away from blind shit lest they headkick you while blind

990
DF Adventure Mode Discussion / Re: Post your most horrible kills here.
« on: December 24, 2010, 04:45:53 pm »
*Hack**Hack**Hack**Hack**Slash**Hack**Stab**Hack**Hack* "JESUS CHRIST DIE ALREADY" *Hack**Hack**Hack**Hack**Hack**Hack**Slash**Hack**Stab* "What the hell is this?" *Hack**Hack**Slash**Stab* "Fuck , is this guy some sort of superman or something?" *Hack**Hack**Hack**Hack**Slash**Hack* "FUCK THI- You have been struck down" *Ten seconds later* Urist Mcinvincible Died of Having every single one of his Limbs cut off and every single body part Broken while being conscious because he had a Metricfuckton of Willpower

Pages: 1 ... 64 65 [66] 67 68 ... 104