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Messages - Ze Spy

Pages: 1 ... 65 66 [67] 68 69 ... 104
991
Screw 31. , I am still playing 40D

992
1000 is low. I don't tolerate lower than 1500 and usually make around 1700 flat with basic armor or 1600 fully decked.  Beware of bolts en mass as they are heavy.

Trust me on my word , Your preference for speed will lead to your downfall quick

993
DF Adventure Mode Discussion / Re: Adventure mode achievments!
« on: December 24, 2010, 03:40:14 am »









I've done this before by accident and landed in clown-city. That's how I learned what it was.

Elaboration (either here or in the form of a link to another post) on how this works would be appreciated.

Attacks don't obey the Z-level rules

994
Look at your Ally's equipment , he might be lugging about a Crutch

995
Forum Games and Roleplaying / Re: What would you do if...
« on: December 22, 2010, 05:14:50 am »
Randomly smack barrels into people

WWYDI Some Racist Assholes claiming to be "Above other races" Capture your town and all of you happened to be a race they hated most?

996
DF Modding / Re: Source Fortress - Beta 0.5
« on: December 22, 2010, 02:09:00 am »
Well , the Hopper mines do Hop towards you while you are not looking , so just set them to a veeeeerrrryyyy sllllloooooooowwww speed

997
Wait , what usually happens to me in TF2 also happened in a DF-TF crossover? (Run out of Sniper ammo quickly because i forgot to check my ammo count)

Also , what's with the part about Aperture Science Spies? is Aperture science going to siege or something?

998
Forum Games and Roleplaying / Re: What would you do if...
« on: December 22, 2010, 01:58:18 am »
Fool people into thinking a Nuclear Detonation happened

WWYDI you were a one-eyed, bomb lobbin', cactus eatin', pot-bellied-punk, bloody, fat, jigglin', whoppin', big, backstabbin', lard-armed, creepy, spastic little, bloody, blind eyed, precious little, twitchy, pickle-headed, rocket hoppin', pod, potato hoppin', phony, two-faced, filthy, mutant bastard?

999
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 21, 2010, 03:55:58 pm »
Urist mclegendary is now legendary! All hail Urist Mclegend-

Urist Mclegendary has been struck down

Oh wait , nevermind

1000
DF Dwarf Mode Discussion / Re: Migrant Disposal System
« on: December 21, 2010, 03:51:54 pm »
I don't want to be cruel to the unlucky who is unneeded so in my current fort I'll stick with atom smasher: no pain, no fear, no evidence.
I'm still looking forwards the day when Toady will implement green cards though.

what is this? a Girl playing DF? Man the fuck up and get proper execution chambers , Painless death's no fun to watch and Not even worth causing

1001
DF Dwarf Mode Discussion / Re: Migrant Disposal System
« on: December 21, 2010, 10:56:58 am »
Go the the third carvern layer with the migrants , kick them in the balls and then watch then fall down a 300z hole?

1002
DF Dwarf Mode Discussion / Re: Migrant Disposal System
« on: December 21, 2010, 08:43:22 am »
Only dwaves can become ghosts

I normally set all useless migrants to mining and give them the suicidal Mining tasks , anyone that survives the suicide mining gets Promoted to Cannon fodder , And if they survive their Cannon fodder-ing , they get promoted to Millita , and if they survive their Fifth battle , Actual Soldier , Survive their tenth battle , Give them a proper room , Fifteen battle survived , Millita leader , Survive their 20th battle , Squad leader , Survived their twenty-fifth battle , Squad leader of a better squad , Survive a 30th battle or singlehandedly kill off a whole siege , Resignation from Millitary and a "Badass" tied to their name (Millitary Type disposition)

Or , i would Throw useless migrants into The Slave chambers and tell them to churn up as many crafts as possible with minimal food and Only Water , If anyone Survives the mini-Tantrum spiral , Remove them from the chambers and Allow them to Use the fortress's Supplies , If they get legendary , They get to work in Proper Workshops but cannot slack off for more then ten real life minutes , if they do , Another body in the Execution chamber , Once the Masterwork crafts come out of the Workshop in Massive waves , Normal citizens (Economic Type disposition)

1003
DF Modding / Re: Source Fortress - Beta 0.5
« on: December 21, 2010, 12:55:59 am »
How are you going to Turn people infected with the Virus into zombies? or even have Carriers transmit the virus to survivors?

Also , chargers ain't common in L4D2 , The smoker is the second most common to the Hunter

FYI Metrocops and Rebels Don't use the same armor , Metrocop armor is Degraded , metal and a little rust while Rebel armor is Leather and In normal condition

Random idea : Make Zombie Master creatures also ambush adventurers sleeping outside of towns and randomly attack towns , a Zombie master isn't a zombie master without ambushes or attacks on towns

1004
I suspects that the BLU's would siege

Or something , Goblins sieging RED in the 21's- wait , TF2 is set in the 20'th

Count me in , Snaggletooth , "Polite" , Lives in a camper and is Australian , Male , Job's a Hunter(Not a Crazed gunman) , Class Sniper(EVERYTHING IS ALL FROM TF2'S SNIPER INCLUDING THE NAME KTHXBAI)


1005
DF Adventure Mode Discussion / Re: How have you been dying recently?
« on: December 19, 2010, 12:52:16 pm »
mistimed a "Burn the fuck out of everything" Adventurer Reaction , back to the drawing board

mods aside , Goddamned Bogeymen Prevented me from Running away from hordes of Angry humans

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