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DF Gameplay Questions / Re: Seed Gathering Workaround
« on: May 01, 2015, 02:12:14 pm »
It says what can be done right there, under "Additional Information", small modding is required.
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True. I also remember a (more recent) fort running around 20 real-time days with all pauses removed, with people connecting and doing stuff whenever they want, and contingency plan in form of a walled-in vampire and autobackups. It was quite an experience.There's a big difference between playing for fifteen minutes or less while other players watch and chat, and playing for a year each with no real communication beyond AAR type posts.DFTerm (and similar things like webfort) essentially just provide a convenient way to do what are essentially succession forts without having to pass a save around."DF multi-player" takes 2 basic forms. The community fortress, where a group of people make suggestions or discuss what to do, but only one person is actually at the controls. And the succession fortress, where people take turns being at the controls.And then there is DFTerm. Few years ago we in Russian DF community had a lot of fun with it, though it has few problems and needs to be tweaked to work with latest version.
"DF multi-player" takes 2 basic forms. The community fortress, where a group of people make suggestions or discuss what to do, but only one person is actually at the controls. And the succession fortress, where people take turns being at the controls.And then there is DFTerm. Few years ago we in Russian DF community had a lot of fun with it, though it has few problems and needs to be tweaked to work with latest version.
That are the custom "workshops" in Masterwork mod. Fountains, gardens, flower pots and so on. The one near king's room is Fountain of Ethernal Youth (or something similar), quite hard and expensive to build, but it heals any injuries and adds years to livespan or something, I don't remember the exact details.Well, I upload best (most fun) fortresses to df map archive, and go through them once in a while.How did you make the underground garden in the Kingfortunes?
There were some that died an FPS death, I feel kind of sad that I don't have saves left now that I got decent PC, though.
That's why you build fortifications.Fortifications do not stop dwarves from going out anymore. Not even dodging through them, they just simply go through.
What angers me most is that I have to build safety ceilings because the idiots want to jump down 4zlvls to bash goblin lashers with their wooden crossbows.
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